RiftCalc

League of Legends · Summoner's Rift

Renata Glasc

The Chem-Baroness

Range
Ranged
Damage
Magic
Resource
Mana
Released
Feb 17, 2022
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Leverage

Innate: Renata's basic attacks are empowered to apply a mark that lasts 6 seconds, refreshes on subsequent hits and expires when attacking a new enemy. If the enemy was unmarked, the attack also deals bonus magic damage equal to 1% – 2% (based on level) (+ 2% per 100 AP) of the target's maximum health.
Allied champions' damaging attacks and abilities against a marked target will consume the mark to deal additional bonus magic damage equal to 1% – 2% (based on level) (+ 2% per 100 AP) of the target's maximum health.
Leverage's damage is capped at 150 against epic monsters.
Targeting
Passive
Affects
Allies, Enemies
Damage type
magic
Spell effects
proc
Spell shield
special
Parry
Unknown
Q

Handshake

Cooldown
16 s
Cost
80 Mana
Range
◎ 900 • 275
Tether radius
◎ 1200
Width
◎ 140
Speed
1450
Cast time
0.25 s
Active: Renata fires a hook in the target direction that deals magic damage to the first enemy hit and roots them for 1 second, during which they are revealed.

If the root was applied, Renata forms a tether between her and the target for the same duration, causing Renata to become unable to declare attacks and have her movement speed reduced by 30%.
Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 80% AP)
Handshake can be recast while the tether is active.
Recast: Renata breaks the tether to knock the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through. If the thrown target is a champion, all secondary targets hit are stunned for 0.5 seconds.
Targeting
Direction
Affects
Self, Enemies
Damage type
magic
Spell effects
special
Spell shield
special
Projectile
true
W

Bailout

Cooldown
28 / 27 / 26 / 25 / 24 s
Cost
80 Mana
Target range
◎ 800
Effect radius
◎ 1300
Active: Renata infuses herself or the target allied champion with a chemtech formula for 5 seconds, granting the target bonus attack speed and bonus movement speed while they are facing nearby visible enemy champions or minions, with both of the bonuses increasing in effectiveness by 0% – 100% (based on seconds elapsed). Bailout's duration resets whenever the target scores a takedown against an enemy champion within 6 seconds of damaging them.
Bonus Attack Speed:
10 / 15 / 20 / 25 / 30% (+ 1% per 100 AP)
Maximum Bonus Attack Speed:
20 / 30 / 40 / 50 / 60% (+ 2% per 100 AP)
Bonus Movement Speed:
10 / 12.5 / 15 / 17.5 / 20% (+ 1% per 100 AP)
Maximum Bonus Movement Speed:
20 / 25 / 30 / 35 / 40% (+ 2% per 100 AP)
If the target takes fatal damage while Bailout is active, they are restored to 100% of their maximum health but suffer a true damage burn equal to 10% of their maximum health every 0.264 seconds until they reach 0 health, during which Bailout's duration is reset every 0.25 seconds. This effect may occur only once per application of Bailout while the target already has the buff and is not burning.

The burn will stop once the target scores a takedown against an enemy champion within 6 seconds of damaging them, setting their current health to 20% of their maximum health immediately afterwards.
Targeting
Unit
E

Loyalty Program

Cooldown
14 / 13 / 12 / 11 / 10 s
Cost
70 / 80 / 90 / 100 / 110 Mana
Target range
800
Effect radius
◎ 325 • 225
Width
◎ 220
Speed
1450
Cast time
0.25 s
Active: Renata sends out chemtech rockets from either side of her that instantly strike targets around her. After 0.429 seconds they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching the target location.
Renata and allies struck are granted a shield for 3 seconds and enemies struck are dealt magic damage and slowed by 30% for 2 seconds.
Magic Damage:
65 / 95 / 125 / 155 / 185 (+ 55% AP)
Shield Strength:
50 / 65 / 80 / 95 / 110 (+ 50% AP)
Targeting
Location
Affects
Allies, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
special
Projectile
true
R

Hostile Takeover

Cooldown
150 / 130 / 110 s
Cost
100 Mana
Range
◎ 2000
Effect radius
◎ 1000 • ◎750
Width
◎ 500
Angle
14°
Speed
650 - 1000
Cast time
0.75 s
Active: Renata launches a cloud of potent chemicals that travels in the target direction, granting sight of its surroundings. Enemy champions and minions hit become berserk for a duration.
Berserk Duration:
1.25 / 1.75 / 2.25 seconds
Berserked units gain 100% bonus attack speed and 25% increased size. Within their targeting radius, they prioritize attacking the closest unit by the following categories in descending order:
  1. Their allied champions
  2. Allied non-champions
  3. Allied wards
  4. Enemy units (including monsters)
Targeting
Direction
Affects
Enemies
Spell shield
true
Projectile
true