RiftCalc

League of Legends · Summoner's Rift

Locke

The Ashen Exorcist

Range
Melee
Damage
Magic
Resource
Mana
Released
Jun 24, 2026
Last changed
Patch 26.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Silver Stake

Innate: Locke's basic attacks deal 5 – 40 (based on level) (+ 10% AP) bonus magic damage on-hit, increased by 0% – 100% (based on target's missing health), up to 10 – 80 (based on level) (+ 20% AP).
Targeting
Passive
Affects
Enemies
Damage type
Magic
Spell effects
proc
Parry
true
Q

Ritual Nails

Cooldown
10 / 9 / 8 / 7 / 6 s
Cost
70 Mana
Target range
950
Width
100
Speed
1650
Cast time
0.25 s
Active: Locke hurls a nail in the target direction that deals magic damage to enemies hit, slows them by 25% for 1 second, and applies a stack of Soul Nails for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Against targets with at least 2 stacks, the slow is increased to 60% and lasts for 2 seconds.

Ritual Nails can be recast twice more within 4 seconds of the activation at no additional cost, with a 0.5-second static cooldown between casts.
Magic Damage per Nail:
40 / 48 / 56 / 64 / 72 (+ 20% AP)
Maximum Nail Damage:
120 / 144 / 168 / 192 / 216 (+ 60% AP)
Recast: Locke mimics the first cast's effects. For each recast not used when Ritual Nails ends, 20% – 35% (based on level) of the ability's cooldown and mana cost is refunded, up to a 40% – 70% (based on level) refund for two remaining recasts.
Locke's next damaging basic attack or Ashen Pursuit against an enemy with Soul Nails stacks consumes them all to deal bonus magic damage based on the amount of stacks.
One Stack Bonus Damage:
18 / 26 / 34 / 42 / 50 (+ 25 / 27.5 / 30 / 32.5 / 35% AP)
Two Stacks Bonus Damage:
43.2 / 62.4 / 81.6 / 100.8 / 120 (+ 60 / 66 / 72 / 78 / 84% AP)
Three Stacks Bonus Damage:
75.6 / 109.2 / 142.8 / 176.4 / 210 (+ 105 / 115.5 / 126 / 136.5 / 147% AP)
Maximum Total Magic Damage:
195.6 / 253.2 / 310.8 / 368.4 / 426 (+ 165 / 175.5 / 186 / 196.5 / 207% AP)
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
special
Spell shield
special
Projectile
true
Parry
special
W

Soul Ignition

Cooldown
18 / 17 / 16 / 15 / 14 s
Cost
50 / 55 / 60 / 65 / 70 Mana (+ 0.5% current health per 0.25 seconds)
Active: Locke ignites his soul for 6 seconds, becoming ghosted and gaining 40% – 70% (based on level) bonus attack speed and 40% (+ 2% per 100 AP) bonus movement speed, with the latter decaying to 20% over 1 second after 1.5 seconds have elapsed.
Additionally, during the effect he stores an amount of grey health on his health bar equal to 100% of the post-mitigation damage he takes from enemy champions, up to a cap, plus the total amount of health expended from Soul Ignition's health cost. Locke additionally stores up to 40 – 200 (based on level) (+ 20% AP) grey health for himself, based on his missing health and Soul Ignition's elapsed duration. The missing health portion of this additional grey health stored reaches its maximum when his current health is at or below 150 – 450 (based on level) (+ 60% AP).
Damage taken grey health cap:
40 / 60 / 80 / 100 / 120 (+ 100% AP)
After 0.5 seconds, Soul Ignition can be recast within the duration, and does so automatically afterwards.
Recast: Locke ends Soul Ignition and consumes his grey health to heal for the same amount.
Soul Ignition's recast can be used while affected by cast-inhibiting crowd control.
Targeting
Auto
Affects
Self
E

Ashen Pursuit

Cooldown
10 s
Cost
30 / 40 / 50 / 60 / 70 Mana
Target range
375
Cast time
0.5 s
Active: Locke blinks to the target location, dealing magic damage to nearby enemies upon arrival.
Blink Magic Damage:
40 / 50 / 60 / 70 / 80 (+ 40% AP)
After a 0.1-second delay, he empowers his next ◎ attack command within 4 seconds to gain 275 bonus range and cause him to dash in the target's direction, dealing magic damage to nearby enemies along the way, and applying on-hit effects to the primary target hit.
Dash Magic Damage:
40 / 60 / 80 / 100 / 120 (+ 40% AP)
Total Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 80% AP)
Scoring a takedown against an enemy champion resets the cooldown.
Locke cannot perform the dash while immobilized or grounded.
Targeting
Location
Affects
Self, Enemies
Damage type
Magic
Spell effects
special
Spell shield
special
Projectile
false
Grounded
true
Knockdown
true
Parry
special
R

Purgatory

Cooldown
120 / 100 / 80 s
Cost
100 mana
Target range
950
Effect radius
400
Cast time
0.5 s
Active: Locke throws a totem artifact that travels to the target location over 0.5 seconds. After landing for 0.25 seconds, the totem fires latching nails at nearby enemies: dealing magic damage, slowing them by 99% decaying over 2 seconds, revealing them for 1 second, and marking enemy champions hit for 5 seconds. Marked enemies are executed below a portion of their health. Successful executions refresh the mark duration on all affected targets.
Magic Damage:
150 / 225 / 300 (+ 60% AP)
Execute Threshold:
10 / 11 / 12% (+ 0.5% per Sealed Champion stack) of the target's maximum health
Once all marks expire, and if at least one champion was executed, the totem seals the souls of all executed champions and drops to the ground both over 2.25 seconds. It then lingers for a duration equal to Purgatory's remaining cooldown, but for no less than 10 seconds. Locke can move near the totem to collect it, and for each soul sealed it will both reduce Purgatory's current cooldown by 20% of its total cooldown and grant him a permanent Sealed Champion stack.
Targeting
Location
Affects
Enemies, Self
Damage type
Magic True
Spell effects
special
Spell shield
special
Projectile
special