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League of Legends · Summoner's Rift

Aphelios

The Weapon of the Faithful

Range
Ranged
Damage
Physical
Resource
Mana
Released
Dec 11, 2019
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

The Hitman and the Seer

Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and effect.
Aphelios begins the game with Calibrum as his main weapon and Severum in his off-hand, with Gravitum, Infernum, and Crescendum queued in reserve. His weapons are initially in this order, but they can be rearranged based on their usage.
Innate - Moonlight: Weapons granted to Aphelios have 50 Moonlight for ammunition, which is consumed upon basic attacking on-attack and upon casting his primary abilities. Any of his abilities that automatically cause him to attack during their effect will not consume additional Moonlight. Once his main weapon's Moonlight is exhausted, it is moved to the end of the reserve queue; Alune then assembles his next available weapon from the reserve over 1 second, placing its primary ability on a 1.5-second cooldown from the start of the assembly. Aphelios cannot cast Phase during the assembly.
Innate - Weapon Master: Aphelios cannot improve his abilities via skill points. He starts the game with Phase and automatically gains access to his primary abilities at level 2 and his ultimate ability, Moonlight Vigil, at level 6. Moonlight Vigil improves automatically at levels 11 and 16. Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or lethality instead.
Bonus Attack Damage:
4 / 8 / 12 / 16 / 20 / 24
Bonus Attack Speed:
9 / 18 / 27 / 36 / 45 / 54%
Lethality:
4.5 / 9 / 13.5 / 18 / 22.5 / 27
Targeting
Passive
Affects
Self
Passive

Calibrum, the Sniper Rifle

Cost
1 Moonlight per attack
Attack Missile Speed
3000
Aphelios gains 100 bonus attack range while Calibrum is his main weapon. Enemies damaged by Calibrum through an ability are marked for 4.5 seconds, during which they are revealed. Aphelios' next basic attack against a marked target uses the current off-hand weapon and has 1800 range, increased missile speed, and a brief cast time that lasts shorter based on Aphelios' proximity to the target.
The empowered attack will consume the marks from all targets, dealing 15 (+ 15% bonus AD) bonus physical damage to the main target for each mark consumed. If Calibrum is the current off-hand weapon, the main weapon is used for the attack instead.
Targeting
Passive
Affects
Self, Enemies
Damage type
Physical
Spell effects
attack
Projectile
Special
Parry
True
Passive

Severum, the Scythe Pistol

Cost
1 Moonlight per attack
Attack Missile Speed
92400
Basic attacks with Severum are non-projectile and have an uncancellable windup. Severum's attacks heal Aphelios for 2% – 8% (based on level) of the post-mitigation damage dealt, increased to 5% – 20% (based on level) for attacks from abilities.
Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to 10 – 160 (based on level) (+ 6% maximum health), lingering for up to 30 seconds.
Targeting
Passive
Affects
Self
Damage type
Physical
Spell effects
attack
Projectile
False
Parry
True
Passive

Gravitum, the Gravity Cannon

Cost
1 Moonlight per attack
Attack Missile Speed
1500
Basic attacks with Gravitum slow enemies by 30% for 2.5 seconds, decaying to 15% after 0.7 seconds.
Targeting
Passive
Affects
Enemies
Damage type
Physical
Spell effects
attack
Spell shield
False
Projectile
True
Parry
True
Passive

Infernum, the Flamethrower

Cost
1 Moonlight per attack
Attack Missile Speed
1700
Basic attacks with Infernum shoot a fire bolt that upon arrival splits into a cone of 4 lesser bolts behind the target, dealing damage to enemies they pass through. The fire bolt deals 110% AD physical damage to the primary target. Secondary targets hit by any bolt are dealt 75% / 100% (based on level) of the triggering attack's damage, reduced to 23% / 30% (based on level) against minions.
Critical strikes instead spray 6 missiles in a 50% wider cone. Secondary targets hit count as being critically struck.
Targeting
Passive
Affects
Enemies
Damage type
Physical
Spell effects
special
Spell shield
False
Projectile
True
Parry
special
Passive

Crescendum, the Chakram

Cost
1 Moonlight per attack
Attack Outbound Missile Speed
5,000 – 1,700
Attack Inbound Missile Speed
600 (+ 75 per 10% bonus attack speed)
Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.2 seconds before homing back to Aphelios. He is unable to declare basic attacks until he retrieves Crescendum, but the attack timer is reset once caught.
Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead fires a spectral Chakram at the target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds or until Crescendum is depleted of Moonlight. Chakram duration is refreshed when Aphelios catches a new one or attacks a champion with Crescendum.
Attacks with Crescendum are empowered to deal 0% – 146% (based on number of Chakrams) AD additional physical damage and have a lower windup of 10.67%, further decreased to 6.67% when critically striking. The bonus damage from Chakrams is affected by critical strike modifiers.
Targeting
Passive
Affects
Enemies
Damage type
Physical
Spell effects
default
Projectile
false
Parry
True
Q

Weapons of the Faithful

The active effect of Aphelios' varies based on his current main weapon.
The individual actives do not share a cooldown.
Targeting
N/A
Q

Moonshot

Cooldown
10 – 8 (based on level) s
Cost
10 Moonlight + 60 Mana
Target range
1450
Width
◎ 120
Speed
1850
Cast time
0.4 s
Active: Aphelios fires a bolt of energy in the target direction that deals 80 – 170 (based on level) (+ 42% – 60% (based on level) bonus AD) (+ 100% AP) physical damage to the first enemy hit.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
spell
Spell shield
True
Projectile
True
Q

