RiftCalc

League of Legends · Summoner's Rift

Poppy

Keeper of the Hammer

Range
Melee
Damage
Physical
Resource
Mana
Released
Jan 13, 2010
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Iron Ambassador

Static cooldown
16 / 12 / 8 / 6 (based on level) s
Speed
1600
Innate: Periodically, Poppy's next basic attack on-attack is empowered to throw her buckler, gaining 350 bonus range and dealing 20 – 198.82 (based on level) bonus magic damage. After it hits, the buckler then falls to a location near the target over 1 second, landing and remaining there for up to 4 seconds.
Poppy can move over the buckler to retrieve it, gaining a shield for 11% – 21.06% (based on level) of her maximum health for 3 seconds. If the buckler kills the target, or if the target is already dead when the buckler hits it, the buckler will bounce back to Poppy instead of falling. Enemy champions can move over the buckler to destroy it.
Targeting
Passive
Affects
Self
Damage type
Magic
Spell effects
Proc
Spell shield
False
Projectile
True
Parry
true
Q

Hammer Shock

Cooldown
8 / 7 / 6 / 5 / 4 s
Cost
35 / 40 / 45 / 50 / 55 Mana
Range
460 • -120
Width
◎ 160
Cast time
0.3325 s
Active: Poppy smashes the area in the target direction, dealing physical damage to enemies hit. Against minions and monsters, the damage based on their health ratio is capped.
Physical Damage:
30 / 55 / 80 / 105 / 130 (+ 75% bonus AD) (+ 7 / 7.5 / 8 / 8.5 / 9% of target's maximum health)
Capped Minion/Monster Health Damage:
70 / 105 / 140 / 175 / 210
Maximum Minion/Monster Damage:
100 / 160 / 220 / 280 / 340 (+ 75% bonus AD)
The impact creates a field for 1 second that slows enemies within, which then ruptures to deal the same physical damage.
Slow:
20 / 23 / 26 / 29 / 32% (+ 0.8% per 100 Poppy's bonus health)
Total Physical Damage:
60 / 110 / 160 / 210 / 260 (+ 150% bonus AD) (+ 14 / 15 / 16 / 17 / 18% of target's maximum health)
Total Maximum Minion/Monster Damage:
200 / 320 / 440 / 560 / 680 (+ 150% bonus AD)
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
Special
Projectile
False
W

Steadfast Presence

Cooldown
20 / 18 / 16 / 14 / 12 s
Cost
50 Mana
Effect radius
400
Passive - Stubborn to a Fault: Poppy increases her total armor and total magic resistance by 16%, doubled to 32% while she is below 40% maximum health.
Active: Poppy gains 40% bonus movement speed and creates an aura around herself for 2 seconds, causing all enemies who attempt to dash into or within it to be dealt magic damage and knocked up for 0.5 seconds. If a target was successfully interrupted, they become grounded and slowed by 25% for 2 seconds.
Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 70% AP)
Steadfast Presence can only block a single dash per enemy per cast.
Targeting
Auto
Affects
Self
Damage type
Magic
Spell effects
aoe
Spell shield
True
E

Heroic Charge

Cooldown
14 / 13 / 12 / 11 / 10 s
Cost
70 Mana
Target range
◎ 475
Speed
1800
Active: Poppy dashes to the target enemy's location. If they are in range upon arrival, she deals physical damage and carries them along with her for up to 400 units.
Physical Damage:
40 / 60 / 80 / 100 / 120 (+ 60% bonus AD)
If the target hits terrain, she stops to deal the same physical damage again and stuns them for a duration.
Stun Duration:
1.6 / 1.7 / 1.8 / 1.9 / 2 seconds
Total Physical Damage:
80 / 120 / 160 / 200 / 240 (+ 120% bonus AD)
Targeting
Unit
Affects
Enemies
Damage type
Physical
Spell effects
spell
Spell shield
True
Grounded
True
Knockdown
True
R

Keeper's Verdict

Cooldown
140 / 120 / 100 s
Cost
100 Mana
Range
◎ 500 • ◎ 850 – 1,200 (based on channel time)
Effect radius
◎ 180 • 225
Width
◎ 180
Speed
2500
Cast time
0.25 • 0.35 s
Active: Poppy charges while being slowed by 15% for up to 4 seconds to increase Keeper's Verdict's range and knock back distance over 0.5 seconds after the first 0.5 seconds of the channel. Keeper's Verdict can be recast within the duration.
Recast: Poppy releases the charge to launch her hammer upwards, dealing physical damage to enemies nearby and in an area in front of her and knocking them up for 1 second.
Physical Damage:
100 / 150 / 200 (+ 45% bonus AD)
If Keeper's Verdict was charged for at least 0.5 seconds, it deals 100% increased damage and enemies hit are knocked back up-to 3400 units toward the enemy team's fountain, during which they are revealed and rendered untargetable. Additionally, if no enemies are hit in front of Poppy, she sends a shockwave that travels in the target direction until it collides with an enemy champion, which causes a hammer to erupt. Targets hit by the shockwave or the eruption receive the charged effects.
Increased Damage:
200 / 300 / 400 (+ 90% bonus AD)
If the charge is interrupted or completes without reactivation, Keeper's Verdict is cancelled and the ability is put on a 30-second cooldown.
Targeting
Auto • Direction
Affects
Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Projectile
True