RiftCalc

League of Legends · Summoner's Rift

Rell

The Iron Maiden

Range
Melee
Damage
Magic
Resource
Mana
Released
Dec 10, 2020
Last changed
Patch 26.09
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Break the Mold

Innate: Rell's basic attacks deal bonus magic damage on-hit equal to the sum of 5% of her total armor and 5% of her total magic resistance.
Innate: Rell's basic attacks on-hit and abilities against non-minions apply a stack of Break The Mold for 5 seconds, refreshing on subsequent hits and stacking up to 5 times. Each stack reduces the target's armor and magic resistance by 3% for a maximum of 15% reduction.
Rell gains bonus armor and bonus magic resistance equal to the sum of resistances reduced from all afflicted enemies.
Break the Mold will reduce the target's armor and magic resistance by a minimum of 1.5 – 3.18 (based on level).
Targeting
Passive
Affects
Self, Enemies
Damage type
magic
Spell effects
proc
Spell shield
false
Parry
true
Q

Shattering Strike

Cooldown
11 / 10.5 / 10 / 9.5 / 9 s
Cost
50 mana
Range
◎ 520 • ◎ -220
Width
◎ 150
Cast time
0.4 s
Active: Rell thrusts her lance in the target direction, lunging forward 100 units and destroying the damage-mitigating shields of all enemies hit (excluding the shields of monsters) before dealing them magic damage and stunning them for 0.65 seconds.
Magic Damage:
60 / 100 / 140 / 180 / 220 (+ 60% AP)
Rell will not lunge forward after the cast time if she was immobilized, grounded, or silenced during it. She is also unable to act for 0.35 seconds after the cast time.
Targeting
Direction
Affects
Enemies
Damage type
magic
Spell effects
spellaoe
Spell shield
true
Projectile
false
W

Ferromancy: Crash Down

Cooldown
10 s
Cost
40 Mana
Target range
100 - 400
Effect radius
180
Collision radius
◎ 200
Cast time
0.625 s
Passive - Mounted Alacrity: While Rell is Mounted, she gains bonus movement speed.
Bonus Movement Speed:
20 / 25 / 30 / 35 / 40
Active: Rell becomes Dismounted and leaps to the target location over the cast time, granting herself a shield that lasts until destroyed or casting Ferromancy: Mount Up. Upon arrival, she deals magic damage to nearby enemies, stuns them for 0.8 seconds, and knocks them up for 0.4 seconds. She will continue sliding forward another 320 units over 0.5 seconds, though not through terrain, affecting further enemies along her path.
Shield Strength:
20 / 40 / 60 / 80 / 100 (+ 11% maximum health)
Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 60% AP)
While Rell is Dismounted, she can cast Ferromancy: Mount Up. Upon completing a Recall channel or respawning, Rell will automatically revert to Mounted form without casting the ability and reset Ferromancy: Mount Up cooldown.
This ability can be cast only while Rell is Mounted. Rell can cast Magnet Storm during the dash, and is considered to be dismounted at the start of the cast time.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Grounded
true
Knockdown
true
W

Ferromancy: Mount Up

Cooldown
10 s
Passive: While Rell is Dismounted, she gains 15% bonus armor, 15% bonus magic resistance, 20% bonus attack speed, and 75 bonus attack range.
Active: Rell becomes Mounted, gaining 30% bonus movement speed decaying over 2 seconds and empowering her next basic attack within 3.5 seconds to have a 0.2-second cast time, gain 100 bonus attack range and 40% bonus attack speed, and cause her to charge at the target's location. Upon arrival or collision of the charge, her basic attack deals bonus magic damage, stuns the target for 0.6 seconds, and flings them 150 units over herself, though not through terrain, over 0.4 seconds.
Bonus Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 40% AP)
While Rell is Mounted, she can cast Ferromancy: Crash Down.
Ferromancy: Mount Up resets Rell's basic attack timer. This ability can be cast only while Rell is Dismounted.
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
spell
Spell shield
true
Grounded
false
Knockdown
special
Parry
true
E

Full Tilt

Cooldown
14 / 13 / 12 / 11 / 10 s
Cost
40 Mana
Target range
◎ 1200
Effect radius
◎ 300 • 2200 • 1600
Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining 15% bonus movement speed, increased to 30% while facing the empowered ally or a visible enemy champion.
Additionally, Rell's next basic attack or Shattering Strike within 5 seconds creates an explosion around the target that deals bonus magic damage, capped at 150 – 317.65 (based on level) against monsters and structures.
Bonus Magic Damage:
5 / 5.5 / 6 / 6.5 / 7% (+ 3% per 100 AP) of target's maximum health
If cast without a valid target, or self-cast, Full Tilt will automatically target the closest allied champion in range.
Targeting
Unit • Auto
Affects
Self, Allies, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
R

Magnet Storm

Cooldown
120 / 100 / 80 s
Cost
100 Mana
Effect radius
◎ 450 • ◎ 375
Inner radius
◎ 225
Speed
300
Cast time
0.25 s
Active: Rell erupts with magnetic fury, pulling nearby enemies inward and creating a gravitational field around her for the next 2 seconds that deals magic damage every 0.25 seconds to nearby enemies and drags them towards her.
Magic Damage Per Tick:
18.75 / 31.25 / 43.75 (+ 13.75% AP)
Total Magic Damage:
150 / 250 / 350 (+ 110% AP)
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
aoedot
Spell shield
special