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League of Legends · Summoner's Rift

Briar

The Restrained Hunger

Range
Melee
Damage
Physical
Resource
Frenzy
Released
Sep 14, 2023
Last changed
Patch 26.09
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Crimson Curse

Innate: Briar's basic attacks on-hit and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 5 times and dealing 25% damage for stacks beyond the first. The bleed dealsIf a target dies while bleeding, she will heal herself equal to 125% of the remaining bleed damage.
Briar has no base health regeneration, but she increases healing from all sources by 0% – 40% (based on missing health) (+ 0% – 2.5% (based on missing health) per 100 bonus health).
Targeting
Passive
Affects
Enemies, Self
Damage type
Physical
Spell effects
proc
Spell shield
true
Parry
true
Q

Head Rush

Cooldown
13 / 12 / 11 / 10 / 9 s
Cost
5% current Health
Target range
◎ 475
Speed
600 – 900 (based on distance)
Active: Briar leaps to the target unit. If the target is an enemy, she deals physical damage, applies on-hit effects, triggers on-attack effects, stuns them for 0.85 seconds, and reduces their armor and magic resistance for 5 seconds.
Physical Damage:
60 / 85 / 110 / 135 / 160 (+ 80% bonus AD) (+ 60% AP)
Resistances Reduction:
10 / 12.5 / 15 / 17.5 / 20%
Head Rush resets Briar's basic attack timer.
Targeting
Unit
Affects
Enemies, Self
Damage type
Physical
Spell effects
spell
Spell shield
true
Grounded
true
Knockdown
true
W

Blood Frenzy

Cooldown
14 / 13 / 12 / 11 / 10 s
Cost
5% current Health
Target range
75 - 300 • 650
Effect radius
◎ 1000 • 275
Speed
1200
Active: Briar dashes in the target direction. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast Snack Attack.
Blood Frenzy: Briar breaks free from her pillory, causing her to become forced to basic attack the nearest enemy. She reveals the target and gains ghosting, bonus attack speed and bonus movement speed, as well as empowering her basic attacks to have an uncancellable windup and deal physical damage to enemies surrounding her target. This damage is affected by critical strike modifiers.
Bonus Attack Speed:
55 / 65 / 75 / 85 / 95%
Bonus Movement Speed:
24 / 33 / 42 / 51 / 60%
Physical Damage:
60 / 70 / 80 / 90 / 100% AD
Briar prioritizes attacking champions, then large monsters or minions, and then any other unit. If she casts Head Rush on a minion or monster, she will shift her target priority to large monsters, minions or champions, then any other unit.
Blood Frenzy causes Briar to become unable to receive movement and attack commands. The frenzy ends early if there are no longer any nearby valid targets or Chilling Scream is cast. Blood Frenzy resets Briar's basic attack timer. Head Rush and Certain Death can be cast during the dash.
Targeting
Location
Affects
Enemies, Self
Damage type
Physical
Spell effects
proc
Grounded
true
Knockdown
true
Parry
true
W

Snack Attack

Active: Briar empowers her next basic attack within 5 seconds during Blood Frenzy to take a bite out of the target enemy, gaining 50 bonus range, dealing bonus physical damage and healing her for 5% of her maximum health plus a percentage of the post-mitigation damage dealt.
Bonus Physical Damage:
5 / 20 / 35 / 50 / 65 (+ 5% AD) (+ 9% (+ 2.5% per 100 bonus AD) of the target's missing health)
Heal Percentage:
24 / 28 / 32 / 36 / 40%
Snack Attack deals 110% damage against minions and monsters, with the damage based on the target's health ratio being capped at 400.
Non-Champion Bonus Damage:
5.5 / 22 / 38.5 / 55 / 71.5 (+ 5.5% AD) (+ 9.9% (+ 2.75% per 100 bonus AD) of the target's missing health)
Snack Attack resets Briar's basic attack timer.
Targeting
Auto
Affects
Enemies, Self
Damage type
Physical
Spell effects
spell
Spell shield
false
Parry
true
E

Chilling Scream

Cooldown
16 s
Cost
5% current Health
Range
◎ -100 • ◎ 400 – 600 (based on charge time)
Width
◎ 380
Speed
1900 • 1800
Cast time
None • 0.15 s
Active: Briar prepares to unleash a scream in the target direction, charging for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 35% damage reduction and heals herself every 0.25 seconds.
Heal Per Tick:
2.5 / 2.875 / 3.25 / 3.625 / 4% maximum health
Maximum Heal:
10 / 11.5 / 13 / 14.5 / 16% maximum health
Chilling Scream can be recast within the duration, and does so automatically afterwards. Chilling Scream's charge cannot be interrupted by crowd control.
Recast: Briar unleashes the scream in the direction she targeted at the time of cast, dealing magic damage to enemies hit and slowing them by 80% for 0.5 seconds.
Maximum Magic Damage:
80 / 115 / 150 / 185 / 220 (+ 100% bonus AD) (+ 100% AP)
Minimum Magic Damage:
2 / 2.875 / 3.75 / 4.625 / 5.5 (+ 2.5% bonus AD) (+ 2.5% AP)
If Chilling Scream was charged for its full duration, enemies hit are also knocked back 575 units. If they collide with terrain, they will rebound to take bonus magic damage and become knocked up for 0.5 seconds and stunned for 1.5 seconds.
Bonus Magic Damage:
140 / 215 / 290 / 365 / 440 (+ 240% bonus AD) (+ 240% AP)
Total Magic Damage:
220 / 330 / 440 / 550 / 660 (+ 340% bonus AD) (+ 340% AP)
Targeting
Direction • Auto
Affects
Enemies, Self
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
true
R

Certain Death

Cooldown
120 / 100 / 80 s
Cost
5% current Health
Range
◎ 12000
Effect radius
Global • ◎ 1500 • ◎ 575
Width
◎ 320
Speed
2000 • 2500 – 5000
Cast time
1 • 1.25 s
Active: Briar kicks her pillory's hemolith in the target direction, briefly granting sight of its surroundings as it travels and marking the first enemy champion hit as her prey. The mark's application disrupts the target's ongoing channels. While the target is marked, they are revealed.
If a target is hit, Briar cleanses herself from all crowd control and becomes immune to them over a cast time, afterwards dashing to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals magic damage to them and nearby enemies and fears all non-marked targets for 1.5 seconds, during which they are slowed by 35%. She then enters a state of Hematomania.
Magic Damage:
150 / 250 / 350 (+ 130% AP)
Hematomania: Briar gains all effects of Blood Frenzy as well as bonus armor and bonus magic resistance equal to 20% AD, life steal, and additional bonus movement speed.
Life Steal:
10 / 15 / 20%
Additional Bonus Movement Speed:
10 / 20 / 30%
While in the empowered frenzy, Briar prioritizes attacking the marked target over all other units and regardless of range. If that target becomes invalid, she will shift back to her normal targeting priority until the marked target can be attacked again. Hematomania lasts until the mark is dispelled by any means, including Briar's or the target's death.
Casting Chilling Scream removes the target's mark and ends Hematomania early. Head Rush cast does not shift her targeting priority during Hematomania.
Targeting
Direction
Affects
Enemies, Self
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
true
Grounded
true
Knockdown
false