Onslaught

Cooldown
10 – 8 (based on level) s
Cost
10 Moonlight + 60 Mana
Effect radius
550
Active: Aphelios enters an onslaught for 1.75 seconds, gaining 25% (+ 10% per 100 AP) bonus movement speed and automatically performing up to 6 (+ 2 per 100% bonus attack speed) attacks over the duration against the nearest visible enemy, prioritizing enemy champions.
Attacks alternate between Severum and his current off-hand weapon, each dealing 20% – 41% (based on level) AD physical damage, affected by critical strike modifiers, and applying on-hit effects, with on-hit damage reduced to 25% effectiveness. Aphelios cannot perform attacks while affected by disarming crowd control or a lockout that disables basic attacks.
Aphelios cannot cast Phase nor Moonlight Vigil during Onslaught, but he is still able to move.
Targeting
Auto
Affects
Self, Enemies
Damage type
Physical
Spell effects
attack
Projectile
Special
Parry
true
Q

Binding Eclipse

Cooldown
12 – 10 (based on level) s
Cost
10 Moonlight + 60 Mana
Effect radius
Global
Cast time
0.3 s
Gravitum - Active: Aphelios expunges all enemies with Gravitum's slow debuff, dealing 50 – 140 (based on level) (+ 32% – 50% (based on level) bonus AD) (+ 70% AP) magic damage and rooting them for 1 second.
An enemy affected by Gravitum, or an in-flight Gravitum projectile, is required to cast this ability. In-flight projectiles will be empowered to apply Binding Eclipse's effects to their targets.
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
Spellaoe
Spell shield
True
Q

Duskwave

Cooldown
8 – 5 (based on level) s
Cost
10 Moonlight + 60 Mana
Target range
650
Angle
40°
Cast time
0.4 s
Active: Aphelios unleashes a wave of energy in a cone in the target direction over the cast time, dealing 20 – 110 (based on level) (+ 15% – 21% (based on level) bonus AD) (+ 70% AP) physical damage to all enemies hit and locking onto each of them. After 0.25 seconds, Aphelios then fires a volley of attacks at each locked-on target from his current off-hand weapon, dealing 100% AD physical damage and applying on-hit effects. The damage is affected by critical strike modifiers. There is no range limit for locked-on targets.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
special
Spell shield
True
Projectile
True
Parry
special
Q

Sentry

Cooldown
9 – 6 (based on level) s
Cost
10 Moonlight + 60 Mana
Target range
475
Cast time
0.25 s
Active: Aphelios deploys a lunar sentry at the target location that arms after 0.35 seconds, lasting for up to 20 seconds, during which it is inactive and untargetable. The sentry activates if an enemy is within range of it, reducing its duration to 4 seconds and becoming targetable. Sentries have 6 health and take 3 damage per ranged basic attack and 4 damage per hit by abilities. Turret attacks destroy sentries instantly.
The sentry grants sight of its surroundings and autonomously attacks the nearest visible enemy in range with a replica of Aphelios' current off-hand weapon, dealing 35 – 125 (based on level) (+ 34% – 52% (based on level) bonus AD) (+ 50% AP) physical damage per hit. The sentry can critically strike for (200% + 30%) damage and benefits from both Aphelios' attack speed and critical strike chance at 100% effectiveness.
See Pets for more details about the sentry.
Targeting
Location
Affects
Enemies
Damage type
physical
Spell effects
spell
Projectile
Special
Parry
special
W

Phase

Static cooldown
0.8 s
Toggle: Aphelios switches between his main weapon and off-hand weapon over 0.25 seconds.
Targeting
Auto
E

Weapon Queue System

The icon of this ability reflects the next weapon that is in reserve.
Active: Aphelios receives a text prompt of the weapon Alune will create next.
Targeting
Auto
R

Moonlight Vigil

Cooldown
120 / 110 / 100 (based on level) s
Cost
100 Mana
Target range
1300
Effect radius
300
Speed
1000
Cast time
0.6 s
Active: Aphelios casts forth a lunar spotlight in the target direction that briefly grants sight of the area along its path and stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated target, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage to enemy champions struck and locking-on to each target hit, as well as granting sight of the area for 2 seconds.
After 0.3 seconds of the illumination, attacks based on Aphelios' current main weapon will launch from the sky against each locked-on target, dealing 100% AD physical damage and applying on-hit effects. These attacks can critically strike for 100% – 130% (+ 0% – 9%) (based on critical strike chance) damage. There is no range limit for locked-on targets. calibrum Applies an empowered mark that deals 50 / 80 / 110 (based on level) bonus physical damage per mark consumed. severum Heals Aphelios for 250 / 350 / 450 (based on level) if at least one enemy champion is hit. gravitum Increases the initial slow to 99% and empowers Binding Eclipse to root targets affected by the enhanced slow for 1.35 seconds. infernum The initial blast deals 50 / 100 / 150 (based on level) (+ 25% bonus AD) bonus physical damage.Enemy champions will take damage from overlapping areas. crescendum Generates 5 additional spectral Chakrams that return to Aphelios from the first enemy champion hit, for a total of 6, on top of those from other targets hit.
Targeting
Direction
Affects
Enemies
Damage type
physical
Spell effects
aoe
Spell shield
special
Projectile
Special
Parry
special