RiftCalc

League of Legends · Summoner's Rift

Aurora

The Witch Between Worlds

Range
Ranged
Damage
Magic
Resource
Mana
Released
Jul 17, 2024
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Spirit Abjuration

Innate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 1% (+ 2.7% per 100 AP) of the target's maximum health, capped at 100 – 270 (based on level) against monsters.
Upon consuming the stacks from a champion, Aurora additionally exorcises them, freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora is healed for 3 – 20 (based on level) (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of 12 – 80 (based on level) (+ 8% AP).
Targeting
Passive
Affects
Enemies, Self
Damage type
magic
Spell effects
proc
Spell shield
false
Parry
true
Q

Twofold Hex

Cooldown
9 / 8.5 / 8 / 7.5 / 7 s
Cost
60 mana
Range
900
Effect radius
Global
Width
◎ 180 • ◎ 180
Speed
1600 • 2000
Cast time
0.25 • None s
Active: Aurora fires a bolt of energy in the target direction that deals magic damage to enemies hit and marks them with a curse for 3.5 seconds.
Magic Damage:
45 / 70 / 95 / 120 / 145 (+ 40% AP)
Twofold Hex can be recast after 0.1 seconds while at least one target is marked, and does so automatically at the end of the mark's duration.
Recast: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal magic damage to all enemies they pass through, reduced to 40% against minions and 50% against monsters and increased by 0% – 50% (based on target's missing health). Subsequent bolts against an enemy deal 20% damage.
Minimum Magic Damage:
45 / 70 / 95 / 120 / 145 (+ 40% AP)
Maximum Magic Damage:
67.5 / 105 / 142.5 / 180 / 217.5 (+ 60% AP)
Subsequent Bolt Minimum Magic Damage:
9 / 14 / 19 / 24 / 29 (+ 8% AP)
Subsequent Bolt Maximum Magic Damage:
13.5 / 21 / 28.5 / 36 / 43.5 (+ 12% AP)
Targeting
Direction • Auto
Affects
Enemies, Self
Damage type
magic
Spell effects
spellaoe
Spell shield
true
Projectile
true
W

Across the Veil

Cooldown
22 / 21 / 20 / 19 / 18 s
Cost
80 mana
Range
300 • 450
Speed
350
Active: Aurora hops in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes invisible for a duration and gains Realm Hopper for 4 seconds.
Invisibility Duration:
1 / 1.15 / 1.3 / 1.45 / 1.6 seconds
Realm Hopper: Aurora becomes ghosted and gains bonus movement speed for the duration.
Bonus Movement Speed:
20 / 25 / 30 / 35 / 40%
Scoring a takedown against an enemy champion within 3 seconds of damaging them will reset Across the Veil's cooldown.
Targeting
Direction
Affects
Self
Grounded
true
Knockdown
true
E

The Weirding

Cooldown
15 / 14 / 13 / 12 / 11 s
Cost
80 mana
Range
825
Width
◎ 175
Speed
150 + 200% movement speed
Cast time
0.35 s
Active: Aurora blasts energy in a line in the target direction and recoils 250 units in the opposite direction. The blast deals magic damage to enemies hit and slows them by 80% for 1 second decaying after the first 0.15 seconds.
Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 70% AP)
Targeting
Direction
Affects
Enemies
Damage type
magic
Spell effects
spellaoe
Spell shield
true
Projectile
false
Grounded
special
Knockdown
true
R

Between Worlds

Cooldown
140 / 120 / 100 s
Cost
100 mana
Range
25 – 250 • 450
Effect radius
700
Collision radius
◎ 25
Active: Aurora leaps in the target direction with displacement immunity over 0.4 seconds. She then gains Realm Hopper for a duration and unleashes a shockwave from 425 units in front of her, expanding over 0.75 seconds to deal magic damage to enemies hit and slow them by 30% for 2 seconds.
Magic Damage:
175 / 275 / 375 (+ 70% AP)
Realm Hopper Duration:
4 / 4.5 / 5 seconds
The shockwave leaves behind a circular rift to the Spirit Realm for a duration, forming borders that interact with Aurora and enemies. If Aurora collides with the border, she dashes to the diametrically opposite side of the rift over 0.4 seconds, becoming untargetable and unable to act during the travel. If an enemy collides with the border, they are slowed by 50% for a duration.
Rift Duration:
2.25 / 2.75 / 3.25 seconds
Slow Duration:
1.5 / 1.75 / 2 seconds
Between Worlds can be recast after 1 second of unleashing the shockwave while the rift is active.
Recast: Aurora closes the rift prematurely.
The rift closes immediately if Aurora dies, enters resurrection, leaves the area, or is not within the area upon creation.
Targeting
Direction • Auto
Affects
Self, Enemies
Damage type
magic
Spell effects
spellaoe
Spell shield
true
Projectile
false
Grounded
special
Knockdown
false