RiftCalc

League of Legends · Summoner's Rift

Ekko

The Boy Who Shattered Time

Range
Melee
Damage
Magic
Resource
Mana
Released
May 29, 2015
Last changed
Patch 26.18
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Z-Drive Resonance

Innate - Resonance: Ekko's basic attacks on-hit and damaging abilities apply a stack of Resonance to enemies hit for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. The third stack consumes them all to deal 30 – 150 (based on level) (+ 80% AP) bonus magic damage. Z-Drive Resonance deals 270% damage against monsters.
Resonance cannot affect the same target more than once every few seconds.
Innate - Stolen Time: Triggering Resonance against a champion grants Ekko 50% / 60% / 70% / 80% (based on level) bonus movement speed for 2 / 2.5 / 3 (based on level) seconds.
Targeting
Passive
Affects
Enemies / Self
Damage type
Magic
Spell effects
Single target
Spell shield
True
Parry
true
Q

Timewinder

Cooldown
9 / 8.5 / 8 / 7.5 / 7 s
Cost
40 / 50 / 60 / 70 / 80 Mana
Target range
1100
Effect radius
160 – 210
Width
120 • 200
Speed
1650 • 200 • 2300
Cast time
0.25 s
Active: Ekko throws a temporal grenade in the target direction that deals magic damage to enemies hit.
Initial Magic Damage:
80 / 95 / 110 / 125 / 140 (+ 30% AP)
At 700 units or upon hitting an enemy champion, the grenade slows down for 1.75 seconds to gradually expand into a Temporal Sickness field that slows nearby enemies, travelling for another 190 units.
Slow:
40 / 45 / 50 / 55 / 60%
Afterwards, the grenade contracts and homes back to Ekko at an increased speed, dealing magic damage to enemies hit.
Return Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 70% AP)
Total Magic Damage:
120 / 160 / 200 / 240 / 280 (+ 100% AP)
Enemies can be hit only once per pass.
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
Special
Projectile
True
W

Parallel Convergence

Cooldown
22 / 20 / 18 / 16 / 14 s
Cost
30 / 35 / 40 / 45 / 50 Mana
Target range
1600
Effect radius
375
Cast time
0.25 s
Passive: Ekko's basic attacks deal bonus magic damage equal to 3% (+ 3% per 100 AP) of the target's missing health against enemies below 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters.
Active: Ekko creates an afterimage of himself that, after 2 seconds, bats a device to the target location and grants sight of the area for 2.5 seconds. After travelling over 1.25 seconds, the device expands into a chronosphere that lasts for 1.5 seconds and which slows enemies within by 40%.
If Ekko enters the sphere before it expires, it detonates to grant him a shield for 2 seconds and stun enemies within for 2.25 seconds.
Shield Strength:
100 / 120 / 140 / 160 / 180 (+ 150% AP)
Enemies can see the indicator for Parallel Convergence 2 seconds after casting.
Targeting
Location
Damage type
magic
Spell effects
proc
Spell shield
True
Projectile
False
Parry
true
E

Phase Dive

Cooldown
9 / 8.5 / 8 / 7.5 / 7 s
Cost
40 / 45 / 50 / 55 / 60 Mana
Target range
325 • 550
Active: Ekko dashes in the target direction, then empowers his next basic attack within 3 seconds to have a 0.25-second cast time, gain 300 bonus range, cause him to blink within 125 range of the target, and deal bonus magic damage.
Bonus Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 40% AP)
Phase Dive resets Ekko's basic attack timer. Ekko can cast any of his abilities during the dash.
Targeting
Direction
Affects
Self
Damage type
Magic
Spell effects
Spell
Spell shield
true
Grounded
True
Knockdown
True
Parry
True
R

Chronobreak

Cooldown
110 / 80 / 50 s
Cost
100 Mana
Effect radius
375 • Global
Cast time
0.5 s
Passive: Upon learning Chronobreak or if its current cooldown is lower than 4 seconds, Ekko reveals a time-delayed afterimage of himself that constantly tracks where he was 4 seconds ago.
Active: Ekko enters stasis at the start of the cast time, and afterwards heals himself, increased by 0% – 300% (based on health lost in the last 4 seconds), and dashes to his afterimage's location at the time of cast over 0.5 seconds. Upon arrival, the stasis ends and he creates an explosion that deals magic damage to nearby enemies.
Magic Damage:
200 / 350 / 500 (+ 175% AP)
Minimum Heal:
100 / 150 / 200 (+ 60% AP)
Maximum Heal:
400 / 600 / 800 (+ 240% AP)
Ekko is immune to all displacements during Chronobreak.
Targeting
Auto
Affects
Enemies • Self
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Grounded
True
Knockdown
False