RiftCalc

League of Legends · Summoner's Rift

Heimerdinger

The Revered Inventor

MageSupportSpecialistTop
Range
Ranged
Damage
Magic
Resource
Mana
Released
Oct 10, 2009
Last changed
Patch 26.11
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Hextech Affinity

Effect radius
300
Innate: Heimerdinger gains 20% bonus movement speed while near an allied turret or a H-28G Evolution Turret or H-28Q Apex Turret deployed by him.
Targeting
Passive
Affects
Self
Q

H-28G Evolution Turret

Cooldown
1 s
Recharge
20 s
Cost
20 Mana + 1 Turret Kit
Target range
350
Cast time
0.25 s
Active: Heimerdinger deploys a H-28G Evolution Turret at the target location, which lasts until destroyed.
Heimerdinger periodically stocks a Turret Kit charge, up to a maximum of 3.
Up to 3 H-28G Evolution Turrets can be deployed at a time, with those deployed beyond the maximum destroying the oldest one.
See Pets for more details about H-28G Evolution Turrets.
Targeting
Location
Affects
Enemies
Damage type
magic
Spell effects
special
Spell shield
False
Projectile
True
Parry
True
Q

H-28Q Apex Turret

Cooldown
1 s
Target range
450
Cast time
0.25 s
UPGRADE!!! - Active: Heimerdinger deploys a H-28Q Apex Turret at the target location, which lasts for 8 seconds.
H-28Q Apex Turret scales with UPGRADE!!! rank.
See Pets for more details about the H-28Q Apex Turret.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
special
Spell shield
False
Projectile
True
Parry
True
W

Hextech Micro-Rockets

Cooldown
11 / 10 / 9 / 8 / 7 s
Cost
50 / 60 / 70 / 80 / 90 Mana
Target range
1150
Cast time
0.25 s
Active: Heimerdinger launches a wave of 5 rockets that converge upon the target location and fan beyond it up to a maximum range, with each one dealing magic damage to the first enemy it hits. Every rocket hitting an enemy champion grants 20% beam charge to all H-28G Evolution Turret turrets within 1000 range, up to a maximum of 100% beam charge when hitting 5 rockets on an enemy champion.
Initial Rocket Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 55% AP)
Enemies can be hit by multiple rockets, but receive less damage from ones beyond the first. Against minions, this lesser damage is increased by 200%.
Subsequent Rocket Magic Damage:
10 / 15 / 20 / 25 / 30 (+ 12% AP)
Total Subsequent Non-Minion Damage:
40 / 60 / 80 / 100 / 120 (+ 48% AP)
Combined Total Non-Minion Damage:
90 / 135 / 180 / 225 / 270 (+ 103% AP)
Subsequent Rocket Minion Damage:
30 / 45 / 60 / 75 / 90 (+ 36% AP)
Total Subsequent Minion Damage:
120 / 180 / 240 / 300 / 360 (+ 144% AP)
Combined Total Minion Damage:
170 / 255 / 340 / 425 / 510 (+ 199% AP)
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
True
W

Hextech Rocket Swarm

Cooldown
11 / 10 / 9 / 8 / 7 s
Target range
1150
Cast time
0.25 s
UPGRADE!!! - Active: Heimerdinger unleashes 4 waves of 5 rockets in quick succession that converge upon the target location. Each rocket deals magic damage to the first enemy hit.
Hextech Rocket Swarm scales with UPGRADE!!! rank
Initial Rocket Damage:
135 / 180 / 225 (+ 45% AP)
Enemies can be hit by multiple rockets. Champions and monsters receive less damage from the second to fifth rockets that hit them, which is reduced by 50% for rockets beyond the fifth. Minions instead always receive 100% of the initial damage from every single rocket.
Rockets 2–5 Magic Damage:
32 / 45 / 58 (+ 12% AP)
Rockets 6–20 Magic Damage:
16 / 22.5 / 29 (+ 6% AP)
Combined Total Non-Minion Damage:
503 / 697.5 / 892 (+ 183% AP)
Minion Damage per Rocket:
135 / 180 / 225 (+ 45% AP)
Combined Total Minion Damage:
2,700 / 3,600 / 4,500 (+ 900% AP)
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
True
E

CH-2 Electron Storm Grenade

Cooldown
11 s
Cost
85 Mana
Target range
925
Effect radius
◎ 250
Inner radius
◎ 100
Speed
1200
Cast time
0.25 s
Active: Heimerdinger hurls a grenade at the target location that detonates upon impact, dealing magic damage to nearby enemies and slowing them by 35% for 2 seconds. If the grenade hits an enemy champion, all H-28G Evolution Turret turrets within 1000 range of the impact gain 100% beam charge.
Magic Damage:
60 / 100 / 140 / 180 / 220 (+ 60% AP)
Enemies hit at the center of the grenade's impact are also stunned for 1.5 seconds.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
Projectile
True
E

CH-3X Lightning Grenade

Cooldown
11 s
Target range
925
Effect radius
300
Inner radius
150
Speed
1200
Cast time
0.25 s
UPGRADE!!! - Active: Heimerdinger hurls a massive grenade at the target location that bounces a fixed distance 3 times in the cast direction. The grenade explodes upon landing each time to deal magic damage to nearby enemies and slow them by 35% for 2 seconds. Enemies hit at the center of the grenade's impact are additionally stunned for 1.5 seconds.
CH-3X Lightning Grenade scales with UPGRADE!!! rank
Magic Damage:
100 / 200 / 300 (+ 60% AP)
Enemy champions can only be damaged once per cast, but can be slowed and stunned multiple times if circumstances permit.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
Projectile
True
R

UPGRADE!!!

Cooldown
100 / 85 / 70 s
Static cooldown
3 s
Cost
100 Mana
Toggle: Heimerdinger empowers his next basic ability for an additional effect, consuming the empowerment upon cast and placing UPGRADE!!! on full cooldown. These empowered abilities have the same cooldowns as their basic forms, deal modified damage, and do not have a mana cost.
UPGRADE!!! incurs its static cooldown on-cast, and can be toggled off to remove the empowerment and place the ability on its static cooldown.
UPGRADE!!! can be used while affected by cast-inhibiting crowd control.
Targeting
Auto
Affects
Self