RiftCalc

League of Legends · Summoner's Rift

Master Yi

The Wuju Bladesman

Range
Melee
Damage
Physical
Resource
Mana
Released
Feb 21, 2009
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Double Strike

Effect radius
◎ 300
Innate: Master Yi's basic attacks on-hit generate a stack of Double Strike for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. At 3 stacks, Master Yi's next basic attack on-attack is empowered to consume the stacks on-hit and strike twice, the second strike dealing 50% AD physical damage.
The second strike applies on-hit effects, triggers on-attack effects, and is affected by critical strike modifiers.
If Master Yi's primary target is killed before the second strike, he will automatically target another nearby enemy.
The second strike can critically strike against structures.
Targeting
Passive
Affects
Enemies
Damage type
Physical
Spell effects
attack
Parry
special
Q

Alpha Strike

Cooldown
20 / 19.5 / 19 / 18.5 / 18 s
Cost
50 / 55 / 60 / 65 / 70 Mana
Target range
◎ 600
Effect radius
◎ 600
Active: Master Yi vanishes and becomes unable to act. After 0.231 seconds, he marks the target enemy and then proceeds to mark the nearest visible un-marked enemy within 600 units, recurring every 0.231 secondsIf there are no other un-marked targets before then, Master Yi can mark the same enemies again. During Alpha Strike, Master Yi can select a direction from the primary target.
Upon finishing marking, Master Yi reappears 75 units in the targeted direction, or in front of the target otherwise, and then becomes able to act againIf the primary target dies or is too far away during the delay, Master Yi will reappear at the initial cast location instead.
Master Yi then detonates the marks to deal physical damage and apply on-hit effects, with on-hit damage reduced to 75% effectiveness. Marks after the first on the same target instead detonate instantly upon application to deal 25% damage and apply on-hit effects, with on-hit damage reduced to 18.75% effectiveness. Alpha Strike deals bonus physical damage to monsters per hit.
Primary Physical Damage:
20 / 40 / 60 / 80 / 100 (+ 70% AD)
Reduced Damage per hit:
5 / 10 / 15 / 20 / 25 (+ 17.5% AD)
Maximum Single-Target Damage:
35 / 70 / 105 / 140 / 175 (+ 122.5% AD)
Primary Bonus Monster Damage:
60 / 85 / 110 / 135 / 160
Combined Primary Monster Damage:
80 / 125 / 170 / 215 / 260 (+ 70% AD)
Reduced Monster Damage per hit:
20 / 31.25 / 42.5 / 53.75 / 65 (+ 17.5% AD)
Max Single-Target Monster Damage:
140 / 218.75 / 297.5 / 376.25 / 455 (+ 122.5% AD)
Alpha Strike's primary and lesser damage can critically strike for
Basic attacks on-hit reduce Alpha Strike's current cooldown by 1 second.
Wuju Style and Highlander can be cast during Alpha Strike. Each time Alpha Strike hits a target, the current durations of Wuju Style and Highlander are refreshed. Alpha Strike's cast instance does not trigger its cooldown reduction nor grant a stack of Double Strike when applying on-hit effects.
Targeting
Unit
Affects
Self, Enemies
Damage type
Physical
Spell effects
AoE
Spell shield
Special
Grounded
True
Parry
Special
W

Meditate

Cooldown
10 s
Cost
40 Mana (+ 6% maximum mana per second)
Active: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% – 100% (based on missing health).
Minimum Heal Per Tick:
15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
Maximum Heal Per Tick:
30 / 50 / 70 / 90 / 110 (+ 25% AP)
Minimum Total Heal:
120 / 200 / 280 / 360 / 440 (+ 100% AP)
Maximum Total Heal:
240 / 400 / 560 / 720 / 880 (+ 200% AP)
While channeling, Master Yi gains 70% damage reduction for the first 0.5 seconds, which is then modified to a reduced amount for the remaining duration of the channel. Meditate's damage reduction is halved against turrets and lingers for 0.5 seconds after the channel ends.
Modified Damage Reduction:
45 / 47.5 / 50 / 52.5 / 55%
Turret Modified Damage Reduction:
22.5 / 23.75 / 25 / 26.25 / 27.5%
Meditate resets Master Yi's basic attack timer, pauses Wuju Style and Highlander duration, and grants one stack of Double Strike per second during the channel.
Targeting
Auto
Affects
Self
E

Wuju Style

Cooldown
14 s
Active: Master Yi empowers his basic attacks within the next 5 seconds to deal bonus true damage on-hit.
Bonus True Damage:
20 / 25 / 30 / 35 / 40 (+ 35% bonus AD)
Targeting
Auto
Affects
Self
Damage type
True
Spell effects
Proc
Parry
Special
R

Highlander

Cooldown
85 s
Cost
100 Mana
Passive: Scoring a champion takedown reduces the current cooldowns of Master Yi's basic abilities by 70%.
Active: Master Yi cleanses himself from all slows and cripples. For the next 7 seconds, he gains ghosting, bonus attack speed, bonus movement speed, slow immunity, and cripple immunity.
Bonus Attack Speed:
25 / 45 / 65%
Bonus Movement Speed:
40 / 50 / 60%
While active, scoring a champion takedown extends Highlander's duration by 7 seconds.
Targeting
Auto
Affects
Self