RiftCalc

League of Legends · Summoner's Rift

Orianna

The Lady of Clockwork

Range
Ranged
Damage
Magic
Resource
Mana
Released
Jun 1, 2011
Last changed
Patch 26.20
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Clockwork Windup

Effect radius
1290 • 1355 • 135
Innate - The Ball: Orianna is accompanied by The Ball, which she commands with her abilities. The Ball incurs a 0.01-second global cooldown on all of her abilities when she casts any ability. Additionally, The Ball attaches to Orianna if she is near it, and snaps back to her if she moves too far away from it, which incurs a 0.75-second cooldown on Command: Shockwave.
Innate: Orianna's basic attacks generate a stack of Clockwork Winding for 4 seconds, refreshing on subsequent attacks and stacking up to 2 times. All stacks are lost when attacking a new enemy.

Clockwork Winding: Orianna's basic attacks are empowered to deal 10 – 54.71 (based on level) (+ 15% AP) bonus magic damage on-hit, increased byper stack, up to 13 – 71.12 (based on level) (+ 19.5% AP) total bonus magic damage.
See Pets for more details about The Ball.
Targeting
Passive
Affects
Enemies, Self
Damage type
Magic
Spell effects
Proc
Parry
True
Q

Command: Attack

Cooldown
7 / 6 / 5 / 4 / 3 s
Cost
35 Mana
Target range
825
Effect radius
◎ 175
Width
◎ 160
Speed
1400
Active: Orianna commands The Ball to fly to the target location and remain there, dealing magic damage to enemies it passes through and nearby enemies upon arrival, reduced to 70% against those hit beyond the first.
Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 55% AP)
Reduced Damage:
42 / 63 / 84 / 105 / 126 (+ 38.5% AP)
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
Spellaoe
Spell shield
True
Projectile
special
W

Command: Dissonance

Cooldown
7 s
Cost
60 / 65 / 70 / 75 / 80 Mana
Effect radius
◎ 225
Active: Orianna commands The Ball to emit an electric pulse that deals magic damage to nearby enemies.
Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 80% AP)
The pulse leaves behind an electric field that last 3 seconds, granting bonus movement speed to Orianna and her allies when they move within. Enemies that move within the field are slowed by the same amount, decaying over 2 seconds after leaving.
Movement Speed Modifier:
20 / 25 / 30 / 35 / 40%
Targeting
Auto
Affects
Enemies, Allies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
E

Command: Protect

Cooldown
9 s
Cost
60 Mana
Target range
◎ 1120
Width
◎ 160
Speed
1850
Passive: The Ball grants bonus armor and bonus magic resistance to the unit it is attached to.
Bonus Resistances:
6 / 12 / 18 / 24 / 30
Active: Orianna commands The Ball to fly to herself or the target allied champion and attach itself to the target, dealing magic damage to enemies it passes through and granting the target a shield for 2.5 seconds upon arrival.
Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 30% AP)
Shield Strength:
55 / 90 / 125 / 160 / 195 (+ 45% AP)
Targeting
Unit
Affects
Enemies, Allies
Damage type
Magic
Spell effects
aoe
Spell shield
True
Projectile
True
R

Command: Shockwave

Cooldown
110 / 95 / 80 s
Cost
100 Mana
Effect radius
◎ 415
Cast time
0.5 s
Active: Orianna commands The Ball to unleash a shockwave that deals magic damage to nearby enemies, stuns them for 0.75 seconds, and pulls them over 325 units, though not through terrain.
Magic Damage:
225 / 350 / 475 (+ 110% AP)
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True