RiftCalc

League of Legends · Summoner's Rift

Corki

The Daring Bombardier

Range
Ranged
Damage
Physical
Resource
Mana
Released
Sep 19, 2009
Last changed
Patch 26.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Hextech Munitions

Innate: Corki's basic attacks deal bonus true damage equal to 20% AD. This damage is affected by critical strike modifiers.
Runaan's Hurricane Wind's Fury bolts and all Spellblade effects are special cased to benefit from Hextech Munitions, causing them to deal bonus true damage equal to 20% of their pre-mitigation damage.
Targeting
Passive
Affects
Self
Damage type
Physical True
Spell effects
basic
Parry
true
Q

Phosphorus Bomb

Cooldown
9 / 8.5 / 8 / 7.5 / 7 s
Cost
60 / 65 / 70 / 75 / 80 mana
Target range
825
Effect radius
◎ 275 • ◎ 500
Speed
1100
Cast time
0.25 s
Active: Corki launches a bomb at the target location that briefly grants sight of its surroundings as it travels and explodes upon impact, dealing magic damage to enemies hit.
Magic Damage:
60 / 105 / 150 / 195 / 240 (+ 125% bonus AD) (+ 100% AP)
The bomb also grants sight of the impact area for 6 seconds and reveals enemy champions hit for the same duration.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
True
W

Valkyrie

Cooldown
20 / 18 / 16 / 14 / 12 s
Cost
80 / 85 / 90 / 95 / 100 mana
Target range
300 - 600
Effect radius
200
Collision radius
100
Speed
650 + 100% movement speed
Active: Corki dashes to the target location and drops bombs that leave up to 3 blazing patches along his path, depending on the distance traveled. Each patch lasts 2.5 seconds.
Enemies within the patches are dealt magic damage every 0.5 seconds, lingering for 1 second.
Magic Damage Per Tick:
30 / 45 / 60 / 75 / 90 (+ 40% bonus AD) (+ 30% AP)
Total Magic Damage:
150 / 225 / 300 / 375 / 450 (+ 200% bonus AD) (+ 150% AP)
Gatling Gun can be cast during the dash.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
aoedot
Spell shield
False
Grounded
True
Knockdown
True
E

Gatling Gun

Cooldown
12 s
Cost
50 / 55 / 60 / 65 / 70 mana
Effect radius
◎ 690
Angle
◎ 35°
Active: Corki sprays bullets in a cone toward his facing direction for 4 seconds, dealing physical damage every 0.25 seconds to all enemies hit and applying a stack to them at the same tick rate for 2 seconds, refreshing with subsequent hits and stacking up to 4 times. Each stack reduces the target's armor and magic resistance.
Physical Damage Per Tick:
5 / 8.125 / 11.25 / 14.375 / 17.5 (+ 15% bonus AD)
Total Physical Damage:
80 / 130 / 180 / 230 / 280 (+ 240% bonus AD)
Resistances Reduction Per Stack:
3 / 3.5 / 4 / 4.5 / 5
Total Resistances Reduction:
12 / 14 / 16 / 18 / 20
Targeting
Auto
Affects
Enemies
Damage type
physical
Spell effects
aoedot
Spell shield
False
Projectile
False
R

Missile Barrage

Cooldown
2 s
Recharge
20 s
Cost
35 mana + 1 Ammo
Target range
◎ 1300 • 1500
Effect radius
◎ 150 • 300
Width
◎ 80
Speed
2000
Cast time
0.175 s
Passive: Basic attacks on-hit against champions reduce Missile Barrage's remaining recharge time by 2 – 6 (based on critical strike chance) seconds.
Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing physical damage to enemies within the area.
Physical Damage:
90 / 170 / 250 (+ 85% bonus AD)
Corki periodically stocks a Missile Barrage charge, up to a maximum of 4. He gains 2 charges upon learning the ability and maximum charges upon respawning.
Every third missile Corki fires is a Big One, dealing 100% increased damage as well as gaining increased range and explosion radius.
Big One Physical Damage:
180 / 340 / 500 (+ 170% bonus AD)
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
True
Projectile
True