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League of Legends · Summoner's Rift

Rek'Sai

The Void Burrower

Range
Melee
Damage
Physical
Resource
Fury
Released
Dec 11, 2014
Last changed
Patch 26.13
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Fury of the Xer'Sai

Innate: Rek'Sai basic attacks generate 25 Fury on-hit, reduced to 4 per hit against minions, and to 5 per hit against wards and jungle plants. Rek'Sai's abilities other than Queen's Wrath generate 25 Fury upon hitting at least one unit. Prey Seeker does not generate Fury against non-champions hit. After 8 seconds of being out of combat, she loses 20 Fury per second.
When Rek'Sai becomes Burrowed, she consumes her current Fury over 3 seconds to heal for 0% – 100% (based on Fury) of 9% – 21.29% (based on level) maximum health, stopping once fully consumed or she reaches full health. If she starts generating Fury while Burrowed, the consumption occurs after 5 seconds.
Targeting
Passive
Affects
Self
Parry
unknown
Q

Queen's Wrath

Cooldown
4 / 3.5 / 3 / 2.5 / 2 s
Effect radius
325
Active: Rek'Sai gains 35% bonus attack speed for 3 seconds. Her next basic attack on-hit within the duration will have an uncancellable windup and deal bonus physical damage to the target and surrounding enemies. Queen's Wrath's damage to the primary target is affected by critical strike modifiers.
Bonus Physical Damage:
30 / 35 / 40 / 45 / 50% AD
Total Bonus Physical Damage:
90 / 105 / 120 / 135 / 150% AD
If Rek'Sai completes an attack, the duration is refreshed, for up to 3 total empowered attacks.
Queen's Wrath resets Rek'Sai's basic attack timer.
Targeting
Auto
Affects
Enemies
Damage type
Physical
Spell effects
special
Spell shield
false
Parry
special
Q

Prey Seeker

Cooldown
10 s
Target range
◎ 1500
Effect radius
◎ 150
Width
◎ 130
Speed
1950
Cast time
0.125 s
Active: Rek'Sai fires a void bolt in the target direction that detonates on the first enemy hit, dealing magic damage to all nearby enemies and revealing them for 5 seconds.
Magic Damage:
50 / 80 / 110 / 140 / 170 (+ 25% bonus AD) (+ 70% AP)
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
Projectile
True
W

Burrow

Cooldown
4 s
Effect radius
◎ 1500
Active: Rek'Sai becomes Burrowed, reducing her attack range by 50 and her sight radius to 385 units, while gaining access to her Burrowed abilities. She also becomes ghosted and gains bonus movement speed, as well as Tremor Sense.
Bonus Movement Speed:
5 / 10 / 15 / 20 / 25
Tremor Sense: Rek'Sai and her allies gain obscured vision of non-visible, moving enemies within range at a rate of once every second.
Once Burrow has been learned, Rek'Sai automatically becomes Burrowed upon completing a Recall channel or respawning.
Targeting
Auto
Affects
Self
W

Unburrow

Static cooldown
1 s
Effect radius
◎ 220 • ◎ 250 • ◎ 75
Active: Rek'Sai becomes Un-Burrowed, gaining access to her Un-Burrowed abilities and emerging from the ground to deal magic damage to nearby enemies and knock them up for 1 second. Minions and small monsters are instead knocked back a short distance. Targets hit cannot be displaced by Unburrow again for some time.
Magic Damage:
30 / 55 / 80 / 105 / 130 (+ 80% AP)
Rek'Sai can also trigger Unburrow by issuing an attack command, casting the ability once she is in attack range of the target and applying the knock up against them.
Rek'Sai becomes unable to move or attack for 0.15 seconds after hitting an enemy with Unburrow.
Targeting
Auto
Affects
Self / Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
E

Furious Bite

Cooldown
6 s
Target range
◎ 225
Cast time
0.25 s
Active: Rek'Sai bites the target enemy, dealing physical damage.
Physical Damage:
70 / 95 / 120 / 145 / 170 (+ 60% bonus AD)
At maximum Fury, Furious Bite deals 120% damage and is converted to true damage.
True Damage:
84 / 114 / 144 / 174 / 204 (+ 72% bonus AD)
Targeting
Unit
Affects
Enemies
Damage type
Physical
Spell effects
spell
Spell shield
True
E

Tunnel

Cooldown
18 / 17 / 16 / 15 / 14 s
Target range
850
Speed
500 + 100% movement speed
{{tt|On-Tunnel Cooldown|Unaffected by ability haste}}
6 / 5 / 4 / 3 / 2
Active: Rek'Sai dashes in the target direction, leaving behind a Tunnel that has two interconnected entrances and lasts up to 10 minutes. The Tunnel can be traversed again when Rek'Sai targets either entrance, causing her to dash to the selected entrance before travelling through the Tunnel to the opposite side. Once a Tunnel has been traversed, it is shut down for a few seconds during which Rek'Sai cannot enter it again.
Rek'Sai can have up to 8 Tunnels active on the battlefield at once. Deploying Tunnels beyond the maximum causes the oldest one to be destroyed. Enemy champions can destroy a Tunnel by standing on either entrance for 1.5 seconds, granting them 5 upon successfully destroying the Tunnel.
If Rek'Sai attempts to enter a Tunnel while Un-Burrowed, she will automatically Burrow upon interacting with it, and automatically Unburrow after exiting it. This does not place Burrow on cooldown nor trigger Fury of the Xer'Sai, but does trigger other Burrow effects and Unburrow. If Burrow is on cooldown at the time of interacting with the Tunnel, the cooldown will be reset.
Rek'Sai cannot enter a tunnel while immobilized, grounded, or silenced.
Targeting
Direction
Affects
Self
Grounded
True
Knockdown
True
R

Void Rush

Cooldown
120 / 100 / 80 s
Target range
1500
Speed
1400
Cast time
0.25 s
Passive: Rek'Sai applies Marked as Prey to enemy champions she damages, lasting for 5 seconds.
Active: Rek'Sai singles out the target enemy champion Marked as Prey, becoming displacement immune and unable to act and vanishing into the ground, as well as revealing the target for 1.5 seconds. After 0.9 seconds, she blinks to a location near the target, becoming targetable again and emerging from the ground to pounce at them. Upon arrival, she slashes at the target with her claws, dealing physical damage, and dashes 125 units through them.
Physical Damage:
150 / 250 / 350 (+ 100% bonus AD) (+ 15 / 20 / 25% of target's maximum health)
If cast while in Burrowed form, Rek'Sai will automatically Unburrow at the end of Void Rush's cast time, placing Burrow on a 1-second cooldown without triggering Unburrow's effects. If Burrow is already on cooldown, its remaining cooldown is set to 1 second.
Targeting
Unit
Affects
Enemies
Damage type
Physical
Spell effects
spell
Spell shield
True
Grounded
True
Knockdown
False