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League of Legends · Summoner's Rift

Janna

The Storm's Fury

Range
Ranged
Damage
Magic
Resource
Mana
Released
Sep 2, 2009
Last changed
Patch 25.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Tailwind

Effect radius
◎ 1200
Innate: Janna grants 6% bonus movement speed to nearby allied champions that are facing in the direction of her location.
Janna's basic attacks on-hit and Zephyr deal bonus magic damage equal to 30% of her bonus movement speed.
Targeting
Passive
Affects
Self
Spell effects
proc
Q

Howling Gale

Cooldown
14 s
Cost
90 / 95 / 100 / 105 / 110 mana
Range
1,100 – 1,760 (based on seconds charged)
Width
◎ 240
Speed
880 – 1,408 (based on seconds charged)
Active: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration every second over the duration. Howling Gale's direction is determined by this cast.
Minimum Magic Damage:
55 / 90 / 125 / 160 / 195 (+ 50% AP)
Bonus Damage Per Second:
10 / 15 / 20 / 25 / 30 (+ 10% AP)
Maximum Magic Damage:
85 / 135 / 185 / 235 / 285 (+ 80% AP)
Howling Gale can be recast at any time within the duration, and does so automatically after the duration.
Recast: Janna launches the whirlwind in the direction she targeted over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for 0.5 – 1.25 (based on seconds charged) seconds.
Targeting
Direction / Auto
Affects
Enemies
Damage type
magic
Spell effects
area of effect
Spell shield
True
Projectile
true
W

Zephyr

Cooldown
8 / 7.5 / 7 / 6.5 / 6 s
Cost
50 / 55 / 60 / 65 / 70 mana
Target range
◎ 550
Speed
1600
Cast time
0.245 s
Passive: Janna is ghosted and gains bonus movement speed.
Bonus Movement Speed:
6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP)
Active: Janna sends an air elemental at the target enemy that deals magic damage and slows them for 2 seconds, capped at 99%.
Magic Damage:
55 / 85 / 115 / 145 / 175 (+ 50% AP) (+ 30% bonus movement speed)
Slow:
20 / 24 / 28 / 32 / 36% (+ 6% per 100 AP)
Targeting
Unit
Affects
Self, Enemies
Damage type
magic
Spell effects
spell
Spell shield
True
Projectile
true
E

Eye of the Storm

Cooldown
16 / 15 / 14 / 13 / 12 s
Cost
70 / 75 / 80 / 85 / 90 mana
Target range
◎ 800
Passive: Whenever Janna's abilities slow or knock up at least one enemy champion, 20% of Eye of the Storm's cooldown is refunded. This may occur once per spell cast.
Active: Janna grants the target allied champion or turret, or herself, a shield for 4 seconds.
Shield Strength:
80 / 120 / 160 / 200 / 240 (+ 55% AP)
While the shield holds, the target gains bonus attack damage.
Bonus Attack Damage:
10 / 15 / 20 / 25 / 30 (+ 10% AP)
Targeting
Unit
Affects
Allies, Allied turrets, Self
R

Monsoon

Cooldown
130 / 115 / 100 s
Cost
100 mana
Effect radius
◎ 700
Active: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain.
Janna also channels for up to 3 seconds, healing herself and nearby allies every 0.25 seconds.
Heal Per Tick:
25 / 37.5 / 50 (+ 12.5% AP)
Total Heal:
300 / 450 / 600 (+ 150% AP)
Targeting
Auto
Affects
Enemies, Allies
Spell shield
true