During this time, Hecarim's next basic attack is replaced by a Devastating Charge, empowering it to gain 50 – 250 (based on distance traveled) bonus range and cause him to dash in the target's direction, revealing them for 1 second. If the target remains nearby during the dash, the ghosting and bonus movement speed ends prematurely and Hecarim knocks them back 150 – 350 (based on distance traveled) units, though not through terrain, stuns them for 0.25 seconds, and deals them modified physical damage, increased by 0% – 100% (based on distance traveled).
- Minimum Physical Damage:
- 30 / 45 / 60 / 75 / 90 (+ 50% bonus AD)
- Maximum Physical Damage:
- 60 / 90 / 120 / 150 / 180 (+ 100% bonus AD)