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League of Legends · Summoner's Rift

Elise

The Spider Queen

Range
Ranged
Damage
Magic
Resource
Mana
Released
Oct 26, 2012
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Spider Queen

Innate - Human Form: Elise gains one dormant Spiderling whenever she hits an enemy with an ability, storing once per cast and up to 2 / 3 / 4 / 5 (based on Human Form's Rank) at a time. She stores the maximum number of Spiderlings when the game starts and upon respawning.
Innate - Spider Form: Elise's basic attacks deal 14 / 24 / 34 / 44 (based on Spider Form's Rank) (+ 15% AP) bonus magic damage and heal her for 6 / 8 / 10 / 12 (based on Spider Form's Rank) (+ 8% AP) on-hit.
See Pets for more details about Spiderlings.
Targeting
Passive
Damage type
Magic
Spell effects
Special
Parry
special
On-hit effects
Special
Q

Neurotoxin

Cooldown
6 s
Cost
80 / 85 / 90 / 95 / 100 Mana
Target range
◎ 575
Speed
2200
Cast time
0.25 s
Active: Elise fires a toxin at the target enemy that deals magic damage, with the damage based on the target's health ratio being capped against monsters.
Magic Damage:
40 / 70 / 100 / 130 / 160 (+ 4% (+ 3% per 100 AP) of target's current health)
Capped Monster Damage:
65 / 85 / 105 / 125 / 145 (+ 90% AP)
Targeting
Unit
Affects
Enemies
Damage type
magic
Spell effects
single
Spell shield
True
Projectile
True
Q

Venomous Bite

Cooldown
6 s
Target range
◎ 475
Speed
1150
Cast time
0.25 s
Active: Elise pounces at the target enemy with her fangs and bites them, dealing magic damage and applying on-hit effects, as well as revealing them for 0.528 seconds from the start of the cast time. The damage based on the target's health ratio is capped against monsters.
Magic Damage:
50 / 80 / 110 / 140 / 170 (+ 8% (+ 3% per 100 AP) of target's missing health)
Capped Monster Damage:
65 / 85 / 105 / 125 / 145 (+ 90% AP)
If there are active Spiderlings or Volatile Spiderlings nearby, they will dash alongside Elise to the target upon Venomous Bite's cast and reprioritize them.
Targeting
Unit
Affects
Enemies
Damage type
magic
Spell effects
spell
Spell shield
True
Grounded
True
Knockdown
true
Parry
special
W

Volatile Spiderling

Cooldown
12 s
Cost
60 / 70 / 80 / 90 / 100 Mana
Target range
950
Effect radius
◎ 275
Collision radius
◎ 150
Cast time
0.125 s
Seeking Radius
◎ 550
Active: Elise summons an untargetable venom-gorged spider that lasts for 3 seconds. The spider searches for nearby targets and crawls to them after a delay of 0.75 seconds and otherwise crawls to the target location before doing so without incurring a delay, navigating its path upon encountering terrain.
The spider gains bonus movement speed based on its proximity to the detected target. When the spider comes into contact with an enemy, or upon expiring otherwise, it instantly explodes to deal magic damage to nearby enemies.
Magic Damage:
60 / 100 / 140 / 180 / 220 (+ 75% AP)
The spider prioritizes the nearest enemy if it detects one before reaching the target location, and champions always if it detects one after doing so.
Targeting
Location
Affects
Enemies
Damage type
magic
Spell effects
spellaoe
Spell shield
True
W

Skittering Frenzy

Cooldown
6 s
Passive: Elise's Spiderlings gain bonus attack speed.
Spiderling Bonus Attack Speed:
5 / 10 / 15 / 20 / 25%
Active: Elise and her Spiderlings gain bonus attack speed for 3 seconds.
Bonus Attack Speed:
70 / 85 / 100 / 115 / 130%
Skittering Frenzy resets Elise's basic attack timer. Elise loses Skittering Frenzy immediately when she switches to Human Form.
Targeting
Auto
Affects
Spiderlings, Self
E

Cocoon

Cooldown
12 / 11.5 / 11 / 10.5 / 10 s
Cost
50 Mana
Target range
◎ 1100
Width
◎ 110
Speed
1600
Cast time
0.25 s
Active: Elise fires a web in the target direction, stunning the first enemy hit for a few seconds, during which they are also revealed.
Stun Duration:
1.6 / 1.8 / 2 / 2.2 / 2.4 seconds
Targeting
Direction
Affects
Enemies
Spell shield
True
Projectile
true
E

Rappel

Cooldown
22 / 21 / 20 / 19 / 18 s
Target range
◎ 825 • ◎ 900
Active: Elise and her Spiderlings lift up into the air over 0.6 seconds, immediately becoming untargetable and unable to act, and afterwards vanishing for up to 1.95 seconds and granting sight of the surrounding 900 units for the duration.
Rappel can be recast instantly on a target enemy within the duration, or without a target after a delay for the duration, and does the latter automatically after the duration.
Recast: Elise and her Spiderlings reappear and descend onto the ground over 0.4 seconds, becoming targetable and able to act again afterwards. Additionally, Spider Queen bonuses are increased for 5 seconds.
Spider Effects Increase:
40 / 55 / 70 / 85 / 100%
If the recast was used on a target enemy, Elise and her Spiderlings descend behind the target's location. Otherwise, she and her Spiderlings will descend onto their current position without a target.
Rappel's recast can be used while affected by cast-inhibiting crowd control.
Targeting
Location / Unit
Affects
Self, Enemies
Grounded
true
R

Spider Form / Human Form

Cooldown
3 s
Passive: Spider Queen bonuses are increased.
Toggle: Elise switches between her Human Form and Spider Form.
Spider Form: Elise transforms into a spider, gaining 25 base movement speed, melee basic attacks with 125 range, and access to her arachnid abilities. Additionally, she summons all stored Spiderlings and heals them to full health.
Human Form: Elise transforms into a human, gaining ranged basic attacks, and access to her human abilities. Additionally, she stores all active Spiderlings.
Elise begins with one rank in Spider Form / Human Form and can increase it at levels 6, 11, and 16.
Targeting
Auto
Affects
Self