RiftCalc

League of Legends · Summoner's Rift

Caitlyn

The Sheriff of Piltover

Range
Ranged
Damage
Physical
Resource
Mana
Released
Jan 4, 2011
Last changed
Patch 26.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Headshot

Speed
3000
Innate: Caitlyn's basic attacks generate a stack of Count on-attack, doubled if she is within brush. At 5 stacks, or 4 while in brush, her next basic attack consumes all stacks on-attack to become a Headshot.
Headshot: Caitlyn's basic attack is empowered to have an uncancellable windup and deal 60% / 80% / 100% (based on level) (+ 0% – 100% (+ 0% – 30%) (based on critical strike chance)) AD bonus physical damage, increased to 110% (+ 0% – 100% (+ 0% – 30%) (based on critical strike chance)) AD against non-champions.
Enemies that step over a Yordle Snap Trap or are hit by 90 Caliber Net can grant an additional Headshot against them at 1300 range within 1.8 seconds, without consuming stacks. Each method grants only one Headshot at a time.
Targeting
Passive
Affects
Self
Damage type
Physical
Spell effects
Basic
Spell shield
False
Projectile
True
Parry
True
Q

Piltover Peacemaker

Cooldown
10 / 9 / 8 / 7 / 6 s
Cost
55 / 60 / 65 / 70 / 75 mana
Range
◎ 1300 • ◎ 1240
Width
◎ 120 • 180
Speed
2200
Cast time
0.625 s
Active: Caitlyn fires a piercing shot in the target direction that deals physical damage to the first enemy it passes through, after which it expands in width but deals only 60% damage to enemies it hits thereafter.
Physical Damage:
50 / 90 / 130 / 170 / 210 (+ 125 / 145 / 165 / 185 / 205% AD)
Reduced Damage:
30 / 54 / 78 / 102 / 126 (+ 75 / 87 / 99 / 111 / 123% AD)
Enemies revealed by Yordle Snap Trap always take full damage from Piltover Peacemaker.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Projectile
True
W

Yordle Snap Trap

Cooldown
0.5 s
Recharge
26 / 22 / 18 / 14 / 10 s
Cost
20 Mana + 1 Charge
Target range
800
Collision radius
◎ 15
Cast time
0.25 s
Active: Caitlyn sets a visible trap at the target location that is untargetable and arms after 1 second, lasting for a duration. The trap grants sight of the area for 1 second after being placed.
Trap Duration:
30 / 35 / 40 / 45 / 50 seconds
Caitlyn periodically stocks a Yordle Snap Trap charge, up to a maximum amount. Deploying traps beyond the maximum destroys the oldest one.
Maximum Number of Traps:
3 / 3 / 4 / 4 / 5
The next enemy champion that steps on the trap springs it, causing them to become rooted for 1.5 seconds and revealed for 3 seconds, as well as take additional damage from the Headshot granted by this ability. Trapped targets become immune to further Yordle Snap Traps for 3 seconds, preventing them from springing subsequent traps for the duration.
Headshot Damage Increase:
35 / 80 / 125 / 170 / 215 (+ 30% bonus AD)
Targeting
Location
Affects
Enemies
Spell shield
True
E

90 Caliber Net

Cooldown
16 / 14 / 12 / 10 / 8 s
Cost
75 mana
Range
◎ 800 • ◎ 740
Effect radius
◎ 140
Speed
1600 • 1000
Cast time
0.15 s
Active: Caitlyn fires a net in the target direction and recoils 390 units in the opposite direction. The net deals magic damage to the first enemy hit and slows them by 50% for 1 second.
Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 80% AP)
Caitlyn will not recoil after the cast time if she was immobilized or grounded during it. She can cast any of her abilities during the recoil dash.
Targeting
Direction
Affects
Self, Enemies
Damage type
Magic
Spell effects
Single target
Spell shield
True
Projectile
True
Grounded
True
Knockdown
True
R

Ace in the Hole

Cooldown
90 s
Cost
100 mana
Target range
◎ 3500
Width
◎ 80
Speed
3200
Cast time
0.375 s
Active: Caitlyn locks onto the target enemy champion and channels for 1 second, revealing them as well as revealing herself.
Ace in the Hole is placed on a 5-second cooldown if canceled.
Once Caitlyn completes the channel, she fires a homing bullet toward the target that deals physical damage to the first enemy champion it hits, increased by 0% – 30% (+ 0% – 9%) (based on critical strike chance).
Physical damage:
300 / 475 / 650 (+ 100% bonus AD)
Targeting
Unit
Affects
Enemies
Damage type
Physical
Spell effects
spell
Spell shield
True
Projectile
True