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League of Legends · Summoner's Rift

Jinx

The Loose Cannon

Range
Ranged
Damage
Physical
Resource
Mana
Released
Oct 10, 2013
Last changed
Patch 26.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Get Excited!

Innate: Whenever Jinx scores a takedown against an enemy champion, epic monster, turret, or inhibitor within 3 seconds of damaging them, she gains 175% bonus movement speed decaying over 6 seconds.
Additionally, she is allowed to exceed the attack speed cap and gains a stack of Get Excited! for the same duration, stacking up to 5 times. Only takedowns against enemy champions can grant stacks beyond the first.
Get Excited!: For each stack, Jinx gains 25% total attack speed, up to a maximum of 125%.
Targeting
Passive
Affects
Self
Q

Switcheroo!

Static cooldown
0.9 s
Cost
20 Mana per attack with Fishbones
Effect radius
◎ 250
Toggle: Jinx switches between Pow-Pow, her minigun, and Fishbones, her rocket launcher.
Pow-Pow: Basic attacks with Pow-Pow generate a stack of Rev'd up for 2.5 seconds, refreshing on subsequent attacks with Pow-Pow and stacking up to 3 times. Each stack of Rev'd up grants bonus attack speed, with all stacks beyond the first one being 50% effective. Stacks expire one by one when the duration ends.
Bonus Attack Speed:
15 / 27.5 / 40 / 52.5 / 65%
Attack Speed per Subsequent Stack:
7.5 / 13.75 / 20 / 26.25 / 32.5%
Maximum Attack Speed:
30 / 55 / 80 / 105 / 130%
Fishbones: Basic attacks with Fishbones cost mana on-attack to deal 110% AD modified physical damage to the target and nearby enemies. The damage is affected by critical strike modifiers. While Fishbones is equipped, Jinx gains bonus range but loses 10% of her bonus attack speed.
Bonus Range:
100 / 125 / 150 / 175 / 200
Only the first attack after switching to Fishbones will benefit from Rev'd up.
Targeting
Auto
Affects
Self
Damage type
Physical
Spell effects
special
Spell shield
False
Parry
true
W

Zap!

Cooldown
8 / 7 / 6 / 5 / 4 s
Cost
40 / 45 / 50 / 55 / 60 Mana
Range
◎ 1500
Width
◎ 120
Speed
3300
Cast time
0.6 – 0.4 (based on bonus attack speed) s
Active: Jinx fires a shock blast in the target direction that deals physical damage to the first enemy it hits and reveals and slows them for 2 seconds.
Physical Damage:
10 / 60 / 110 / 160 / 210 (+ 140% AD)
Slow:
40 / 50 / 60 / 70 / 80%
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Single target
Spell shield
True
Projectile
True
E

Flame Chompers!

Cooldown
24 / 20.5 / 17 / 13.5 / 10 s
Cost
90 Mana
Target range
925
Effect radius
◎ 225
Collision radius
◎ 115
Active: Jinx tosses out 3 Chompers centered at the target location, landing after 0.4 seconds, arming after 0.5 seconds, and exploding after 5 seconds to deal magic damage to nearby enemies.
Magic Damage:
90 / 140 / 190 / 240 / 290 (+ 100% AP)
Each Chomper explodes on contact with an enemy champion, knocking them down and rooting them for 1.5 seconds. Enemy champions can be affected by only one Chomper.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
special
Projectile
Special
R

Super Mega Death Rocket!

Cooldown
85 / 65 / 45 s
Cost
100 Mana
Target range
Global
Effect radius
◎ 400 • ◎1000 • ◎1000
Width
◎ 280
Speed
1700 • 2200
Cast time
0.6 s
Active: Jinx fires a massive rocket in the target direction, briefly granting sight of its surroundings and exploding upon colliding with an enemy champion. The explosion deals physical damage to nearby enemies and grants sight of the area for 2 seconds.
Super Mega Death Rocket! deals 10% – 100% (based on distance traveled) damage. This does not affect the bonus damage based on the target's missing health.
Maximum Physical Damage:
200 / 350 / 500 (+ 120% bonus AD) (+ 25 / 30 / 35% of target's missing health)
Minimum Physical Damage:
20 / 35 / 50 (+ 12% bonus AD) (+ 25 / 30 / 35% of target's missing health)
Enemies surrounding the primary target take 80% damage. The bonus damage based on the target's missing health is capped at 1200 against monsters.
Maximum Secondary Damage:
160 / 280 / 400 (+ 96% bonus AD) (+ 20 / 24 / 28% of target's missing health)
Minimum Secondary Damage:
16 / 28 / 40 (+ 9.6% bonus AD) (+ 20 / 24 / 28% of target's missing health)
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
special
Projectile
True