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League of Legends · Summoner's Rift

Mordekaiser

The Iron Revenant

FighterMageJuggernautTop
Range
Melee
Damage
Magic
Resource
Shield
Released
Feb 24, 2010
Last changed
Patch 26.20
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Darkness Rise

Effect radius
375
Innate: Mordekaiser's basic attacks are empowered to deal 40% AP bonus magic damage on-hit.
Innate: Mordekaiser generates a stack for each enemy champion or large monster damaged by his basic attacks or hit by his basic abilities, lasting for 4 seconds, refreshing on subsequent triggers, and stacking up to 3 times. At 3 stacks, he gains Darkness Rise.
Darkness Rise: Mordekaiser gains 3% / 6% / 9% (based on level) bonus movement speed and dealsto nearby enemies. Against monsters, the damage is capped at
Targeting
Passive
Affects
Self / Enemies
Damage type
Magic
Spell effects
special
Spell shield
false
Parry
true
Q

Obliterate

Cooldown
8 / 7 / 6 / 5 / 4 s
Range
◎ 22.5 - 625
Width
◎ 90 - 150
Cast time
0.5 s
Active: Mordekaiser strikes his mace down in a line in the target direction, dealing magic damage to enemies within, increased if only one enemy is hit.
Magic Damage:
0 – 77 (based on level) (+ 80 / 115 / 150 / 185 / 220) (+ 120% bonus AD) (+ 70% AP)
Isolated Damage Increase:
30 / 35 / 40 / 45 / 50%
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
special
Spell shield
True
Projectile
False
W

Indestructible

Cooldown
12 / 11 / 10 / 9 / 8 s
Passive: Mordekaiser stores 45% of the post-mitigation damage he deals and 7.5% of the pre-mitigation damage he takes,as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield decays by 8 – 25 (based on level) every second after not dealing or taking damage for 1 second. While Indestructible is not on cooldown, the Potential Shield will not decay below a minimum of 5% of his maximum health, and it will be set to that amount when it comes off cooldown if it was previously below it.
Active: Mordekaiser consumes his Potential Shield to grant himself a shield for the same amount for 4 seconds. The shield decays exponentially over the duration. Indestructible can be recast after 0.5 seconds while the shield is active.
Recast: Mordekaiser consumes the remaining shield, healing for a portion of the amount.
Shield to Healing:
35 / 37.5 / 40 / 42.5 / 45%
Targeting
Auto
Affects
Self
E

Death's Grasp

Cooldown
16 / 14 / 12 / 10 / 8 s
Target range
700 • 900
Effect radius
800 • 200
Width
200
Speed
3000
Cast time
0.25 s
Passive: Mordekaiser gains magic penetration.
Magic Penetration:
5 / 7.5 / 10 / 12.5 / 15%
Active: Mordekaiser summons a claw in the target direction that grants sight of the area. After 0.5 seconds, it deals magic damage to enemies within and pulls them over 250 units.
Magic Damage:
60 / 80 / 100 / 120 / 140 (+ 45% AP)
Targeting
Location
Affects
Self, Enemies
Damage type
Magic
Spell effects
aoe
Spell shield
True
Projectile
false
R

Realm of Death

Cooldown
120 / 110 / 100 s
Target range
650
Effect radius
1200
Cast time
0.5 s
Active: Mordekaiser aims his mace towards the target enemy champion, slowing them by 75% and revealing them over the cast time, and then banishing them with him to the Death Realm for 7 seconds.

Mordekaiser also consumes the target's soul for 7 seconds, healing himself for 10% of their maximum health and reducing their current ability power, total attack speed, maximum health, armor, magic resistance, and size by 10% for the duration. Additionally, the target's base attack damage is reduced by 10% of their current total AD for the same duration. Mordekaiser gains the reduced stats of the target for himself for the same duration, and if the target dies while inside the Death Realm, he keeps their partial stats until they respawn.
Units between realms see each other as spirits, considering each other dead and negating any interactions between each other. Only Mordekaiser and the target will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden to units outside of it, and vice versa. Most pets still inside the realm are killed at its end.
When the Realm of Death ends, all affected champions are returned to the normal realm. The Realm of Death ends prematurely if either affected champion dies or is forced out of the realm.
Targeting
Unit
Affects
Enemies
Spell shield
special