RiftCalc

League of Legends · Summoner's Rift

Ezreal

The Prodigal Explorer

Range
Ranged
Damage
Physical
Resource
Mana
Released
Mar 16, 2010
Last changed
Patch 26.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Rising Spell Force

Innate: Ezreal generates a stack of Rising Spell Force for each enemy hit by his abilities, lasting for 6 seconds, refreshing on subsequent hits, and stacking up to 5 times.
Rising Spell Force: For each stack, Ezreal gains 10% bonus attack speed, up to a maximum of 50%.
Targeting
Passive
Affects
Self
Q

Mystic Shot

Cooldown
5.5 / 5.25 / 5 / 4.75 / 4.5 s
Cost
28 / 31 / 34 / 37 / 40 Mana
Target range
◎ 1200
Width
◎ 120
Speed
2000
Cast time
0.25 s
Active: Ezreal fires a bolt of energy in the target direction that deals physical damage to the first enemy hit, applying on-hit effects and triggering on-attack effects.
Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 130% AD) (+ 40% AP)
If Mystic Shot successfully hits an enemy, the current cooldowns of Ezreal's abilities, including Mystic Shot's, are reduced by 1.5 seconds.
Targeting
Location
Affects
Enemies
Damage type
Physical
Spell effects
special
Spell shield
special
Projectile
True
Parry
True
On-hit effects
True
W

Essence Flux

Cooldown
8 s
Cost
50 Mana
Target range
1200
Width
◎ 160
Speed
1700
Cast time
0.25 s
Active: Ezreal fires an orb in the target direction that marks the first enemy champion, epic monster, or structure hit for 4 seconds.
His next basic attack or ability against the target detonates the mark to deal them bonus magic damage.
Bonus Magic Damage:
80 / 135 / 190 / 245 / 300 (+ 100% bonus AD) (+ 90% AP)
If the mark was detonated with an ability, Ezreal restores 60 mana plus the mana cost of that ability.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spell
Spell shield
Special
Projectile
True
Parry
Special
E

Arcane Shift

Cooldown
26 / 23 / 20 / 17 / 14 s
Cost
70 Mana
Target range
475
Effect radius
◎ 750
Speed
2000
Cast time
0.25 s
Active: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage and reveals them for 1 second.
Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 60% bonus AD) (+ 75% AP)
Arcane Shift prioritizes firing at the nearest enemy marked by Essence Flux.
The target does not have to be visible to be hit by this ability.
Targeting
Location
Affects
Enemies, Self
Damage type
Magic
Spell effects
spell
Spell shield
True
Projectile
True
Grounded
True
R

Trueshot Barrage

Cooldown
120 / 105 / 90 s
Cost
100 Mana
Target range
Global
Width
◎ 320
Speed
2000
Cast time
1 s
Active: Ezreal fires a powerful arc of energy in the target direction that briefly grants sight of its surroundings and deals magic damage to enemies hit.
Magic Damage:
350 / 550 / 750 (+ 100% bonus AD) (+ 110% AP)
Minions and non-epic monsters take modified damage.
Modified Damage:
150 / 225 / 300 (+ 100% bonus AD) (+ 110% AP)
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
True