RiftCalc

League of Legends · Summoner's Rift

Hecarim

The Shadow of War

Range
Melee
Damage
Physical
Resource
Mana
Released
Apr 18, 2012
Last changed
Patch 26.03
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Warpath

Innate: Hecarim gains bonus attack damage equal to 12% – 24% (based on level) of his bonus movement speed.
Targeting
Passive
Affects
Self
Q

Rampage

Cooldown
4 / 3.25 / 2.5 / 1.75 (based on Rampage stacks) s
Cost
28 / 26 / 24 / 22 / 20 Mana
Effect radius
◎ 375
Active: Hecarim cleaves his glaive around himself, dealing physical damage to nearby enemies, reduced to 60% against minions.
Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 90% bonus AD)
Minion damage:
36 / 54 / 72 / 90 / 108 (+ 54% bonus AD)
If this damages an enemy, Hecarim gains a stack of Rampage for 8 seconds, refreshing on subsequent damage and stacking up to 3 times. Each stack increases Rampage's damage by 3% (+ 3% per 100 bonus AD) and reduces its base cooldown by 0.75 seconds, up to a 9% (+ 9% per 100 bonus AD) damage increase and a 2.25-second reduction of the base cooldown at maximum stacks. Stacks expire one by one every 1 second when the duration ends.
Targeting
Auto
Affects
Self, Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
True
W

Spirit of Dread

Cooldown
14 s
Cost
50 / 55 / 60 / 65 / 70 Mana
Effect radius
◎ 525
Active: Hecarim surrounds himself with the Spirit of Dread for 4 seconds, dealing magic damage every second to nearby enemies.
Magic Damage Per Tick:
20 / 30 / 40 / 50 / 60 (+ 20% AP)
Total Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 80% AP)
While active, Hecarim gains bonus armor and bonus magic resistance and is healed for 25% of the post-mitigation damage dealt to enemies within the area from all sources, halved to 12.5% for damage dealt by allies. The healing is capped against minions and monsters.
Bonus Resistances:
5 / 10 / 15 / 20 / 25
Capped Healing:
120 / 150 / 180 / 210 / 240
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
AoeDoT
Spell shield
False
E

Devastating Charge

Cooldown
20 / 19 / 18 / 17 / 16 s
Cost
60 Mana
Active: Hecarim becomes ghosted and gains 25% – 65% (based on time active) bonus total movement speed for 4 seconds.
During this time, Hecarim's next basic attack is replaced by a Devastating Charge, empowering it to gain 50 – 250 (based on distance traveled) bonus range and cause him to dash in the target's direction, revealing them for 1 second. If the target remains nearby during the dash, the ghosting and bonus movement speed ends prematurely and Hecarim knocks them back 150 – 350 (based on distance traveled) units, though not through terrain, stuns them for 0.25 seconds, and deals them modified physical damage, increased by 0% – 100% (based on distance traveled).
Minimum Physical Damage:
30 / 45 / 60 / 75 / 90 (+ 50% bonus AD)
Maximum Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 100% bonus AD)
Devastating Charge can critically strike for (100% + 30%) AD bonus physical damage.
Devastating Charge resets Hecarim's basic attack timer. Hecarim can cast any of his abilities during the dash. Devastating Charge's duration is paused during Onslaught of Shadows.
Targeting
Auto
Affects
Self
Damage type
Physical
Spell effects
spell
Spell shield
True
Grounded
special
Knockdown
special
Parry
Special
R

Onslaught of Shadows

Cooldown
140 / 120 / 100 s
Cost
100 Mana
Range
◎ 1510
Target range
300 - 1000
Effect radius
◎ 315
Width
◎ 80 • 480
Speed
1100
Active: Hecarim dashes with displacement immunity to the target location and summons 5 spectral riders in an arrow formation that charge alongside him in the target direction, dealing magic damage to all enemies in their path and revealing them for 2.5 seconds.
Magic damage:
150 / 250 / 350 (+ 100% AP)
Upon arrival, he fears nearby enemies for 0.75 – 1.5 (based on distance traveled) seconds and slows them by 0% – 99% (based on distance from Hecarim).
The wave of spectral riders travels independently of Hecarim and will always charge at the same distance.
Targeting
Location
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
True
Grounded
True
Knockdown
False