RiftCalc

League of Legends · Summoner's Rift

Dr. Mundo

The Madman of Zaun

Range
Melee
Damage
Physical
Resource
Health
Released
Sep 2, 2009
Last changed
Patch 26.08
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Goes Where He Pleases

Static cooldown
60 – 15 (based on level) s
Innate: Dr. Mundo regenerates an additional
Passive: Periodically, Dr. Mundo gains immunity to the next hostile immobilizing effect to affect him. Upon resisting one, Dr. Mundo pays a health cost equal to 4% of his current health and propels a canister that lands 525 units in the general direction of the immobilization source, remaining on the ground for 7 seconds.
Dr. Mundo can move near the canister to consume it, healing himself for 4% of his maximum health and reducing the cooldown of Goes Where He Pleases by 15 seconds. Enemy champions can move near it to destroy it.
Goes Where He Pleases' cooldown resets upon respawning.
Targeting
Passive
Affects
Self
Projectile
false
Q

Infected Bonesaw

Cooldown
4 s
Cost
50 / 60 / 70 / 80 / 90 Health
Target range
◎ 1050 • ◎ 990
Width
◎ 120
Speed
2000
Cast time
0.25 s
Active: Dr. Mundo throws an infected bonesaw in the target direction that deals magic damage to the first enemy hit and slows them by 40% for 2 seconds.
Magic Damage:
20 / 22.5 / 25 / 27.5 / 30% of target's current health
Infected Bonesaw has a minimum damage threshold, and is capped against monsters.
Minimum Damage:
80 / 130 / 180 / 230 / 280
Capped Monster Damage:
250 / 325 / 400 / 475 / 550
If the bonesaw hits an enemy, Dr. Mundo heals for 50% of the health cost, increased to 100% against champions or monsters.
Targeting
Direction
Affects
Self, Enemies
Damage type
magic
Spell effects
spell
Spell shield
true
Projectile
true
W

Heart Zapper

Cooldown
17 / 16.5 / 16 / 15.5 / 15 s
Cost
8% current health
Effect radius
◎ 325
Active: Dr. Mundo charges up a defibrillator for up to 3 seconds, dealing magic damage every 0.25 seconds to nearby enemies and storing 80% – 95% (based on level) of post-mitigation damage he takes as grey health on his health bar, reduced to 25% after the first 0.75 seconds.
Magic Damage per Tick:
5 / 8.75 / 12.5 / 16.25 / 20
Total Magic Damage:
80 / 140 / 200 / 260 / 320
Heart Zapper can be recast after 0.5 seconds within the duration, and does so automatically after the duration.
Recast: Dr. Mundo detonates the defibrillator, dealing magic damage to nearby enemies and healing for 50% of grey health, increased to 100% if at least one enemy champion or large monster is hit.
Magic Damage:
20 / 35 / 50 / 65 / 80 (+ 7% bonus health)
Targeting
Auto
Affects
Self, Enemies
Damage type
magic
Spell effects
special
Spell shield
special
E

Blunt Force Trauma

Cooldown
9 / 8.25 / 7.5 / 6.75 / 6 s
Cost
10 / 25 / 40 / 55 / 70 Health
Range
650
Effect radius
◎ 155
Passive: Dr. Mundo gains bonus attack damage.
Bonus Attack Damage:
2 / 2.3 / 2.6 / 2.9 / 3.2% maximum health
Active: Dr. Mundo empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus physical damage, increased by 0% – 40% (based on Dr. Mundo's missing health). If the target dies or is a small monster, they are sent flying away in a line, though not through terrain, causing all enemies they pass through to take 100% AD physical damage plus Blunt Force Trauma's minimum bonus damage.
Minimum Bonus Physical Damage:
5 / 15 / 25 / 35 / 45 (+ 5% bonus health)
Maximum Bonus Physical Damage:
7 / 21 / 35 / 49 / 63 (+ 7% bonus health)
Blunt Force Trauma as well as the triggering attack's damage is increased to 140% against minions and 140% against monsters.
Minimum Minion Physical Damage:
7 / 21 / 35 / 49 / 63 (+ 7% bonus health)
Maximum Minion Physical Damage:
9.8 / 29.4 / 49 / 68.6 / 88.2 (+ 9.8% bonus health)
Minimum Monster Physical Damage:
7 / 21 / 35 / 49 / 63 (+ 7% bonus health)
Maximum Monster Physical Damage:
9.8 / 29.4 / 49 / 68.6 / 88.2 (+ 9.8% bonus health)
Blunt Force Trauma resets Dr. Mundo's basic attack timer.
Targeting
Auto
Damage type
physical
Spell effects
special
Spell shield
false
Parry
true
R

Maximum Dosage

Cooldown
120 s
Active: Dr. Mundo injects himself with chemicals to become enhanced for 10 seconds, gaining increased base health, bonus movement speed, and bonus health regeneration.
Increased Base Health:
15 / 20 / 25% missing health
Bonus Movement Speed:
15 / 25 / 35%
Bonus Health Regeneration:
10 / 20 / 30% maximum health
Health Regenerated per 0.5 Seconds:
1 / 2 / 3% maximum health
Total Health Regenerated:
20 / 40 / 60% maximum health
At rank 3, Maximum Dosage's increased base health and bonus health regeneration are both increased by 5% for each enemy champion within 1200 units at the time of cast.
Targeting
Auto
Affects
Self