RiftCalc

League of Legends · Summoner's Rift

Braum

The Heart of the Freljord

Range
Melee
Damage
Magic
Resource
Mana
Released
May 12, 2014
Last changed
Patch 26.04
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Concussive Blows

Innate: Braum's basic attacks and Winter's Bite each apply a stack of Concussive Blows to their target for 4 seconds, refreshing on subsequent applications and stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack applies an additional stack to the target on-hit.
The fourth stack against a target consumes them all to deal 26 – 196 (based on his level) magic damage and stun them for 1.25 – 1.75 (based on his level) seconds.
This effect cannot apply to the same target more than once every few seconds. During this immunity period, affected targets takefrom Braum's basic attacks.
Targeting
Passive
Affects
Enemies
Damage type
Magic
Spell effects
Proc
Spell shield
True
Parry
Special
Q

Winter's Bite

Cooldown
8 / 7.5 / 7 / 6.5 / 6 s
Cost
45 / 50 / 55 / 60 / 65 mana
Range
◎ 1050 • ◎ 990
Width
◎ 120
Speed
1700
Cast time
0.25 s
Active: Braum propels ice from his shield in the target direction, dealing magic damage to the first enemy hit and slowing them by 70% decaying over 2 seconds.
Magic Damage:
75 / 120 / 165 / 210 / 255 (+ 2.5% of Braum's maximum health)
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
Single target
Spell shield
True
Projectile
True
W

Stand Behind Me

Cooldown
12 / 11 / 10 / 9 / 8 s
Cost
40 mana
Target range
◎ 650
Active: Braum dashes to put himself between the target ally and the closest visible enemy champion within 1500 units, and upon arrival grants himself and the ally bonus armor and bonus magic resistance for 3 seconds.
Ally Bonus Armor:
20 / 25 / 30 / 35 / 40 (+ 12% bonus armor)
Ally Bonus Magic Resistance:
20 / 25 / 30 / 35 / 40 (+ 12% bonus magic resistance)
Stand Behind Me can be self cast to instantly grant Braum the bonus resistances.
Self Bonus Armor:
20 / 25 / 30 / 35 / 40 (+ 36% bonus armor)
Self Bonus Magic Resistance:
20 / 25 / 30 / 35 / 40 (+ 36% bonus magic resistance)
Unbreakable can be cast during the dash.
Targeting
Unit
Affects
Self, Allies
Grounded
True
Knockdown
True
E

Unbreakable

Cooldown
16 / 14 / 12 / 10 / 8 s
Cost
30 / 35 / 40 / 45 / 50 Mana
Angle
180°
Active: Braum sets his shield in the target direction for a duration, creating a barrier in front of him that intercepts all incoming hostile projectiles and reduces the damage Braum takes through it from enemies in the target direction. The first instance of damage dealt by a champion from this direction is reduced by 100%. Unbreakable does not affect turrets.
Damage reduction:
35 / 40 / 45 / 50 / 55%
Barrier Duration:
3 / 3.25 / 3.5 / 3.75 / 4 seconds
While his shield is raised, Braum also gains 10% bonus movement speed and ghosting.
Targeting
Direction
Affects
Self
R

Glacial Fissure

Cooldown
130 / 115 / 100 s
Cost
100 mana
Range
◎ 1200 • ◎ 1200
Effect radius
◎ 300 • ◎ 60 × 10
Width
◎ 230 • ◎ 170
Speed
1400
Cast time
0.5 s
Active: Braum leaps into the air and slams his shield into the ground, creating a fissure from the impact that travels forth in the target direction, dealing magic damage to enemies within its path as well as those around Braum.
Magic Damage:
150 / 250 / 350 (+ 60% AP)
The first target hit is knocked up for at least 0.6 seconds, increased if they are further away from Braum. All other enemies hit are knocked up for 0.6 seconds.
Maximum Knock up Duration:
1 / 1.5 / 2 seconds
A field of ice is created along the fissure's path, lasting for 4 seconds and slowing enemies within the area every 0.25 seconds. The field disappears after the duration ends in the same order and speed it was created with.
Slow:
40 / 50 / 60%
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
True