RiftCalc

League of Legends · Summoner's Rift

Ornn

The Fire Below the Mountain

Range
Melee
Damage
Physical
Resource
Mana
Released
Aug 23, 2017
Last changed
Patch 26.07
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Living Forge

{{tt|Forge Disable Time|Unaffected by ability haste}}
4
Innate - Living Forge: Ornn can purchase items from the shop even while outside of its range and from anywhere on the battlefield, by forging them. He is able to forge any non-consumable item, and is also presented a Forge Menu to quickly forge his recommended items. Once Ornn attempts to purchase an item, he starts forging it, causing him to channel for 4 seconds. Upon completion of the channel, he builds the item and pays its gold cost. The channel is interrupted if Ornn takes damage from enemy champions or turrets. Living Forge is disabled for 4 seconds after starting the channel.
Innate - Master Craftsman: Ornn uses his craftsmanship in forgery to upgrade most Legendary items that he and his teammates own into Masterwork items, increasing the gold value of all upgradeable stats on the item by exactly 1,000, shared equally among them. When Ornn reaches level 13, the first eligible Legendary item in his inventory is upgraded automatically. For each level after 13 and before 18 (levels 14–17, total of 4, once per ally per game), Ornn can upgrade the first eligible Legendary item in an allied champion's inventory into its Masterwork variant. He can do so by selecting the ally while within 600 range, and forges the item's upgrade by performing Living Forge's channel.

Additionally, Ornn increases his bonus armor, bonus magic resistance and bonus health by 10% from all sources, further increased by 4% each time he upgrades a Legendary item into a Masterwork item, for a total increase of 30% to each stat after the maximum of 5 upgrades.
Innate - Temper: Ornn applies Brittle to enemies hit by Bellows Breath and Call of the Forge God. His basic attacks on-hit against enemies afflicted with Brittle are empowered to knock them back a short distance over 0.4 seconds. Ornn's and allies' immobilizing effects or silences against Brittle enemies will consume the debuff to deal bonus magic damage equal to 9% – 17.94% (based on Ornn's level) of the target's maximum health, capped at 200 – 500 (based on Bellows Breath's rank) against monsters, and cause the crowd control to last 30% longer (if applicable).
Ornn will prioritize upgrading the first Legendary item eligible for a Masterwork upgrade based on its position in the inventory, detecting each slot until an eligible item is found.
Targeting
Passive
Affects
Allies
Damage type
Magic
Spell effects
Proc
Spell shield
true
Parry
true
Q

Volcanic Rupture

Cooldown
9 / 8.5 / 8 / 7.5 / 7 s
Cost
45 Mana
Target range
◎ 750
Width
◎ 130
Speed
1800
Cast time
0.25 s
Active: Ornn sends a fissure in the target direction that deals physical damage to enemies hit and slows them by 40% for 2 seconds.
Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 110% AD)
The fissure stops at maximum range or 200 units behind the first enemy champion struck. After a 1.125-second delay, a magma pillar then erupts at the location to knock aside enemies, though not through terrain, and linger as impassible terrain for 4 seconds.
The pillar will not expire during Searing Charge dash.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
special
Projectile
true
W

Bellows Breath

Cooldown
12 / 11.5 / 11 / 10.5 / 10 s
Cost
45 / 50 / 55 / 60 / 65 Mana
Range
0.75 seconds × 35% movement speed
Target range
500 • 560
Effect radius
175
Active: Ornn marches forward in the target direction over 0.75 seconds, gaining displacement immunity and becoming unable to act for the duration.
Over the march he belches fire over a cone in front of him, dealing magic damage every 0.15 seconds to enemies hit. The final gout of flame can reach slightly farther and will apply Brittle for 3 seconds.
Total Magic Damage:
12 / 13 / 14 / 15 / 16% of target's maximum health
Magic Damage Per Tick:
2.4 / 2.6 / 2.8 / 3 / 3.2% of target's maximum health
Bellows Breath has a minimum damage threshold, which is also the damage dealt to minions, and is capped against monsters.
Total Minimum/Minion Damage:
80 / 130 / 180 / 230 / 280
Minimum/Minion Damage Per Tick:
16 / 26 / 36 / 46 / 56
Total Monster Damage Cap:
260 / 320 / 380 / 440 / 500
Monster Damage Cap Per Tick:
52 / 64 / 76 / 88 / 100
Targeting
Direction
Affects
Self • Enemies
Damage type
Magic
Spell effects
aoe
Spell shield
Special
Projectile
False
Grounded
false
E

Searing Charge

Cooldown
14 / 13.5 / 13 / 12.5 / 12 s
Cost
35 / 40 / 45 / 50 / 55 Mana
Target range
800 • 650
Effect radius
360 • 150
Speed
1600
Cast time
0.35 s
Active: Ornn charges in the target direction, dealing physical damage to enemies he passes through and stopping upon colliding with terrain.
Physical Damage:
80 / 125 / 170 / 215 / 260 (+ 40% bonus armor) (+ 40% bonus magic resistance)
If Ornn collides with terrain during the charge, he creates a shockwave that knocks up and stuns nearby enemies for 1.25 seconds and deals the same damage if they were not already hit by the charge.
The shockwave destroys the pillar formed by Volcanic Rupture and partially destroys terrain created by enemy champions.
Ornn is unable to act for 0.5 seconds after the dash ends.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Grounded
True
Knockdown
True
R

Call of the Forge God

Cooldown
140 / 120 / 100 s
Cost
100 Mana
Target range
300
Effect radius
3000 • 2550
Width
340
Speed
1600 • 450 • 1250
Cast time
0.5 s
Active: Ornn sounds his horn, summoning a lava elemental at maximum range from the target direction that stampedes towards his casting position at increasing speed. The elemental deals magic damage to enemies it passes through and slows them for 2 seconds.
Magic Damage:
125 / 175 / 225 (+ 20% AP)
Slow:
40 / 50 / 60%
Call of the Forge God can be recast after 1.25 seconds while the elemental is active.
Recast: Ornn dashes in the target direction, though not through terrain. If he collides with the elemental, he sends it stampeding in the same direction. The elemental deals the same damage to enemies it passes through and knocks them up and stuns them for 1 second, reduced to 0.5 seconds after the first enemy champion hit.
Total Magic Damage:
250 / 350 / 450 (+ 40% AP)
Each pass applies Brittle to targets for 3 seconds and can affect enemies only once. The elemental briefly grants sight around its trajectory as it travels.
Targeting
Direction
Affects
Enemies / Elemental
Damage type
Magic
Spell effects
spellaoe
Spell shield
Special
Projectile
True
Grounded
special
Knockdown
true