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League of Legends · Summoner's Rift

Fiora

The Grand Duelist

Range
Melee
Damage
Physical
Resource
Mana
Released
Feb 29, 2012
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Duelist's Dance

Effect radius
◎ 1200 • ◎ 1350 • ◎ 250
Angle
90°
Innate: Fiora identifies the Vitals of nearby enemy champions, marked as an arc around them in North-, East-, South- or Westward direction. Vitals take 1.75 seconds to become targetable and linger for 13.25 seconds afterwards while Fiora remains near the target, otherwise the Vital will disappear. After a Vital expires, Fiora identifies a new one on her target.
Dealing damage in the direction of a Vital will trigger it to deal bonus true damage equal to 3% (+ 4% per 100 bonus AD) of target's maximum health, heal Fiora for 35 – 100 (based on level), and grant her 20% / 30% / 40% / 50% (based on Grand Challenge's Rank) bonus movement speed that decays over 1.85 seconds.
Targeting
Passive
Affects
Enemies
Damage type
True
Spell effects
Proc
Spell shield
False
Parry
Special
Q

Lunge

Cooldown
13 / 11.25 / 9.5 / 7.75 / 6 s
Cost
20 Mana
Range
◎ 420
Target range
50 - 400
Speed
1100 (+ 300% • 350% bonus movement speed)
Active: Fiora dashes in the target direction, then stabs a nearby enemy based on a priority. Lunge can hit structures and wards. Stabbing a target reduces Lunge's cooldown by 50%.
The stab deals physical damage and applies on-hit effects.
Physical Damage:
70 / 80 / 90 / 100 / 110 (+ 90 / 95 / 100 / 105 / 110% bonus AD)
Fiora can cast any of her abilities during the dash. The target does not have to be visible to be hit by this ability, unless it is a ward.
Targeting
Location
Affects
Enemies
Damage type
Physical
Spell effects
Special
Spell shield
True
Grounded
True
Knockdown
True
Parry
Special
On-hit effects
True
W

Riposte

Cooldown
24 / 22 / 20 / 18 / 16 s
Cost
50 Mana
Target range
900
Width
◎ 140
Speed
3200
Active: Fiora enters a defensive stance for 0.75 seconds, during which she is unable to act, prevents all incoming non-turret damage, and gains debuff immunity.
Additionally, over the first 0.5 seconds of the duration, Fiora poises to strike, after which she sends a shock with her sword in a line in the target direction, dealing magic damage to all enemies hit until colliding with an enemy champion.
Magic Damage:
110 / 150 / 190 / 230 / 270 (+ 100% AP)
The enemy champion struck is also slowed and crippled by 25% for 2 seconds. If Riposte negates at least one hostile immobilizing effect, Fiora stuns the target for the same duration instead.
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
True
E

Bladework

Cooldown
11 / 10 / 9 / 8 / 7 s
Cost
40 Mana
Active: Fiora empowers her next two basic attacks on-attack within 4 seconds to gain 25 bonus range and bonus attack speed.
Bonus Attack Speed:
50 / 60 / 70 / 80 / 90%
The first attack slows the target by 30% for 1 second but cannot critically strike. The second attack will critically strike for modified critical damage, including to structures.
Critical damage:
160 / 170 / 180 / 190 / 200%
Bladework resets Fiora's basic attack timer.
Targeting
Auto
Affects
Self
Damage type
Physical
Spell effects
spell
Spell shield
special
Parry
special
R

Grand Challenge

Cooldown
110 / 90 / 70 s
Cost
100 Mana
Target range
◎ 500
Effect radius
◎ 550 • 600
Passive: Duelist's Dance bonus movement speed is increased.
Additional Bonus Movement Speed:
10 / 20 / 30%
Active: Fiora challenges the target enemy champion for 8 seconds, highlighting all four of their Vitals after a 0.5-second delay. While in effect, Duelist's Dance does not identify new Vitals on Grand Challenge's target, and unlike Duelist's Dance, Grand Challenge's Vitals will linger regardless of range.
While near the target, Fiora gains Duelist's Dance bonus movement speed.
If Fiora triggers at least one Vital before the target dies, or triggers all four otherwise, a Victory Zone is created on their death location for 5 seconds, which heals Fiora and all allies within the area every 0.25 seconds.
Heal per Tick:
20 / 26.25 / 32.5 (+ 17.5% bonus AD)
Heal per Second:
80 / 105 / 130 (+ 70% bonus AD)
Maximum Heal:
400 / 525 / 650 (+ 350% bonus AD)
Targeting
Unit
Affects
Self, Enemies
Spell shield
false