RiftCalc

League of Legends · Summoner's Rift

Mel

The Soul's Reflection

Range
Ranged
Damage
Magic
Resource
Mana
Released
Jan 23, 2025
Last changed
Patch 26.08
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Searing Brilliance

Innate: Mel's basic attacks and abilities apply a stack of Overwhelm for each instance of damage they deal to enemies for 5 seconds, refreshing on subsequent damage instances and stacking infinitely.
Overwhelm: Store 50 / 60 / 70 / 80 (based on Golden Eclipse's rank) (+ 10% AP) magic damage on the affected enemy with the first stack, reducedagainst minions. For each stack, store an additional 2 / 3 / 4 / 5 (based on Golden Eclipse's rank) (+ 0.75% AP) magic damage on the target. If the total post-mitigation damage stored exceeds the target's current health and shields, the next stack applied against them will consume them all to deal the stored damage.
Innate - Searing Brilliance: Mel's ability casts each generate 3 stacks of Searing Brilliance for 5 seconds, refreshing on subsequent casts and stacking up to 9 times. Her next basic attack consumes all stacks of Searing Brilliance to additionally fire an equal number of blazing projectiles at the target. Each projectile deals 8 – 30 (based on level) (+ 4% AP) magic damage, for a total possible damage of 72 – 270 (based on level) (+ 36% AP) at maximum stacks.
Targeting
Passive
Affects
Self, Enemies
Damage type
Magic
Spell effects
proc
Spell shield
false
Projectile
true
Parry
unknown
Q

Radiant Volley

Cooldown
10 / 9 / 8 / 7 / 6 s
Cost
70 / 75 / 80 / 85 / 90 Mana
Target range
950
Effect radius
200 • ◎100
Speed
3800
Cast time
0.35 s
{{tt|Spread|Between the two furthermost explosions}}
◎ 50
Active: Mel launches a barrage of luminous bolts at the target location over 0.5 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal magic damage to nearby enemies, with all explosions after the first dealing reduced damage.
Initial Explosion Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 55% AP)
Magic Damage per Subsequent Explosion:
5 / 7 / 9 / 11 / 13 (+ 5% AP)
Number of Bolts:
6 / 7 / 8 / 9 / 10
Total Magic Damage:
85 / 127 / 173 / 223 / 277 (+ 80 / 85 / 90 / 95 / 100% AP)
The bolts momentarily grant sight during their travel, while the explosions grant sight over their target area. Both can see through brush and terrain.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
aoedot
Spell shield
special
Projectile
true
W

Rebuttal

Cooldown
38 / 35 / 32 / 29 / 26 s
Cost
80 / 60 / 40 / 20 / 0 Mana
Effect radius
◎ 175
Active: Mel forms a protective barrier around herself for 0.75 seconds, granting herself a shield for the duration, and gaining 40% bonus movement speed that decays over 0.75 seconds. Additionally, all hostile projectiles sourced from enemy champions that collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own, either toward or in the direction of the original sources, or toward herself.
Shield:
80 / 110 / 140 / 170 / 200 (+ 70% AP)
Replicated projectiles have the same features that the original ones do, but they retain a ratio of the damage that the original ones would deal. Additionally, all of their damage is converted to magic damage, with physical damage instances being reduced to 70% before conversion.
Replicated Projectile Magic Damage Modifier:
40 / 45 / 50 / 55 / 60% (+ 5% per 100 AP) of the original damage
Replicated Projectile Physical Damage Modifier:
28 / 31.5 / 35 / 38.5 / 42% (+ 3.5% per 100 AP) of the original damage
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
special
Spell shield
special
Projectile
special
E

Solar Snare

Cooldown
11 / 10.5 / 10 / 9.5 / 9 s
Cost
50 / 60 / 70 / 80 / 90 Mana
Range
1000
Effect radius
70 • 70 • 230 • 60 • ◎400
Speed
1100
Cast time
0.25 s
Active: Mel fires an orb in the target direction that grants sight of its surroundings every 0.25 seconds as it travels. Enemies hit by the orb are dealt magic damage and rooted for 1.5 seconds.
Orb Magic Damage:
60 / 105 / 150 / 195 / 240 (+ 70% AP)
The orb emanates a field of solar radiation that additionally expands after a 0.5-second delay. Enemies within the field are dealt magic damage and slowed by 30% every 0.125 seconds, lingering for 0.25 seconds after exiting.
Field Magic Damage per Tick:
2 / 3.5 / 5 / 6.5 / 8 (+ 1% AP)
Field Magic Damage per Second:
16 / 28 / 40 / 52 / 64 (+ 8% AP)
Both the orb and the field of Solar Snare deal 50% damage against minions.
Orb Minion Magic Damage:
30 / 52.5 / 75 / 97.5 / 120 (+ 35% AP)
Field Minion Magic Damage per Tick:
1 / 1.75 / 2.5 / 3.25 / 4 (+ 0.5% AP)
Field Magic Damage per Second:
8 / 14 / 20 / 26 / 32 (+ 4% AP)
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
special
Spell shield
special
Projectile
true
R

Golden Eclipse

Cooldown
120 / 100 / 80 s
Cost
100 Mana
Target range
Global
Cast time
0.75 s
Passive: Overwhelm stacks store more damage.
Increased Stored Damage:
10 / 20 / 30
Stored Damage Increase per Stack:
1 / 2 / 3
Active: Mel unleashes a radiant blast on all enemies affected by Overwhelm, dealing magic damage to each of them. Enemies are also revealed for 1 second from the start of the cast time.
Magic Damage:
125 / 200 / 275 (+ 30% AP) (+ 4 / 7 / 10 (+ 4% AP) per Overwhelm stack on the target)
An enemy champion affected by Overwhelm is required to cast this ability.
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
spell
Spell shield
true