RiftCalc

League of Legends · Summoner's Rift

Lee Sin

The Blind Monk

Range
Melee
Damage
Physical
Resource
Energy
Released
Apr 1, 2011
Last changed
Patch 26.12
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Flurry

Innate: After casting an ability, Lee Sin's next 2 basic attacks on-hit within 3 seconds gain 40% bonus attack speed and restore energy.

The first attack restores 20 / 30 / 40 (based on level) energy and the second attack restores
Targeting
Passive
Affects
Self
Parry
true
Q

Sonic Wave

Cooldown
10 / 9 / 8 / 7 / 6 s
Cost
50 Energy
Target range
◎ 1200
Effect radius
◎400
Width
◎ 120
Speed
1800
Cast time
0.25 s
Active: Lee Sin fires a sonic blast in the target direction that deals physical damage to the first enemy hit and marks them for 3 seconds, during which they are revealed.
Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 90% bonus AD)
While the target is marked, Lee Sin can cast Resonating Strike.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Spell
Spell shield
True
Projectile
True
Q

Resonating Strike

Cost
25 Energy
Target range
◎ 1250
Speed
1350 + 100% movement speed
Active: Lee Sin dashes to the nearby enemy marked by Sonic Wave. Upon arrival, he consumes the mark and deals physical damage, increased by 0% – 100% (based on target's missing health).
Minimum Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 90% bonus AD)
Maximum Physical Damage:
120 / 180 / 240 / 300 / 360 (+ 180% bonus AD)
The marked enemy must be within range in order to cast this ability. Iron Will and Cripple can be cast during the dash.
Targeting
Proximity
Affects
Enemies
Damage type
Physical
Spell effects
Spell
Spell shield
True
Grounded
True
Knockdown
True
W

Safeguard

Cooldown
7 s
Cost
50 Energy
Target range
◎ 700
Speed
1350 + 100% movement speed
Active: Lee Sin dashes to the target allied unit's location. If the ally is a champion upon arrival, both they and Lee Sin gain a shield for 2 seconds.
If the target is a minion or ward, Lee Sin also shields himself.
Lee Sin can self-cast Safeguard to shield himself.
Shield Strength:
60 / 105 / 150 / 195 / 240 (+ 80% AP)
After Safeguard is cast, Lee Sin can cast Iron Will within the next 3 seconds.
Iron Will and Cripple can be cast during the dash.
Targeting
Unit
Grounded
True
Knockdown
True
W

Iron Will

Cost
25 Energy
Active: Lee Sin gains omnivamp for 4 seconds.
Omnivamp:
10 / 14 / 18 / 22 / 26%
Targeting
Auto
Affects
Self
E

Tempest

Cooldown
8 s
Cost
50 Energy
Effect radius
◎ 450
Cast time
0.25 s
Active: Lee Sin smashes the ground beneath him, dealing magic damage to nearby enemies, marking them for 4 seconds and, if they are not invisible when struck, revealing them for the same duration.
Magic Damage:
35 / 60 / 85 / 110 / 135 (+ 90% AD)
If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0.1-second delay.
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
E

Cripple

Cost
25 energy
Effect radius
◎ 550
Active: Lee Sin slows nearby enemies marked by Tempest, decaying in strength over 4 seconds.
Slow:
35 / 45 / 55 / 65 / 75%
A nearby marked enemy is required to cast this ability.
Targeting
Proximity
Affects
Enemies
Spell shield
True
R

Dragon's Rage

Cooldown
110 / 85 / 60 s
Target range
◎ 375
Collision radius
◎ 160
Cast time
0.25 s
Active: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second.
Physical Damage:
175 / 400 / 625 (+ 200% bonus AD)
Enemies that collide with the displaced enemy while it is airborne take the same damage plus bonus physical damage and are knocked up for 1 second.
Collision Physical Damage:
175 / 400 / 625 (+ 200% bonus AD) (+ 12 / 15 / 18% of primary target's bonus health)
If Dragon's Rage kills the primary target, it will still knock them back, causing the target's corpse to be displaced and collide with enemies it passes through.
Targeting
Unit
Affects
Enemies
Damage type
Physical
Spell effects
aoe
Spell shield
True