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League of Legends · Summoner's Rift

Alistar

The Minotaur

Range
Melee
Damage
Magic
Resource
Mana
Released
Feb 21, 2009
Last changed
Patch 26.15
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Triumphant Roar

Static cooldown
3 s
Effect radius
◎ 1000 • 950
Innate: Alistar generates a stack of Triumph for each enemy champion he stuns or displaces with his abilities, and each time a nearby enemy minion or non-epic monster dies. He generates 7 stacks if a nearby enemy champion or epic monster dies.
At 7 stacks, Alistar consumes them all to heal himself for 5% of his maximum health and nearby allied champions for 7% of his maximum health.
Triumphant Roar can occur only once every few seconds, though Alistar may still generate stacks before then.
Targeting
Passive
Affects
Self, Allies
Projectile
special
Q

Pulverize

Cooldown
14 / 13 / 12 / 11 / 10 s
Cost
50 / 55 / 60 / 65 / 70 mana
Effect radius
◎ 375
Cast time
0.25 • 0.15 s
Active: Alistar smashes the ground beneath him, dealing magic damage to nearby enemies and stunning and knocking them up simultaneously for 1 second.
Magic Damage:
60 / 100 / 140 / 180 / 220 (+ 80% AP)
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
W

Headbutt

Cooldown
14 / 13 / 12 / 11 / 10 s
Cost
50 / 55 / 60 / 65 / 70 mana
Target range
◎ 650
Speed
1200 • 1544
Active: Alistar dashes to the target enemy's location. If they are within 400 units upon arrival, he deals them magic damage and knocks them back 700 units over 0.5 seconds while also stunning them for 0.75 seconds.
Magic Damage:
55 / 110 / 165 / 220 / 275 (+ 100% AP)
Targeting
Unit
Affects
Enemies
Damage type
Magic
Spell effects
spell
Spell shield
True
Grounded
True
Knockdown
True
E

Trample

Cooldown
12 / 11.5 / 11 / 10.5 / 10 s
Cost
50 / 55 / 60 / 65 / 70 mana
Effect radius
◎ 350
Active: Alistar tramples the ground around him every 0.5 seconds over 5 seconds, becoming ghosted and dealing magic damage to nearby enemies. Each time this damages at least one enemy champion, he generates a stack of Trample that lasts for the remaining duration, stacking up to 5 times.
Magic Damage Per Tick:
8 / 11 / 14 / 17 / 20 (+ 7% AP)
Total Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 70% AP)
At 5 stacks, Alistar's next basic attack on-hit against a champion within 6 seconds ends Trample's effects to deal 20 – 275 (based on level) bonus magic damage and stun the target for 1 second.
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
Special
Spell shield
Special
Parry
Special
R

Unbreakable Will

Cooldown
120 / 100 / 80 s
Cost
100 mana
Cast time
0.25 s
Active: Alistar cleanses himself of all crowd control. For the next 7 seconds, he reduces incoming damage.
Damage Reduction:
55 / 65 / 75%
Targeting
Auto
Affects
Self