RiftCalc

League of Legends · Summoner's Rift

Jayce

The Defender of Tomorrow

Range
Ranged
Damage
Physical
Resource
Mana
Released
Jul 7, 2012
Last changed
Patch 26.17
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Hextech Capacitor

Innate: Whenever Jayce switches between either Hammer Stance or Cannon Stance, he gains ghosting and 30 bonus movement speed for 0.75 seconds.
Targeting
Passive
Affects
Self
Passive

Hextech Capacitor

Innate: Whenever Jayce switches between either Hammer Stance or Cannon Stance, he gains ghosting and 30 bonus movement speed for 0.75 seconds.
Targeting
Affects
Q

To the Skies!

Cooldown
16 / 14 / 12 / 10 / 8 / 6 s
Cost
40 Mana
Target range
◎ 600
Effect radius
◎ 300
Active: Jayce leaps to the target enemy's location over 0.5 seconds. Upon arrival, he smashes his hammer to the ground to deal physical damage to all enemies within an area and slow them for 2 seconds.
Physical Damage:
60 / 110 / 160 / 210 / 260 / 310 (+ 135% bonus AD)
Slow:
35 / 40 / 45 / 50 / 55 / 60%
To the Skies! deals 10 bonus physical damage to monsters.
Lightning Field can be cast during the dash.
Targeting
Unit
Affects
Enemies
Damage type
physical
Spell effects
spellaoe
Spell shield
True
Grounded
true
Knockdown
true
Q

Shock Blast

Cooldown
8 s
Cost
55 / 60 / 65 / 70 / 75 / 80 Mana
Range
◎ 1050 • 1600
Effect radius
◎ 170 • 250 • ◎160 • ◎250
Width
◎ 140
Speed
1450 • 2350
Cast time
0.2143 s
Active: Jayce fires an electric bolt in the target direction that detonates upon hitting an enemy or reaching maximum range, dealing physical damage to nearby enemies and granting sight of the area for 1.25 seconds.
Physical Damage:
80 / 121 / 162 / 203 / 244 / 285 (+ 130% bonus AD)
If the bolt passes through Acceleration Gate, it becomes supercharged: increasing its damage by 40% as well as its speed, range and explosion radius.
Increased Damage:
112 / 169.4 / 226.8 / 284.2 / 341.6 / 399 (+ 182% bonus AD)
Shock Blast deals 10 bonus physical damage to monsters.
Targeting
Direction
Affects
Enemies
Damage type
physical
Spell effects
aoe
Spell shield
true
Projectile
true
W

Lightning Field

Cooldown
10 s
Cost
40 Mana
Effect radius
◎ 350
Passive: Jayce's basic attacks restore mana on-hit.
Mana Restored:
15 / 17 / 19 / 21 / 23 / 25
Active: Jayce surrounds himself with an electric field for 4 seconds that deals magic damage every second to nearby enemies.
Magic Damage Per Tick:
35 / 50 / 65 / 80 / 95 / 110 (+ 25% AP)
Total Magic Damage:
140 / 200 / 260 / 320 / 380 / 440 (+ 100% AP)
Targeting
Auto
Affects
Self, Enemies
Damage type
magic
Spell effects
aoedot
W

Hyper Charge

Cooldown
13 / 11.4 / 9.8 / 8.2 / 6.6 / 5 s
Cost
40 Mana
Active: Jayce empowers his next 3 basic attacks within 4 seconds to deal modified physical damage and gain 360% bonus attack speed.

Hyper Charge's total damage is affected by critical strike modifiers.
Physical Damage:
70 / 78 / 86 / 94 / 102 / 110% AD
Total Physical Damage:
210 / 234 / 258 / 282 / 306 / 330% AD
Hyper Charge resets Jayce's basic attack timer.
Targeting
Auto
Affects
Self
Damage type
physical
Spell effects
Proc
Parry
True
On-hit effects
Special
E

Thundering Blow

Cooldown
20 / 18 / 16 / 14 / 12 / 10 s
Cost
55 Mana
Target range
◎ 240
Cast time
0.25 s
Active: Jayce roots the target enemy over the cast time, then swings his hammer at them to deal magic damage, capped against monsters, and knock them back 600 units.
Magic Damage:
8 / 10.8 / 13.6 / 16.4 / 19.2 / 22% of target's maximum health (+ 100% bonus AD)
Capped Monster Damage:
200 / 300 / 400 / 500 / 600 / 700
Jayce is unable to cast To the Skies! or Shock Blast for 0.4 seconds after Thundering Blow's cast time.
Targeting
Unit
Affects
Enemies
Damage type
magic
Spell effects
single
Spell shield
True
E

Acceleration Gate

Cooldown
16 s
Cost
50 Mana
Target range
650
Collision radius
◎ 100
Width
◎ 750
Active: Jayce deploys an energy gate centered at the target location, lasting for 4 seconds and granting sight of its surroundings. Jayce and allied champions can move through the gate to gain bonus movement speed that decays over 3 seconds, with the duration refreshing continuously while within the gate.
Bonus Movement Speed:
35 / 40 / 45 / 50 / 55 / 60%
Targeting
Location
Affects
Allies
R

Transform Mercury Cannon

Cooldown
6 s
Active: Jayce transforms into Cannon Stance, receiving access to its abilities, becoming ranged with 500 attack range, and empowering his next basic attack to reduce the target's armor and magic resistance by 20% / 25% / 30% / 35% (based on level) for 5 seconds.
Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.
Targeting
Auto
Affects
Self
Parry
true
R

Transform Mercury Hammer

Cooldown
6 s
Active: Jayce transforms into Hammer Stance, receiving access to its abilities, becoming melee with 125 attack range, gaining 5 / 12 / 19 / 26 (based on level) (+ 7.5% bonus AD) bonus armor and bonus magic resistance, and empowering his next basic attack to deal 25 / 60 / 95 / 130 (based on level) (+ 30% bonus AD) bonus magic damage.
Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.
Targeting
Auto
Affects
Self
Parry
true
On-hit effects
Special