RiftCalc

League of Legends · Summoner's Rift

Aurelion Sol

The Star Forger

MageBattlemageMiddle
Range
Ranged
Damage
Magic
Resource
Mana
Released
Mar 24, 2016
Last changed
Patch 26.17
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Cosmic Creator

Innate: Aurelion Sol's damaging abilities against enemies generate him permanent stacks of Stardust, which gradually augments his abilities.
  • Breath of Light: Bursts deal bonus magic damage based on the target's maximum health.
  • Astral Flight: Range is increased by 7.5 units per Stardust.
  • Singularity: Outer and inner radius increased equal to 15% Stardust, and the execution threshold is increased.
  • Falling Star / The Skies Descend: Impact radius increased equal to 15% Stardust.
Targeting
Passive
Affects
Self
Q

Breath of Light

Cooldown
3 s
Cost
30 / 35 / 40 / 45 / 50 Mana (+ 7.5 / 8.75 / 10 / 11.25 / 12.5 Mana per 0.25 seconds)
Range
750 – 920 (based on level)
Turn rate
180°/s
Active: Aurelion Sol charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit to burn them, revealing them and dealing magic damage to them and surrounding enemies every 0.125 seconds. Secondary targets are dealt 50% damage.
Magic Damage per Tick:
5.625 / 7.5 / 9.375 / 11.25 / 13.125 (+ 6.875% AP)
Magic Damage per Second:
45 / 60 / 75 / 90 / 105 (+ 55% AP)
Total Maximum Magic Damage:
146.25 / 195 / 243.75 / 292.5 (+ 178.75% AP)
Secondary Target Damage per Tick:
2.8125 / 3.75 / 4.6875 / 5.625 / 6.5625 (+ 3.4375% AP)
Secondary Magic Damage per Second:
22.5 / 30 / 37.5 / 45 / 52.5 (+ 27.5% AP)
Secondary Target Total Maximum Damage:
73.125 / 97.5 / 121.875 / 146.25 (+ 89.375% AP)
Against the primary target, the beam will deal a burst of bonus magic damage for each full second that it burns them, and additionally generates 2 Stardust if they are a champion. The damage based on the target's health ratio is capped at 300 against monsters.
Bonus Magic Damage:
60 / 70 / 80 / 90 / 100 (+ 30% AP) (+ (3.1% Stardust)% of target's maximum health)
Breath of Light can be recast within the duration, and does so automatically afterwards.
Recast: Aurelion Sol ends Breath of Light early.
At rank 5, Breath of Light's channel duration is increased to 160 seconds.
If the channel is cancelled within the first 0.25 seconds, Breath of Light is placed on a 1-second lockout but does not go on cooldown.
Targeting
Direction
Affects
Self, Enemies
Damage type
Magic
Spell effects
special
Spell shield
special
Projectile
false
W

Astral Flight

Cooldown
22 / 20 / 18 / 16 / 14 s
Cost
50 / 55 / 60 / 65 / 70 Mana
Target range
1500 (+ 7.5 × Stardust)
Speed
340 + 100% movement speed • 170 + 50% movement speed
Cast time
0.4 • None s
Active: Aurelion Sol dashes in the target direction and resets Breath of Light cooldown. During flight, he has unobstructed vision and Breath of Light has no cooldown and maximum channel duration and its non-burst flat damage is increased, but Astral Flight's dash speed is reduced by 50% during its channel.
Breath of Light Flat Damage Modifier:
108 / 109 / 110 / 111 / 112%
Aurelion Sol will be knocked down by any immobilizing crowd control during the dash.
Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival.
Recast: Aurelion Sol ends Astral Flight.
Scoring a champion takedown within 3 seconds of damaging them reduces Astral Flight's current cooldown by 90% of its total cooldown.
Aurelion Sol will not dash after the cast time if he was immobilized or grounded during it. He can cast any of his abilities during the dash. Breath of Light channel will be interrupted if Astral Flight ends or Singularity or Falling Star / The Skies Descend is cast during the flight, but the ability will automatically be cast afterwards.
Targeting
Direction
Affects
Self
Grounded
true
Knockdown
true
E

Singularity

Cooldown
12 s
Cost
90 Mana
Target range
750 – 920 (based on level)
Effect radius
◎ √(275² + 16.93²  ×  Stardust)
Inner radius
◎ √(137.5² + 8.46²  ×  Stardust)
Cast time
0.2 s
Active: Aurelion Sol conjures a black hole at the target location after a 0.5-second delay that lasts for 5 seconds, granting sight of the area and dealing magic damage every 0.25 seconds to enemies within.
Magic Damage per Tick:
2.5 / 3.75 / 5 / 6.25 / 7.5 (+ 3% AP)
Total Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 60% AP)
Enemies in the black hole are dragged inward until they reach the center, and minions and monsters also have their movement speed reduced to a static 0. Enemies within the center are executed below 5% (+ 2.6% per 100 Stardust) of their maximum health, excluding epic monsters.
After Singularity ends, it generates 1 Stardust for each full second that enemy champions were inside it, as well as varying amounts for enemy units that were killed while being within the area:
  • Champions and epic monsters grant 2 Stardust.
  • Large minions and monsters grant 2 Stardust.
  • Small minions and monsters grant 1 Stardust.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
aoedot
Spell shield
special
R

Falling Star

Cooldown
120 / 110 / 100 s
Cost
100 Mana
Target range
1250
Effect radius
◎ √(275² + 16.93²  ×  Stardust)
Active: Aurelion Sol calls down a star that strikes the target location after 1.25 seconds, dealing magic damage to enemies hit and stunning them for 1 second. This generates 5 Stardust for each enemy champion hit.
Magic Damage:
150 / 250 / 350 (+ 75% AP)
Once Falling Star has been learned, gathering 75 Stardust causes the next cast of Falling Star to transform into The Skies Descend, empowering the impact with new effects.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
false
R

The Skies Descend

Effect radius
5000
Inner radius
√(388.91² + 21.85²  ×  Stardust)
Active: Aurelion Sol calls down a giant star that strikes the target location after 2 seconds, dealing 25% increased damage in a larger area and knocking up enemies hit for 1 second.
Empowered Magic Damage:
187.5 / 312.5 / 437.5 (+ 93.75% AP)
Additionally, the impact sends a massive shockwave that rapidly expands from the area over 3 seconds, dealing magic damage to enemy champions and epic monsters hit, slowing all enemies hit by 50% for 1 second, and revealing them for 1.5 seconds.
Magic Damage:
135 / 225 / 315 (+ 67.5% AP)
Enemies hit by the star are immune to the shockwave.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
false