RiftCalc

League of Legends · Summoner's Rift

Kindred

The Eternal Hunters

Range
Ranged
Damage
Physical
Resource
Mana
Released
Oct 14, 2015
Last changed
Patch 26.20
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Mark of the Kindred

Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown against a hunted target collects a stack of Mark of the Kindred.

Mark of the Kindred: Lamb gains 75 – 250 (based on marks) bonus range on her basic attacks and Mounting Dread.
Innate - Lamb: Lamb is offered a selection of enemy champions to hunt if she has not been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred. Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes.
Innate - Wolf: Starting at 2:53, Wolf periodically marks a random large monster within the enemy team's jungle for 180 seconds. The hunted camp is highlighted on the mini map to both teams. Once the hunted target is slain or the mark expires, Wolf will wait 45 seconds before selecting a new target.
The type of monster that Wolf can mark changes based on Kindred's current Mark of the Kindred stacks:
  • 0 : Rift Scuttler
  • 1 – 3: Rift Scuttler, Crimson Raptor, Gromp
  • 4 – 7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or Red Brambleback
  • 8 + : Rift Herald or Baron Nashor, Dragon or Elder Dragon
Targeting
Passive
Affects
Self, Enemies
Q

Dance of Arrows

Cooldown
9 s
Cost
35 Mana
Target range
300 • 400
Effect radius
◎ 500 (+ 100% bonus attack range)
Speed
500 + 100% movement speed
Active: Lamb dashes toward the target location, gaining 35% (+ 5% per mark) bonus attack speed for 4 seconds and firing an arrow at up to 3 nearby visible enemies that deals physical damage. Her current attack target within any proximity will be prioritized by one of the arrows.
Physical Damage:
40 / 65 / 90 / 115 / 140 (+ 75% bonus AD)
Dance of Arrows' total cooldown is reduced to an amount while Lamb is within the area of Wolf's Frenzy. Casting Wolf's Frenzy reduces Dance of Arrows' current cooldown to the same amount.
Static Cooldown:
4 / 3.5 / 3 / 2.5 / 2 seconds
Dance of Arrows resets Lamb's basic attack timer. Lamb can cast any of her abilities during the dash.
Targeting
Location
Affects
Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Projectile
True
Grounded
True
Knockdown
True
W

Wolf's Frenzy

Cooldown
18 / 17 / 16 / 15 / 14 s
Cost
40 Mana
Target range
500
Effect radius
◎ 800
Speed
1400
Passive: Lamb generates 1 stack of Hunter's Vigor for every 27 units she travels by any means and 5 stacks on-attack, up to a maximum of 100 stacks. At maximum stacks, her next basic attack heals her for 0% – 100% (based on Kindred's missing health) of 47 – 81 (based on level). The heal is not triggered if Kindred is at full health.
Active: Wolf dashes to the target location, then claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. He automatically attacks the closest nearby visible enemy within the area, prioritizing the last enemy Lamb has attacked, then enemy champions, then non-champions.
Wolf's attacks deal magic damage and the rate at which he attacks scale with 25% of Kindred's bonus attack speed. Against monsters, his attacks deal 165% damage and slow the target by 50% for 2 seconds. The damage based on the target's health ratio is capped at 112.5 (+ 15 per mark) against monsters.
Magic Damage:
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 20% AP) (+ 1.5% (+ 1% per mark) of target's current health)
Monster Damage:
41.25 / 49.5 / 57.75 / 66 / 74.25 (+ 33% bonus AD) (+ 33% AP) (+ 2.475% (+ 1.65% per mark) of target's current health)
Wolf's Frenzy ends immediately if Lamb leaves the area or dies.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
Projectile
False
E

Mounting Dread

Cooldown
14 / 12.5 / 11 / 9.5 / 8 s
Cost
50 Mana
Target range
◎ 500 – 750 (based on Marks)
Cast time
0.25 s
Active: Lamb fires a shot at the target enemy that slows them by 30% (+ 5% per 100 AP) for 1.5 seconds and marks them for 4 seconds. Her basic attacks against the marked target each apply a stack, refreshing the duration and stacking up to 3 times.
The third stack directs Wolf to pounce on the target, consuming all stacks to deal additional physical damage, increased by 0% – 50% (+ 0% – 15%) (based on critical strike chance).
Additional Physical Damage:
80 / 110 / 140 / 170 / 200 (+ 100% bonus AD) (+ 5% (+ 0.5% per Mark) of target's missing health)
The damage based on the missing health ratio is capped at 200 against monsters.
Targeting
Unit
Affects
Enemies
Damage type
Physical
Spell effects
spell
Spell shield
True
Projectile
True
Parry
true
R

Lamb's Respite

Cooldown
160 / 140 / 120 s
Cost
100 Mana
Effect radius
◎ 535
Cast time
0.25 s
Active: Lamb blesses the ground underneath herself, creating a sacred zone at the location that lasts for 4 seconds. All units inside the zone gain a minimum health threshold equal to 10% of their maximum health, and will also become invulnerable while remaining in the area when they reach or are at the threshold, during which they also cannot be healed, but can still regenerate health.
All targetable units within the zone are healed when the blessing ends.
Heal:
225 / 300 / 375
Targeting
Auto
Affects
Self, Allies, Enemies