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League of Legends · Summoner's Rift

Nocturne

The Eternal Nightmare

Range
Melee
Damage
Physical
Resource
Mana
Released
Mar 15, 2011
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Umbra Blades

Static cooldown
12 s
Effect radius
◎ 360
Innate: Periodically, Nocturne empowers his next basic attack to slash in a circle, dealing 120% AD physical damage to the target and nearby enemies and healing himself for 13 – 32 (based on level) (+ 30% AP) per enemy hit. Against minions, Umbra Blades' damage to secondary targets and healing are reduced by 50% and it applies on-hit effects to all targets at 100% effectiveness.
Umbra Blades can critically strike against the primary target, modifying the physical damage dealt to
Basic attacks reduce Umbra Blades' cooldown by 1 second, increased to 3 against enemy champions and monsters.
Targeting
Passive
Affects
Enemies
Damage type
Physical
Spell effects
special
Spell shield
False
Parry
true
Q

Duskbringer

Cooldown
8 s
Cost
60 / 65 / 70 / 75 / 80 Mana
Range
◎ 1200
Effect radius
◎ 150
Width
◎ 120
Speed
1600
Cast time
0.25 s
Active: Nocturne casts out a shadow blade in the target direction that leaves a Dusk Trail in its wake, dealing physical damage to enemies hit. Enemy champions and large monsters hit will leave a Dusk Trail behind while moving. Dusk Trails last 5 seconds and will slowly disappear afterwards.
Physical damage:
65 / 105 / 145 / 185 / 225 (+ 85% bonus AD)
While on the Dusk Trail, Nocturne is ghosted and gains bonus attack damage and bonus total movement speed.
Bonus Attack Damage:
15 / 25 / 35 / 45 / 55
Bonus Movement Speed:
20 / 25 / 30 / 35 / 40%
Targeting
Direction
Affects
Self, Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Projectile
True
W

Shroud of Darkness

Cooldown
20 / 18 / 16 / 14 / 12 s
Cost
50 Mana
Passive: Nocturne gains bonus attack speed.
Bonus Attack Speed:
30 / 35 / 40 / 45 / 50%
Active: Nocturne gains a spell shield for 1.5 seconds. Upon successfully blocking a hostile effect, Shroud of Darkness' bonus attack speed is doubled for 5 seconds.
Enhanced Bonus Attack Speed:
60 / 70 / 80 / 90 / 100%
Targeting
Auto
Affects
Self
E

Unspeakable Horror

Cooldown
15 / 14 / 13 / 12 / 11 s
Cost
60 / 65 / 70 / 75 / 80 mana
Target range
◎ 425
Effect radius
◎ 1000
Tether radius
◎ 465
Passive: Nocturne gains 90% bonus movement speed while facing nearby feared targets.
Active: Nocturne torments the target, forming a tether between himself and the target for 2 seconds, during which the target takes magic damage every 0.5 seconds over the duration.
Total Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 100% AP)
Magic Damage per Tick:
20 / 31.25 / 42.5 / 53.75 / 65 (+ 25% AP)
If the tether is not broken by the end of its duration, the target is feared for a duration while being slowed by 90%.
Disable Duration:
1.25 / 1.5 / 1.75 / 2 / 2.25 seconds
Targeting
Unit
Affects
Enemies
Damage type
Magic
Spell effects
special
Spell shield
Special
Projectile
False
R

Paranoia

Cooldown
160 / 130 / 100 s
Cost
100 Mana
Target range
◎ 2,500 / 3,250 / 4,000
Effect radius
Global
Speed
1800
Active: Nocturne terrorizes all enemy champions, nearsighting them for 6 seconds, during which their sight radius is reduced by 300 units. He can recast Paranoia for the same duration after 0.25 seconds.
Recast: Nocturne dashes with displacement immunity to the target enemy champion, dealing physical damage upon arrival.
Physical Damage:
150 / 275 / 400 (+ 120% bonus AD)
Nocturne can cast any of his abilities and item actives during the dash.
Targeting
Auto / Unit
Affects
Enemies
Damage type
Physical
Spell effects
spell
Spell shield
True
Grounded
special
Knockdown
False