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League of Legends · Summoner's Rift

Nautilus

The Titan of the Depths

Range
Melee
Damage
Magic
Resource
Mana
Released
Feb 14, 2012
Last changed
Patch 26.18
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Staggering Blow

Innate: Nautilus' basic attacks are empowered to deal 14 – 128 (based on level) bonus physical damage and root the target for 0.75 – 1.5 (based on level) seconds.
This effect cannot occur on the same target more than once every few seconds.
Targeting
Passive
Affects
Enemies
Damage type
Physical
Spell effects
Proc
Spell shield
Special
Parry
true
Q

Dredge Line

Cooldown
14 / 13 / 12 / 11 / 10 s
Cost
60 Mana
Range
◎ 1122
Width
◎ 180 • ◎ 0
Speed
2000
Cast time
0.25 s
Active: Nautilus hurls his anchor in the target direction that stops on the first enemy or terrain hit.
If the anchor hits an enemy, it deals magic damage, reveals them for 1.15 seconds, stuns them for 1 second, and drags them toward Nautilus while he also dashes toward them, both over 0.9 seconds.
Magic Damage:
85 / 125 / 165 / 205 / 245 (+ 90% AP)
If the anchor hits terrain, Nautilus dashes to that location and 50% of Dredge Line's cooldown and mana cost are refunded.
Nautilus is unable to move or attack while Dredge Line is in flight. He can cast any of his abilities during the dash.
Targeting
Direction
Affects
Self, Enemies
Damage type
Magic
Spell effects
spell
Spell shield
Special
Projectile
true
Grounded
true
Knockdown
true
W

Titan's Wrath

Cooldown
12 s
Cost
60 Mana
Effect radius
◎ 250
Active: Nautilus grants himself a shield for 6 seconds, and while it holds, his basic attacks are empowered to apply Pain of Wrath to the target and enemies near them.
Shield Strength:
50 / 60 / 70 / 80 / 90 (+ 8 / 9 / 10 / 11 / 12% maximum health)
Pain of Wrath: The target takes magic damage over time, half dealt immediately and the other half dealt after 1.25 seconds.
Total Magic Damage:
30 / 40 / 50 / 60 / 70 (+ 40% AP)
Magic Damage per Instance:
15 / 20 / 25 / 30 / 35 (+ 20% AP)
Titan's Wrath resets Nautilus' basic attack timer.
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
special
Spell shield
special
Parry
special
E

Riptide

Cooldown
7 / 6.5 / 6 / 5.5 / 5 s
Cost
50 / 60 / 70 / 80 / 90 Mana
Effect radius
◎ 0 - 350 • 215 - 465 • 350 - 590
Cast time
0.25 s
Active: Nautilus sends three waves of explosions that radiate from him over 0.561 seconds. Each wave deals magic damage to enemies hit, reduced to 50% against those hit by subsequent waves beyond the first, and slows them by an amount that decays over 1.5 seconds.
Magic Damage:
55 / 90 / 125 / 160 / 195 (+ 50% AP)
Reduced Damage:
27.5 / 45 / 62.5 / 80 / 97.5 (+ 25% AP)
Maximum Total Damage:
110 / 180 / 250 / 320 / 390 (+ 100% AP)
Slow:
30 / 35 / 40 / 45 / 50%
The first hit against monsters deals bonus magic damage.
Monster Bonus Damage:
125 / 165 / 205 / 245 / 285 (+ 50% AP)
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
R

Depth Charge

Cooldown
120 / 100 / 80 s
Cost
100 Mana
Target range
◎ 825
Effect radius
◎ 225 • 300 • ◎750
Speed
275 + 466.67 per second
Cast time
0.46 s
Active: Nautilus sends out a Depth Charge that chases the target enemy champion, accelerating over time and creating eruptions every 0.264 seconds in its wake that also briefly grant sight of the area. Enemies hit by the eruptions are dealt magic damage, knocked up for 1 second, and stunned for a duration.
Magic Damage:
125 / 175 / 225 (+ 40% AP)
Stun Duration:
1 / 1.5 / 2 seconds
Upon reaching the primary target, the Depth Charge erupts a final time at their location. The primary target takes increased damage, is stunned for the same duration, and knocked up for a modified duration.
Increased Damage:
150 / 275 / 400 (+ 80% AP)
Knock Up Duration:
1 / 1.5 / 2 seconds
Targeting
Unit
Affects
Enemies
Damage type
magic
Spell effects
aoe
Spell shield
true
Projectile
false