RiftCalc

League of Legends · Summoner's Rift

Kassadin

The Void Walker

Range
Melee
Damage
Magic
Resource
Mana
Released
Aug 7, 2009
Last changed
Patch 26.18
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Void Stone

Innate: Kassadin is permanently ghosted and takes 10% reduced magic damage.
Targeting
Passive
Affects
Self
Q

Null Sphere

Cooldown
9 / 8.5 / 8 / 7.5 / 7 s
Cost
60 / 65 / 70 / 75 / 80 Mana
Target range
◎ 650
Speed
1400
Cast time
0.25 s
Active: Kassadin fires an orb of void energy at the target enemy that deals magic damage and disrupts their ongoing channels.
Magic Damage:
65 / 95 / 125 / 155 / 185 (+ 80% AP)
He also gains a shield that absorbs magic damage for 1.5 seconds.
Magic Shield Strength:
80 / 110 / 140 / 170 / 200 (+ 30% AP)
Targeting
Unit
Affects
Enemies, Self
Damage type
Magic
Spell effects
spell
Spell shield
True
Projectile
True
W

Nether Blade

Cooldown
7 s
Cost
1 Mana
Passive: Kassadin's basic attacks deal 25 (+ 10% AP) bonus magic damage on-hit.
Active: Kassadin empowers his next basic attack on-hit within 5 seconds to have an uncancellable windup, gain 50 bonus range, deal increased bonus magic damage, and restore mana, with the restoration amount quintupled against champions.
Increased Bonus Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 80% AP)
Mana Restored:
4 / 4.5 / 5 / 5.5 / 6% of missing mana
Mana Restored Against Champions:
20 / 22.5 / 25 / 27.5 / 30% of missing mana
Nether Blade resets Kassadin's basic attack timer.
Targeting
Auto
Affects
Self
Damage type
Magic
Spell effects
special
Spell shield
Special
Parry
Special
E

Force Pulse

Cooldown
21 / 20 / 19 / 18 / 17 s
Cost
60 / 65 / 70 / 75 / 80 Mana
Effect radius
◎ 600 • 1800
Angle
◎ 78°
Cast time
0.25 s
Passive: Each time Kassadin or a nearby champion casts an ability, Force Pulse's current cooldown is reduced by 0.75 seconds.
Active: Kassadin emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slows them for 1 second.
Magic Damage:
70 / 100 / 130 / 160 / 190 (+ 70% AP)
Slow:
50 / 55 / 60 / 65 / 70%
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
Projectile
False
R

Riftwalk

Cooldown
5 / 3.5 / 2 s
Cost
40 / 80 / 160 / 320 / 640 (based on Stacks) Mana
Target range
500
Effect radius
◎ 270
Cast time
0.25 s
Active: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 15 seconds, refreshing on subsequent casts and stacking up to 4 times.
Magic Damage:
80 / 95 / 110 (+ 50% AP) (+ 2% maximum mana)
Riftwalk: For each stack, Riftwalk deals bonus magic damage at an increased mana cost.
Bonus Damage Per Stack:
35 / 45 / 55 (+ 7% AP) (+ 1% maximum mana)
Maximum Bonus Damage:
140 / 180 / 220 (+ 28% AP) (+ 4% maximum mana)
Maximum Magic Damage:
220 / 275 / 330 (+ 78% AP) (+ 6% maximum mana)
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
Grounded
True