Innate:Ashe'sbasic attacks deal bonus physical damage equal to 0% – 100%(+ 0% – 30%)(based on critical strike chance) of the attack's damage. Critical strikes do not deal any additional damage.
Innate - Frost Shot:Ashe's basic attacks and ability hits apply Frost to enemies for 2 seconds, which slows them by 20% – 30% (based on level) for the duration.
Innate - Critical Slow:Ashe'scritical strikes double Frost's slow strength to 40% – 60% (based on level), decaying over the first second of the duration to its normal strength.
Targeting
Passive
Affects
Enemies
Damage type
Physical
Spell effects
Basic
Spell shield
True
Parry
True
Q
Ranger's Focus
Cost
30 Mana + 4 Focus
Passive: While Ranger's Focus is inactive, Ashe's basic attacks on-attack generate a stack of Focus for 4 seconds, refreshing on subsequent attacks and stacking up to 4 times. Stacks expire one by one every second when the duration ends.
Active: For 6 seconds, Ashe gains bonus attack speed and empowers her basic attacks to fire a flurry of five arrows that deal modified physical damage. The flurries applylife steal and Frost Shot per arrow, but apply on-hit effects only once.
Bonus Attack Speed:
20 / 30 / 40 / 50 / 60%
Physical Damage Per Arrow:
22 / 23 / 24 / 25 / 26% AD
Total Damage Per Flurry:
110 / 115 / 120 / 125 / 130% AD
Ranger's Focus resetsAshe's basic attack timer.
Targeting
Auto
Affects
Self
Damage type
Physical
Spell effects
special
Spell shield
false
Projectile
True
Parry
True
W
Volley
Cooldown
18 / 14.5 / 11 / 7.5 / 4 s
Cost
75 / 70 / 65 / 60 / 55 Mana
Effect radius
◎1200
Width
◎20
Angle
27.75° / 37° / 37° / 46.25° / 46.25° • 4.625°
Speed
2000
Cast time
0.25 s
Active:Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Critical Slow to enemy champions hit.
Arrows:
7 / 8 / 9 / 10 / 11
Physical Damage:
60 / 95 / 130 / 165 / 200 (+ 100% bonus AD)
Enemies can intercept multiple arrows but do not take damage from any beyond the first.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
aoe
Spell shield
True
Projectile
True
E
Hawkshot
Cooldown
5 s
Recharge
90 / 80 / 70 / 60 / 50 s
Cost
1 Charge
Target range
Global
Effect radius
1000
Speed
1400
Cast time
0.25 s
Active:Ashe sends a hawk spirit to a location, granting sight of the area along its pathand at its destination for 5 seconds.
Ashe periodically stocks a Hawkshot charge, up to a maximum of 2.
Targeting
Location
Affects
Enemies
Spell shield
false
Projectile
special
R
Enchanted Crystal Arrow
Cooldown
100 / 80 / 60 s
Cost
100 Mana
Range
Global
Effect radius
◎400 • ◎350
Width
◎260
Speed
1,500 – 2,100 (based on Seconds traveled)
Cast time
0.25 s
Active:Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1 – 3.5 (based on distance traveled) seconds, and granting sight of the area around them for 1 second.
Magic Damage:
200 / 400 / 600 (+ 120% AP)
Enemies surrounding the primary target are dealt the same damage and afflicted with Frost Shot.