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League of Legends · Summoner's Rift

Mega Gnar

The Missing Link

Range
Melee
Damage
Physical
Resource
Rage
Released
Aug 14, 2014
Last changed
Patch 14.9
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Rage Gene

Innate - Rage Gene: Mini Gnar generates 4 / 7 / 11 (based on level) Rage over 2 seconds upon dealing or receiving damage, up to 100. Against non-champions, basic attacks on-hit and Boomerang Throw instantly generate Against champions, Boomerang Throw instantly generatesand basic attacks on-hit instantly generateBoomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays after being out of combat for 13 seconds.
At maximum Rage, Gnar's abilities switch to Mega Gnar abilities, for 4 seconds and until transforming back to his Mini Gnar form, with the exception of Hop, which switches after the transformation. Casting any of them during this time also causes Gnar to transform into Mega Gnar instantly, else he will transform automatically after the 4 seconds have elapsed.
Gnar's Mega form lasts for 15 seconds, with his Rage bar depleting as an indication of remaining time. Rage cannot be generated while in this form. Afterwards, Gnar returns to Mini Gnar, retaining his current percentage health and becoming too tired to generate Rage for 15 seconds.
Gnar gains different stat bonuses based on whether he is in Mini or Mega form. Both of Gnar's forms share their ability cooldowns.
Targeting
Passive
Affects
Self
Q

Boulder Toss

Cooldown
16 / 14.5 / 13 / 11.5 / 10 s
Range
1150
Effect radius
◎ 250
Width
◎ 180
Speed
2100
Cast time
0.5 s
Active: Gnar throws a boulder in the target direction that stops upon hitting an enemy, dealing physical damage to nearby enemies upon impact and slowing them for 2 seconds. The boulder then remains on the ground for 6 seconds.
Physical Damage:
45 / 90 / 135 / 180 / 225 (+ 140% AD)
Slow:
30 / 35 / 40 / 45 / 50%
After 0.3 seconds, Gnar can pick up the boulder by moving within 90 units of it, refunding 70% of the ability's total cooldown.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Projectile
True
W

Wallop

Cooldown
7 s
Range
◎ 550
Width
◎ 200
Cast time
0.6 s
Active: Gnar slams his arm down in the target direction, dealing physical damage to all enemies struck within the area and stunning them for 1.25 seconds.
Physical Damage:
45 / 75 / 105 / 135 / 165 (+ 100% AD)
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Projectile
False
E

Crunch

Cooldown
22 / 19.5 / 17 / 14.5 / 12 s
Target range
675
Effect radius
◎ 375
Inner radius
◎ 200
Active: Gnar leaps to the target location and deals physical damage to nearby enemies upon impact and slows them by 80% for 0.5 seconds. After a 0.25-second delay, Gnar sends out a shockwave, dealing the same damage to additional enemies in a larger radius.
Physical Damage:
80 / 115 / 150 / 185 / 220 (+ 6% of his maximum health)
Targeting
Location
Affects
Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Grounded
True
Knockdown
True
R

GNAR!

Cooldown
90 / 60 / 30 s
Effect radius
◎ 475
Cast time
0.25 s
Mini Gnar - Passive: Hyper bonus movement speed is increased.
Hyper Bonus Movement Speed:
40 / 60 / 80%
Mega Gnar - Active: Gnar thrusts in the target direction, knocking away nearby enemies up to 590 units in that direction, though not through terrain, and afterwards dealing them physical damage, as well as slowing them by 45% after a 0.4-second delay for a duration.
Physical Damage:
200 / 300 / 400 (+ 50% bonus AD) (+ 100% AP)
Disable Duration:
1.25 / 1.5 / 1.75
Enemies that collide with terrain take 50% increased damage immediately and are stunned instantly instead of slowed after a delay.
Increased Damage:
300 / 450 / 600 (+ 75% bonus AD) (+ 150% AP)
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Projectile
False