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League of Legends · Summoner's Rift

Jhin

The Virtuoso

MarksmanMageMarksmanCatcherBottom
Range
Ranged
Damage
Physical
Resource
Mana
Released
Feb 1, 2016
Last changed
Patch 26.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Whisper

Innate - Death In 4 Acts: Jhin's basic attacks consume ammunition within 4 rounds. He will reload over 2.5 seconds immediately after expending all rounds or withholding leftover rounds after 10 seconds of being out of combat and not being affected by crowd control. The latter reload can be interrupted by declaring an attack or casting an ability. Jhin is unable to declare basic attacks during the reload time.
Jhin's final round attack has an uncancellable windup, always critically strikes, including against structures, and deals bonus physical damage equal to 15% / 20% / 25% (based on level) of the target's missing health. The damage based on the target's health is capped at 800 against monsters.
Innate - Every Moment Matters: Jhin gains bonus attack damage equal to 4% – 44% (based on level)AD.
Additionally, critical strikes against enemies grant Jhin 14% (+ 0.44% per 1% bonus attack speed) bonus movement speed for 2 seconds.
Targeting
Passive
Affects
Self, Enemies
Damage type
Physical
Spell effects
Proc
Parry
true
Q

Dancing Grenade

Cooldown
7 / 6.5 / 6 / 5.5 / 5 s
Cost
40 / 45 / 50 / 55 / 60 Mana
Target range
◎ 550
Effect radius
◎ 450
Speed
1800 • 600
Cast time
0.25 s
Active: Jhin throws a grenade at the target enemy that deals physical damage and can bounce to up to three additional nearby enemies, prioritizing the closest enemy that has not been hit.
Physical Damage:
44 / 69 / 94 / 119 / 144 (+ 44 / 51.5 / 59 / 66.5 / 74% AD) (+ 60% AP)
The grenade's damage is increased by 35% any time an enemy dies by any means after being hit by the grenade before it strikes its next target.
Bonus Damage per Target Death:
15.4 / 24.15 / 32.9 / 41.65 / 50.4 (+ 15.4 / 18.025 / 20.65 / 23.275 / 25.9% AD) (+ 21% AP)
Maximum Final Bounce Physical Damage:
90.2 / 141.45 / 192.7 / 243.95 / 295.2 (+ 90.2 / 105.575 / 120.95 / 136.325 / 151.7% AD) (+ 123% AP)
Targeting
Unit
Affects
Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
Special
Projectile
True
W

Deadly Flourish

Cooldown
12 s
Cost
50 / 55 / 60 / 65 / 70 Mana
Range
◎ 2520 • -20
Width
◎ 80
Cast time
0.75 s
Passive: Enemy champions that trigger a Lotus Trap to bloom or are damaged by Jhin or allied champions are marked for 4 seconds.
Active: Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy champion, reduced by 25% against minions.
Physical Damage:
70 / 105 / 140 / 175 / 210 (+ 50% AD)
Minion Damage:
52.5 / 78.75 / 105 / 131.25 / 157.5 (+ 37.5% AD)
Hitting a marked champion roots them for a duration and grants Jhin Every Moment Matters bonus movement speed.
Root Duration:
1.25 / 1.5 / 1.75 / 2 / 2.25 seconds
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Special
Spell shield
True
Projectile
True
E

Captive Audience

Cooldown
2 s
Recharge
24 / 21.5 / 19 / 16.5 / 14 s
Cost
30 Mana + 1 Charge
Target range
750
Effect radius
◎ 260 • ◎260
Collision radius
◎ 160
Cast time
0.25 s
Passive - Beauty in Death: Whenever Jhin kills an enemy champion, he summons a Blooming Lotus Trap on their corpse.
Active: Jhin places a Lotus Trap at the target location which, upon landing, becomes stealthed after arming over 1 second, lasting for up to 180 seconds and granting sight within its radius. The Lotus Trap blooms upon enemy contact, with enemies in the area at the time of its trigger becoming revealed for 4 seconds.
Jhin periodically stocks a Lotus Trap charge, up to a maximum of 2.
Blooming Lotus Traps slow enemies within the area by 35% for 2 seconds before exploding, dealing magic damage to enemies. Lotus Traps deal 65% damage against minions as well as against champions and monsters who have been struck by another Lotus Trap in the last 1 second.
Magic Damage:
20 / 80 / 140 / 200 / 260 (+ 120% AD) (+ 100% AP)
Reduced Damage:
13 / 52 / 91 / 130 / 169 (+ 78% AD) (+ 65% AP)
See Pets for more details about Lotus Traps.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
Special
R

Curtain Call

Cooldown
120 / 105 / 90 s
Cost
100 Mana
Range
◎ 3500
Width
◎ 160
Angle
60°
Speed
5000
Cast time
1 • 0.25 s
Active: Jhin channels for up to 10 seconds, transforming his weapon into a cannon and gaining the ability to recast Curtain Call 4 times within the duration.
Recast: After 0.2 seconds into the cast time, Jhin fires a round in the target direction that grants sight around its trajectory for 0.5 seconds and deals physical damage to enemies hit, increased by 0% – 300% (based on target's missing health). The bullet stops upon hitting an enemy champion, slowing them by 80% for 0.5 seconds and revealing them for 2 seconds. Each cast has a static cooldown of 1 second.
Minimum Physical Damage per Bullet:
64 / 128 / 192 (+ 25% AD)
Maximum Physical Damage per Bullet:
256 / 512 / 768 (+ 100% AD)
The fourth shot critically strikes for (200% + 30%) damage.
Minimum Fourth Shot Damage:
128 / 256 / 384 (+ 50% AD)
Maximum Fourth Shot Damage:
512 / 1,024 / 1,536 (+ 200% AD)
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Special
Spell shield
True
Projectile
True