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League of Legends · Summoner's Rift

Kled

The Cantankerous Cavalier

FighterSkirmisherTop
Range
Melee
Damage
Physical
Resource
Courage
Released
Aug 10, 2016
Last changed
Patch 25.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Skaarl, the Cowardly Lizard

Speed
400
lunge range
200
Innate: Kled rides his semi-trusty mount, Skaarl. While Mounted, all damage dealt to the duo is suffered by Skaarl, who has 400 – 1,400 (based on level) base health; additional sources of health are applied to Skaarl maximum health. Effects based on percentage health consider Kled and Skaarl combined maximum health.
Being reduced below 0 health causes Skaarl to flee, forcing Kled to be Dismounted, with all damage in excess of Skaarl health being ignored. Upon dismounting, Kled lunges in the direction of the allied Nexus, though not through terrain, while cleansing himself of all crowd control and becoming unable to act, untargetable, and immune to crowd control for 0.5 seconds. Dismounting resets the cooldown and charges of Pocket Pistol.
While Kled is Dismounted, his base health and movement speed are reduced; however, he gains bonus movement speed while moving toward enemy champions. Additionally, he gains bonus attack range, and his attacks deal 85% / 90% / 95% / 100% (based on level) damage to champions. Bear Trap on a Rope is replaced with Pocket Pistol, while Jousting and Chaaaaaaaarge!!! become unusable.
While Mounted, healing and health regeneration will first replenish Skaarl health and will only apply to Kled's health while Skaarl is at full health.
For more details, check the Dismounted part of the ability.
Targeting
Passive
Affects
Self
Passive

Dismounted

Effect radius
◎ 1200 / ◎ 1400
Innate: Kled is only vulnerable to death while Dismounted. Kled has 410 – 1,838 (based on level) base health, which is not improved by sources of bonus health, his movement speed is reduced, and he gains 125 total attack range. Effects based on percentage health consider Kled and Skaarl combined maximum health, meaning that a Dismounted Kled is never considered to be at full health.
Kled gains 70 – 155 (based on level) bonus movement speed while facing and after attacking nearby visible enemy champions, but his basic attacks against them are reduced to 85% / 90% / 95% / 100% (based on level) AD physical damage. He also gains bonus armor and bonus magic resistance equal to 4 (+ 1% of bonus health), increased by 30% for each nearby visible enemy champion, up to a maximum of 10 (+ 2.5% bonus health) resistances. Additionally, he gains the ability to restore Skaarl Courage to mount again.
Innate - Courage: Kled gains 15 Courage after completing a basic attack against a champion and 5 Courage for lane minion kills and when basic attacking structures or epic monsters. He can also restore Courage from hitting enemies with Pocket Pistol. Upon reaching 100 Courage, Skaarl instantly restores 40% / 50% / 60% / 70% (based on level) of her maximum health and reunites with Kled over 0.25 seconds, after which he consumes all Courage to become Mounted and the duo become unable to declare basic attacks or cast their abilities for 0.25 seconds. Mounting up resets the cooldowns of Bear Trap on a Rope and Jousting.
While at the allied fountain, 25 Courage is generated every 0.25 seconds. If reuniting outside of the fountain, Skaarl gets Frayed Nerves, which prevents Kled from gaining Courage for 30 seconds. Being within the fountain while Dismounted removes Frayed Nerves.
The current status of Kled's own health is preserved between subsequent dismounts.
Targeting
Passive
Affects
Self
Parry
true
Q

Bear Trap on a Rope

Cooldown
11 / 10 / 9 / 8 / 7 s
Range
◎ 800 • ◎ 60
Tether radius
◎ 800 – 625 (based on time active)
Width
◎ 90
Speed
1600
Cast time
0.25 s
Active: Kled throws a bear trap in the target direction that deals physical damage to enemies hit, increased to 150% against minions, small pets, and small and medium monsters. The bear trap collides with the first enemy champion, large pet, or large monster hit, revealing them for 2.5 seconds, and forming a tether between Kled and the target for 1.75 seconds.
Physical Damage:
30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
Minion and Small Monster Damage:
45 / 82.5 / 120 / 157.5 / 195 (+ 90% bonus AD)
The tether's radius shrinks over its duration, and if it is not broken before then, Kled pulls the target 150 units toward him, deals physical damage and slows them for 2.5 seconds.
Physical Damage:
60 / 110 / 160 / 210 / 260 (+ 120% bonus AD)
Total Physical Damage:
90 / 165 / 240 / 315 / 390 (+ 180% bonus AD)
Slow:
30 / 35 / 40 / 45 / 50%
Bear Trap on a Rope can be cast while Jousting.
Targeting
Direction
Affects
Enemies
Spell shield
True
Projectile
True
Q

