RiftCalc

League of Legends · Summoner's Rift

Gangplank

The Saltwater Scourge

FighterSpecialistTop
Range
Melee
Damage
Physical
Resource
Mana
Released
Aug 19, 2009
Last changed
Patch 26.01
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Trial by Fire

Static cooldown
15 s
Innate: Periodically, Gangplank empowers his next basic attack to set the target on fire, dealing themTurrets are dealt 50% damage.
If Gangplank successfully hits a target with Trial by Fire, he gains 15% – 30% (based on level) bonus movement speed for 2 seconds. Every time a Powder Keg explodes, the cooldown for Trial by Fire resets and Gangplank gains its bonus movement speed.
Trial by Fire cannot be applied with Parrrley nor Powder Keg.
Targeting
Passive
Affects
Self, Enemies
Damage type
True
Spell effects
proc
Spell shield
False
Parry
special
Q

Parrrley

Cooldown
4.5 s
Cost
50 / 45 / 40 / 35 / 30 Mana
Target range
◎ 625
Speed
2600
Cast time
0.25 s
Active: Gangplank fires a shot at the target enemy that deals physical damage, applies on-hit effects as a ranged attack, and triggers on-attack effects. This damage is affected by critical strike modifiers.
Physical Damage:
10 / 40 / 70 / 100 / 130 (+ 100% AD)
If Parrrley kills the target, Gangplank plunders gold and Silver Serpents. Each enemy killed by a Powder Keg explosion that was originally set off by Parrrley also counts for the plunder.
Gold Plunder:
3 / 4 / 5 / 6 / 7
Silver Serpent Plunder:
4 / 5 / 6 / 7 / 8
Silver Serpents can be spent while at the shop to upgrade Cannon Barrage.
Targeting
Unit
Affects
Enemies, Self
Damage type
Physical
Spell effects
Special
Spell shield
True
Projectile
True
Parry
True
On-hit effects
True
W

Remove Scurvy

Cooldown
22 / 20 / 18 / 16 / 14 s
Cost
60 / 70 / 80 / 90 / 100 Mana
Cast time
0.25 s
Active: Gangplank consumes a large quantity of citrus fruit, cleansing himself from all crowd control and healing himself.
Heal:
45 / 70 / 95 / 120 / 145 (+ 90% AP) (+ 13% missing health)
Targeting
Auto
Affects
Self
E

Powder Keg

Static cooldown
0.5 s
Recharge
17 / 16 / 15 / 14 / 13 s
Cost
1 Charge
Target range
1000
Effect radius
345 • ◎ 360
Cast time
0.25 s
Active: Gangplank consumes a charge to place a powder keg at the target location that lasts for 25 seconds and will connect to other kegs with overlapping connection radius through a trail of black powder. The keg starts with 3 health and loses 1 every 2 / 1 / 0.5 (based on level) seconds until it is left with 1 health.
Gangplank periodically stocks a Powder Keg charge, up to a maximum.
Maximum charges:
3 / 3 / 4 / 4 / 5
Kegs can be attacked by enemies or Gangplank (including his Parrrley), dealing 1 damage to it. When an enemy destroys it, it is safely defused. When Gangplank destroys it, it explodes and also triggers a chain reaction that explodes other nearby connected kegs with a 0.33 seconds-delay between explosions. The explosions also grant sight of their radiuses for 2 seconds.
Enemies caught in an explosion are dealt the triggering attack's damage and slowed for 2 seconds. Against champions, the explosion also deals bonus physical damage. Each enemy can only be hit once per chain and the damage dealt ignores 40% of the target's armor.
Slow:
40 / 50 / 60 / 70 / 80%
Bonus Champion Damage:
75 / 95 / 115 / 135 / 155
The triggering attack on the keg can critically strike, causing the explosion to deal the attack's critical damage.
Targeting
Location
Affects
Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
True
Projectile
False
R

Cannon Barrage

Cooldown
160 / 140 / 120 s
Cost
100 Mana
Target range
Global
Effect radius
◎ 580
Inner radius
◎ 170
Cast time
0.25 s
Active: Gangplank shoots a flare into the air, signaling his ship off-shore to fire upon the target location, calling down 12 waves of cannonballs in clusters of 3 every 2 seconds, each wave in a cluster hitting 0.25 seconds after the other, and granting sight of the area for the duration. Each wave deals magic damage to all enemies within the area and slows them by 30% for 0.5 seconds.
Magic Damage Per Wave:
40 / 70 / 100 (+ 10% AP)
Magic Damage Per Cluster:
120 / 210 / 300 (+ 30% AP)
Total Magic Damage:
480 / 840 / 1,200 (+ 120% AP)
While within the shop area, Gangplank can purchase upgrades for his ship at the cost of 500 Silver Serpents each, which improve Cannon Barrage with new effects:
Death's Daughter: A large cannonball lands in the center of the barrage after the first cluster of waves occur, dealing a cluster's worth of true damage to enemies within the impact and slowing them by 75% for 1 second.
True Damage with Death's Daughter:
120 / 210 / 300 (+ 30% AP)
Total Mixed Damage with Death's Daughter:
600 / 1,050 / 1,500 (+ 150% AP)
Fire at Will: Cannon Barrage firesover its duration; 18 waves of cannonballs are called down in clusters of 3 every 1.33 seconds.
Total Magic Damage with Fire at Will:
720 / 1,260 / 1,800 (+ 180% AP)
Maximum Mixed Total Damage with Fire at Will and Death's Daughter:
840 / 1,470 / 2,100 (+ 210% AP)
Raise Morale: Cannon Barrage grants Gangplank and all allies within the area 40% bonus movement speed, lingering for 2 seconds.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
AOE
Spell shield
True