RiftCalc

League of Legends · Summoner's Rift

Camille

The Steel Shadow

Range
Melee
Damage
Physical
Resource
Mana
Released
Dec 7, 2016
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Adaptive Defenses

Static cooldown
14 / 11 / 8 (based on level) s
Innate: Periodically, Camille's next basic attack on-hit against an enemy champion grants her a shield equal to 10% / 15% / 20% (based on level) of her maximum health, lasting for 2 seconds and absorbing damage from either exclusively physical damage or magic damage, based on which type the target has previously dealt most of against champions as well as on Camille's current armor and magic resistance.
Targeting
Passive
Affects
Self
Parry
true
Q

Precision Protocol

Cooldown
9 / 8 / 7 / 6 / 5 s
Cost
25 Mana
Active: Camille empowers her next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, deal bonus physical damage and grant her bonus movement speed for 1 second. This attack cannot critically strike.
Bonus Physical Damage:
20 / 25 / 30 / 35 / 40% AD
Bonus Movement Speed:
25 / 30 / 35 / 40 / 45%
After 0.25 seconds of using the empowered attack, Precision Protocol can then be recast within the next 3.5 seconds at no additional cost.
Recast: Camille mimics the first cast's effects. If Precision Protocol is recast after 1.5 seconds of the first attack, then the bonus damage is doubled, and 40% – 100% (based on level) of the attack's total damage will be dealt as true damage.
Increased Mixed Damage:
40 / 50 / 60 / 70 / 80% AD
Both casts of Precision Protocol reset Camille's basic attack timer. Camille is able to cast Tactical Sweep, Hookshot, or The Hextech Ultimatum during the windup of Precision Protocol's empowered attack without cancelling it.
Targeting
Auto
Affects
Self
Damage type
Physical True
Spell effects
spell
Spell shield
false
Parry
true
W

Tactical Sweep

Cooldown
12 / 11.5 / 11 / 10.5 / 10 s
Cost
50 / 55 / 60 / 65 / 70 Mana
Effect radius
◎ 325 • 650
Angle
◎ 70°
Active: Camille sweeps her leg in a cone in the target direction over 1.1 seconds, during which she is ghosted and unable to declare basic attacks. Afterwards, she deals physical damage to all enemies within.
Physical Damage:
60 / 85 / 110 / 135 / 160 (+ 60% bonus AD)
Enemies hit by the outer half of the cone take bonus physical damage, capped at 300 against monsters, and are slowed by 80% decaying over 2 seconds. Camille is healed for 100% of this bonus damage post-mitigation against enemy champions in the outer half.
Outer Cone Bonus Damage:
7 / 7.5 / 8 / 8.5 / 9% (+ 2.5% per 100 bonus AD) of target's maximum health
Non-epic monsters take 50% damage from Tactical Sweep.
Non-Epic Monster Damage:
30 / 42.5 / 55 / 67.5 / 80 (+ 30% bonus AD)
Bonus Non-Epic Monster Damage:
3.5 / 3.75 / 4 / 4.25 / 4.5% (+ 1.25% per 100 bonus AD) of target's maximum health
Other abilities can be cast during the animation without cancelling it.
Targeting
Direction
Affects
Self, Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
true
Projectile
False
E

Hookshot

Cooldown
16 / 15 / 14 / 13 / 12 s
Cost
70 Mana
Target range
800
Width
100
Speed
1400
Active: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and attach to the terrain for 0.75 seconds, during which she gains the ability to cast Wall Dive.
Camille will be knocked down by any immobilizing or polymorphing crowd control during the dash.
Other abilities can be cast during the ability. Casting The Hextech Ultimatum will cause the grapple to disappear if it is in flight.
Targeting
Direction
Affects
Terrain, Self
Projectile
true
Grounded
special
Knockdown
true
E

Wall Dive

Target range
400 • 800
Effect radius
130
Speed
1050 + 100% movement speed
Active: Camille dashes in the target direction, dealing physical damage to enemies near the landing location. Wall Dive's range is doubled towards enemy champions within 1400 units. Camille grants ghosting to non-champions she passes through for 4 seconds. After dashing, Camillle gains bonus attack speed for 5 seconds.
Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 75% bonus AD)
Bonus Attack Speed:
40 / 45 / 50 / 55 / 60%
Camille stops prematurely upon colliding with an enemy champion, knocking back all nearby enemy champions, though not through terrain, as well as stunning them for 0.75 seconds.
Wall Dive may be also cast with movement or attack commands. Other abilities besides The Hextech Ultimatum can be cast while grappled or during the dash.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
true
Grounded
special
Knockdown
true
R

The Hextech Ultimatum

Cooldown
140 / 115 / 90 s
Cost
100 Mana
Target range
◎ 475
Effect radius
425
Active: Camille becomes untargetable and leaps with displacement immunity towards the target enemy champion over 0.5 seconds, revealing them for the duration and disrupting their ongoing channels.
Upon landing on the target, she becomes targetable again and creates a hexagonal zone around her current location for a duration, knocking away all other nearby enemies on impact to the edge of the zone, though not through terrain.
Zone Duration:
2.5 / 3.25 / 4 seconds
The target cannot escape the zone through any means. While within the zone, Camille's basic attacks against the target deal bonus magic damage.
Bonus Magic Damage:
4 / 6 / 8% of target's current health
The Hextech Ultimatum ends automatically within 1 second if Camille leaves the area or dies.
Targeting
Unit
Affects
Enemies, Self
Damage type
Magic
Spell effects
Proc
Spell shield
true
Grounded
true
Knockdown
false