RiftCalc

League of Legends · Summoner's Rift

Diana

Scorn of the Moon

Range
Melee
Damage
Magic
Resource
Mana
Released
Aug 7, 2012
Last changed
Patch 26.20
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Moonsilver Blade

Effect radius
175
Innate: Diana gains 15% – 35% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 45% – 105% (based on level) for 5 seconds.
Innate - Moonsilver Blade: Diana's basic attacks on-hit generate a stack of Moonsilver Blade for 5 seconds, refreshing on subsequent attacks and stacking up to 2 times. At 2 stacks, Diana empowers her next basic attack to consume the stacks on-hit to additionally cleave nearby enemies, dealing them 20 – 220 (based on level) (+ 50% AP) magic damage. Moonsilver Blade deals 270% damage against monsters.
Targeting
Passive
Affects
Self / Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Parry
true
Q

Crescent Strike

Cooldown
8 / 7.5 / 7 / 6.5 / 6 s
Cost
50 Mana
Target range
900
Speed
1900 • 2100
Cast time
0.25 s
Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, granting sight of the area for 0.5 seconds and dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, during which they are revealed.
Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 70% AP)
Lunar Rush interacts with Moonlight.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
aoe
Spell shield
special
Projectile
True
W

Pale Cascade

Cooldown
15 / 13.5 / 12 / 10.5 / 9 s
Cost
40 / 45 / 50 / 55 / 60 mana
Effect radius
200
Active: Diana grants herself a shield for up to 5 seconds and creates three spheres that orbit her counterclockwise for the same duration, each detonating upon contact with an enemy to deal magic damage to nearby enemies.
Shield Strength:
45 / 60 / 75 / 90 / 105 (+ 30% AP) (+ 14% bonus health)
Magic Damage per Orb:
20 / 32 / 44 / 56 / 68 (+ 18% AP)
Total Magic Damage:
60 / 96 / 132 / 168 / 204 (+ 54% AP)
If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration.
Maximum Shield Strength:
90 / 120 / 150 / 180 / 210 (+ 60% AP) (+ 28% bonus health)
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
True
E

Lunar Rush

Cooldown
22 / 20 / 18 / 16 / 14 s
Cost
40 / 45 / 50 / 55 / 60 mana
Target range
825
Active: Diana dashes to the target enemy's location, and upon completion, she deals them magic damage and consumes Moonlight from all enemies. If the target is within 400 range, Diana will dash through their location.
Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 60% AP)
If Moonlight is consumed from the target, Lunar Rush's current cooldown is reduced to 0.25 seconds.
Diana can cast any of her abilities during the dash.
Targeting
Unit
Affects
Enemies
Damage type
Magic
Spell effects
Single target
Spell shield
True
Grounded
True
Knockdown
True
R

Moonfall

Cooldown
100 / 90 / 80 s
Cost
100 Mana
Effect radius
475 • 225
Cast time
0.25 s
Active: Diana pulls all nearby enemies towards her, during which they are revealed, then slows them for 2 seconds.
Slow:
40 / 50 / 60%
If an enemy champion is pulled, she calls down a beam of moonlight to strike upon the area around her after 1 second, dealing magic damage to all nearby enemies, increased for each champion pulled beyond the first.
Magic Damage:
200 / 300 / 400 (+ 60% AP)
Bonus Damage Per Champion:
35 / 60 / 85 (+ 15% AP)
Total Damage Vs. 5 Champions:
340 / 540 / 740 (+ 120% AP)
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
special