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League of Legends · Summoner's Rift

Rakan

The Charmer

Range
Melee
Damage
Magic
Resource
Mana
Released
Apr 19, 2017
Last changed
Patch 25.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Fey Feathers

Cooldown
40 – 12.75 (based on level) s
Innate: Periodically, Rakan grants himself a shield for 30 – 247.94 (based on level) (+ 95% AP) that lasts until broken. After being out of combat for 5 seconds, any leftover shield will be restored to maximum value.
Rakan's basic attacks and ability hits reduce Fey Feathers' cooldown by 1 second for each enemy champion hit.
Innate - Lover's Leap: If either Rakan or Xayah is channeling Recall, the other may move nearby and channel their own to join alongside them. Both reach base at the time of which the initiator's Recall completes.
Targeting
Passive
Affects
Self
Spell shield
false
Parry
false
Q

Gleaming Quill

Cooldown
11 / 10 / 9 / 8 / 7 s
Cost
45 Mana
Target range
900
Effect radius
200
Width
◎ 130
Speed
1850
Cast time
0.25 s
Active: Rakan slings an enchanted feather in the target direction that deals magic damage to the first enemy hit.
Magic Damage:
70 / 115 / 160 / 205 / 250 (+ 70% AP)
If the target was an enemy champion or epic monster, a radius is marked around Rakan. After 3 seconds or if an allied champion enters the radius, Rakan heals himself and nearby allied champions for 40 – 230 (based on level) (+ 55% AP).
Targeting
Direction
Affects
Enemies / Allies
Damage type
Magic
Spell effects
spell
Spell shield
Special
Projectile
True
W

Grand Entrance

Cooldown
14 / 13 / 12 / 11 / 10 s
Cost
50 / 60 / 70 / 80 / 90 Mana
Target range
650
Effect radius
275
Speed
1700
Active: Rakan dashes to the target location. After a 0.35-second delay upon arrival, he deals magic damage to nearby enemies and knocks them up for 1 second.
Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 80% AP)
Rakan will be knocked down by any immobilizing or polymorphing crowd control during the dash.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Grounded
True
Knockdown
True
E

Battle Dance

Cooldown
20 / 18 / 16 / 14 / 12 s
Cost
40 / 45 / 50 / 55 / 60 Mana
Target range
700 • 1000
Speed
1250 + 80% movement speed
Active: Rakan grants a shield to the target allied champion for 3 seconds and then dashes to and around them. Battle Dance can be recast within 5 seconds at no additional cost.
Shield Strength:
50 / 75 / 100 / 125 / 150 (+ 70% AP)
Recast: Rakan mimics the first cast's effects.
Rakan will be knocked down by any immobilizing or polymorphing crowd control during the dash.
If Xayah is the target, Battle Dance can be cast from an increased range.
Targeting
Unit
Affects
Allies
Grounded
True
Knockdown
True
R

The Quickness

Cooldown
130 / 110 / 90 s
Cost
100 Mana
Collision radius
150
Cast time
0.5 s
Active: Rakan breaks into a captivating sprint for 4 seconds, gaining ghosting and 75% bonus movement speed for the duration. During this time, he deals magic damage to enemies he collides with and charms and slows them by 75% for a duration. This cannot affect the same enemy more than once.
Magic Damage:
100 / 200 / 300 (+ 50% AP)
Disable Duration:
1 / 1.25 / 1.5 seconds
Colliding with an enemy champion extends The Quickness' duration by 0.25 seconds, which can occur once per champion. When Rakan collides with his first enemy champion, he gains an additional 75% bonus movement speed that decays after 0.5 seconds by 20% every 0.5 seconds, then by 15% after decaying by 60% over 1.5 seconds.
During The Quickness, Rakan cannot basic attack enemy champions he did not collide with, unless the attack command was inputted before the ability was activated.
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True