Pocket Pistol

Cooldown
3 s
Recharge
18 / 16 / 14 / 12 / 10 s
Cost
1 Charge
Range
◎ 700 • ◎ 55
Width
◎ 80
Angle
20°
Speed
3000 • 1025
Cast time
0.25 s
Active: Kled sprays a cone of five pellets in the target direction while recoiling 300 units in the opposite direction, dealing physical damage to enemies hit.
Physical Damage:
35 / 50 / 65 / 80 / 95 (+ 65% bonus AD)
Kled periodically stocks a Pocket Pistol charge, up to a maximum of 2. He will restore both charges after dismounting.
Each pellet beyond the first to hit a target will only deal 20% damage. Pellets collide with the first enemy champion they hit. Each pellet that hits an enemy champion or epic monster restores Courage, by 5 and 2.5 respectively, for up to a total restore of 25 against champions and 12.5 versus epic monsters.
Reduced Damage:
7 / 10 / 13 / 16 / 19 (+ 13% bonus AD)
Maximum Damage:
63 / 90 / 117 / 144 / 171 (+ 117% bonus AD)
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
special
Spell shield
True
Projectile
True
Grounded
Special
Knockdown
true
W

Violent Tendencies

Cooldown
13 / 12 / 11 / 10 / 9 s
Passive: Kled periodically gains Violent Tendencies, which starts expiring upon his next basic attack. While incurring its cooldown, Violent Tendencies' current cooldown is reduced by 0.5 seconds on-hit, increased to 1.5 against champions.
Violent Tendencies: Kled gains 150% bonus attack speed for 4 seconds, or until he has completed 4 attacks otherwise. The fourth attack is empowered to deal additional physical damage. The damage based on the target's health is capped at 200 against monsters.
Additional Physical Damage:
20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 2% per 100 bonus AD) (+ 0.4% per 100 bonus health) of target's maximum health)
Against structures, the fourth attack deals modified additional physical damage.
Structure Additional Damage:
62 – 91.75 (based on level) (+ 0 / 15 / 30 / 45 / 60)
Targeting
Passive
Affects
Enemies
Spell shield
False
Parry
True
E

Jousting

Cooldown
13 / 12 / 11 / 10 / 9 s
Target range
550 • ◎ 765
Speed
600 + 100% movement speed
Active: Skaarl dashes in the target direction, though not through terrain, dealing physical damage to enemies she passes through and pulling minions, pets, and small and medium monsters hit towards her.
Physical Damage:
35 / 60 / 85 / 110 / 135 (+ 55% bonus AD)
Upon hitting an enemy champion or large monster, Skaarl dashes a fixed 350 units through them, marking them for 3 seconds, during which they are revealed. After the dash ends, the duo gain 50% bonus movement speed for 1 second. Jousting can be recast after 0.5 seconds of the first dash ending while the target is marked.
Recast: Skaarl consumes the mark to dash through the marked target, applying the same effects as the first cast though being able to dash through terrain.
Total Physical Damage:
70 / 120 / 170 / 220 / 270 (+ 110% bonus AD)
The mark will remain even if the target dies, and ends prematurely if the duo are too far away or Kled dismounts.
Bear Trap on a Rope and Chaaaaaaaarge!!! can be cast during either of the dashes.
Targeting
Direction / Auto
Affects
Enemies
Spell shield
True
Grounded
True
Knockdown
True
E

Jousting

This ability is unusable while dismounted.
Targeting
N/A
R

Chaaaaaaaarge!!!

Cooldown
140 / 125 / 110 s
Target range
500 - (3,500 / 4,000 / 4,500)
Speed
1000 • 600
search range
◎ 500 • ◎ 800
Active: Kled & Skaarl charge toward the target location, automatically navigating terrain along the way, during which they are ghosted, immune to crowd control and revealed to enemy champions in a ◎ 1250 radius. If the charge does not complete within 15 seconds, it will end prematurely. The charge is interrupted instantly if Kled dismounts during it.
While charging, the duo gain an initial shield, plus an additional amount for every 0.25 seconds of traveling, up to a cap at 2 seconds. The shield lasts for 2 seconds upon finishing the charge. Additionally, the duo trails a directional draft in their wake, lasting 9 seconds. Allied units other than lane minions following the draft gain Mr. Kled's Wild Ride. After 0.5 seconds of charging, the duo gain bonus movement speed every 0.25 seconds, up to 950 total movement speed over 3 seconds.
Total Shield:
200 / 300 / 400 (+ 300% bonus AD)
Initial Shield:
40 / 60 / 80 (+ 60% bonus AD)
Shield Per Instance:
20 / 30 / 40 (+ 30% bonus AD)
Mr. Kled's Wild Ride: While in champion combat, gain 40% bonus movement speed. After not being in champion combat for 3 seconds, if Kled is charging, gain bonus movement speed up to Kled's current movement speed; otherwise gain up to 650 total movement speed.
Kled & Skaarl will dash toward the first visible enemy champion in range of the charge, revealing the target during the dash and colliding with the first visible enemy champion in their path to deal magic damage, increased by 0% – 200% (based on charge time), knock them back 150 units, though not through terrain, and end the charge.
Minimum Magic Damage:
4 / 6 / 8% (+ 3% per 100 bonus AD) of target's maximum health
Maximum Magic Damage:
12 / 18 / 24% (+ 9% per 100 bonus AD) of target's maximum health
Targeting
location
Affects
Self, Enemies, Allies
Spell shield
True
Grounded
True
Knockdown
special
R

Chaaaaaaaarge!!!

This ability is unusable while dismounted.
Targeting
N/A