RiftCalc

League of Legends · Summoner's Rift

Galio

The Colossus

Range
Melee
Damage
Magic
Resource
Mana
Released
Aug 10, 2010
Last changed
Patch 26.10
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Colossal Smash

Static cooldown
5 s
Effect radius
◎ 250
Innate: Periodically, Galio's next basic attack is empowered to have an uncancellable windup, gain 40% bonus attack speed and deal 15 – 115 (based on level) (+ 100% AD) (+ 40% AP) (+ 60% bonus magic resistance) modified magic damage to the target and all enemies near them.
Whenever Galio hits at least one enemy champion or epic monster with an ability, Colossal Smash's current cooldown is reduced by 3 seconds. This may occur only once per cast.
Colossal Smash's damage based on its AD ratio can critically strike for (200% + 30%) damage to all targets hit.
Targeting
Passive
Affects
Enemies
Damage type
Magic
Spell effects
special
Spell shield
False
Parry
True
Q

Winds of War

Cooldown
11 / 10 / 9 / 8 / 7 s
Cost
60 / 65 / 70 / 75 / 80 Mana
Target range
825
Effect radius
◎ 150
Width
◎ 120
Speed
1400 • 50
Cast time
0.25 s
Active: Galio creates two windblasts 250 units to either side of him that arc out before converging to the target location, dealing magic damage to all enemies they pass through.
Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 70% AP)
When the blasts meet, the gusts form a tornado that persists for 2 seconds, slowly moving forward and dealing magic damage equal toto enemies within the area, capped atagainst monsters.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
special
Spell shield
Special
Projectile
True
W

Shield of Durand

Cooldown
18 / 17 / 16 / 15 / 14 s
Cost
50 Mana
Effect radius
◎ 175 – 350 (based on channel time)
Passive: Galio gains Anti-Magic Bulwark, and restores it after 12 / 10 / 8 (based on level) seconds without taking damage.

Anti-Magic Bulwark: Gain a shield that absorbs magic damage.
Magic Shield Strength:
7.5 / 9 / 10.5 / 12 / 13.5% of maximum health
Active: Galio charges for up to 2 seconds, slowing himself by 15%, and gaining physical and magic damage reduction; charging increases Shield of Durand's radius, damage and taunt duration over the first 1.25 seconds of the channel.
Physical Damage Reduction:
12.5 / 15 / 17.5 / 20 / 22.5% (+ 1.5% per 100 AP) (+ 4% per 100 bonus magic resistance) (+ 0.5% per 100 bonus health)
Magic Damage Reduction:
25 / 30 / 35 / 40 / 45% (+ 4% per 100 AP) (+ 8% per 100 bonus magic resistance) (+ 1% per 100 bonus health)
Shield of Durand can be recast within the duration and does so automatically afterwards or if it is interrupted.
Recast: Galio refreshes the damage reduction for 2 seconds and deals magic damage to nearby enemy champions, increased by 0% – 200% (based on channel time), as well as taunts them for 0.5 – 1.5 (based on channel time) seconds and, after a brief delay, sets their movement speed to a static 60 for the same duration but slightly longer.
Minimum Magic Damage:
20 / 30 / 40 / 50 / 60 (+ 30% AP)
Maximum Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 90% AP)
Galio is unable to basic attack or cast abilities for 0.4 seconds after the recast.
Targeting
Auto
Affects
Self / Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
E

Justice Punch

Cooldown
11 / 10 / 9 / 8 / 7 s
Cost
50 Mana
Target range
250 - 650
Width
◎ 400
Speed
2300
Cast time
0.4 s
Active: Galio steps back in the opposite direction over the cast time, then dashes to the target location until he hits an enemy champion or terrain.
Galio deals magic damage to enemies he passes through, reduced to 80% against non-champions, and knocks them up for 0.75 seconds as well as reveals them for the same duration.
Magic Damage:
100 / 135 / 170 / 205 / 240 (+ 100% AP)
Non-Champion Damage:
80 / 108 / 136 / 164 / 192 (+ 80% AP)
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Grounded
True
Knockdown
special
R

Hero's Entrance

Cooldown
180 / 160 / 140 s
Cost
100 Mana
Target range
◎ 4,000 / 4,750 / 5,500
Effect radius
◎ 650
Active: Galio prepares to make an entrance, channeling for 2.75 seconds and designating the target allied champion's location at the time of cast as his landing spot. Additionally, he resets Shield of Durand passive shield for himself and grants it to all allied champions within the area for 5 seconds.
After channeling for 1.25 seconds, he gains crowd control immunity for the remaining duration, becomes untargetable, and leaps into the air for 0.8 seconds before dashing to his destination over 0.2 seconds. Afterwards, he lands and becomes targetable again, dealing magic damage to all nearby enemies upon impact, knocking them back 100 units over 0.75 seconds, and remaining in place for 0.5 seconds.
Magic Damage:
150 / 250 / 350 (+ 70% AP) (+ 100% bonus magic resistance)
Targeting
Unit
Affects
Allies, Enemies
Damage type
Magic
Spell effects
Area of Effect
Spell shield
True
Grounded
True
Knockdown
False