RiftCalc

League of Legends · Summoner's Rift

Rumble

The Mechanized Menace

FighterMageBattlemageTop
Range
Melee
Damage
Magic
Resource
Heat
Released
Apr 26, 2011
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Junkyard Titan

Innate: Rumble's basic ability casts generate Heat, which decays by 10 Heat per second after not using any basic ability within 4 seconds or The Equalizer within 2 seconds. Rumble's mech enters the Danger Zone when at or above 50 Heat, and becomes Overheated while at 150 Heat.
Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities.
Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat decays back down to 0 over 4 seconds. During this time, he gains 30% – 110.97% (based on level) bonus attack speed and empowers his basic attacks to deal 5 – 44.12 (based on level) (+ 25% AP) (+ 4% of the target's maximum health) bonus magic damage on-hit. The damage based on the target's health ratio is capped at 90 – 188.33 (based on level) against monsters.
Targeting
Passive
Affects
Self
Damage type
Magic
Spell effects
Proc
Parry
True
Q

Flamespitter

Cooldown
10 / 9 / 8 / 7 / 6 s
Range
◎ 600 • -50
Angle
◎ 64°
Active: Rumble generates 20 Heat to activate his flamethrower for 3 seconds, spewing forth flames in a frontal cone every 0.25 seconds. Enemies hit by the flame are scorched for 0.6 seconds, taking magic damage every 0.25 seconds as well as upon being hit if not currently scorched, refreshing on subsequent inflictions.

Flamespitter's damage is reduced to 70% against minions.
Minimum Magic Damage:
12.5 / 18.75 / 25 / 31.25 / 37.5 (+ 26.25% AP) (+ 1.5 / 1.625 / 1.75 / 1.875 / 2% of target's maximum health)
Magic Damage per Second:
16.67 / 25 / 33.33 / 41.67 / 50 (+ 35% AP) (+ 2 / 2.167 / 2.333 / 2.5 / 2.667% of target's maximum health)
Magic Damage per Tick:
4.167 / 6.25 / 8.333 / 10.417 / 12.5 (+ 8.75% AP) (+ 0.5 / 0.542 / 0.583 / 0.625 / 0.667% of target's maximum health)
Maximum Magic Damage:
62.5 / 93.75 / 125 / 156.25 / 187.5 (+ 131.25% AP) (+ 7.5 / 8.13 / 8.75 / 9.38 / 10% of target's maximum health)
Minimum Minion Damage:
8.75 / 13.13 / 17.5 / 21.88 / 26.25 (+ 18.38% AP) (+ 1.05 / 1.14 / 1.22 / 1.31 / 1.4% of target's maximum health)
Minion Damage per Second:
11.67 / 17.5 / 23.33 / 29.17 / 35 (+ 24.5% AP) (+ 1.4 / 1.52 / 1.63 / 1.75 / 1.87% of target's maximum health)
Minion Damage per Tick:
2.917 / 4.375 / 5.833 / 7.292 / 8.75 (+ 6.125% AP) (+ 0.35 / 0.379 / 0.408 / 0.437 / 0.467% of target's maximum health)
Maximum Minion Damage:
43.75 / 65.63 / 87.5 / 109.38 / 131.25 (+ 91.88% AP) (+ 5.25 / 5.69 / 6.13 / 6.56 / 7% of target's maximum health)
Danger Zone Bonus: Flamespitter's damage is increased by 50%.

Flamespitter's total damage based on the target's health is capped at 65 – 336.84 (based on level) against monsters.
Minimum Enhanced Damage:
18.75 / 28.125 / 37.5 / 46.875 / 56.25 (+ 39.375% AP) (+ 2.25 / 2.438 / 2.625 / 2.813 / 3% of target's maximum health)
Enhanced Damage per Second:
25 / 37.5 / 50 / 62.5 / 75 (+ 52.5% AP) (+ 3 / 3.25 / 3.5 / 3.75 / 4% of target's maximum health)
Enhanced Damage per Tick:
6.25 / 9.375 / 12.5 / 15.625 / 18.75 (+ 13.125% AP) (+ 0.75 / 0.813 / 0.875 / 0.938 / 1% of target's maximum health)
Maximum Enhanced Damage:
93.75 / 140.63 / 187.5 / 234.38 / 281.25 (+ 196.88% AP) (+ 11.25 / 12.19 / 13.13 / 14.06 / 15% of target's maximum health)
Minimum Enhanced Minion Damage:
13.125 / 19.688 / 26.25 / 32.813 / 39.375 (+ 27.563% AP) (+ 1.575 / 1.706 / 1.837 / 1.969 / 2.1% of target's maximum health)
Enhanced Minion Damage per Second:
17.5 / 26.25 / 35 / 43.75 / 52.5 (+ 36.75% AP) (+ 2.1 / 2.275 / 2.45 / 2.625 / 2.8% of target's maximum health)
Enhanced Minion Damage per Tick:
4.375 / 6.563 / 8.75 / 10.938 / 13.125 (+ 9.188% AP) (+ 0.525 / 0.569 / 0.612 / 0.656 / 0.7% of target's maximum health)
Maximum Enhanced Minion Damage:
65.63 / 110.74 / 155.86 / 200.98 / 246.09 (+ 137.81% AP) (+ 7.88 / 8.53 / 9.19 / 9.84 / 10.5% of target's maximum health)
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
AoeDoT
Spell shield
false
Projectile
False
W

Scrap Shield

Cooldown
6 s
Active: Rumble generates 20 Heat to grant himself a shield for 1.5 seconds.
Shield Strength:
25 / 55 / 85 / 115 / 145 (+ 30% AP) (+ 4% of maximum health)
Rumble also gains bonus movement speed for 1 to 1.32 seconds.
Bonus Movement Speed:
10 / 15 / 20 / 25 / 30%
Danger Zone Bonus: Scrap Shield's shield strength and bonus movement speed are increased in effectiveness by 50%.
Enhanced Shield Strength:
37.5 / 82.5 / 127.5 / 172.5 / 217.5 (+ 45% AP) (+ 6% of maximum health)
Enhanced Bonus Movement Speed:
15 / 22.5 / 30 / 37.5 / 45%
Targeting
Auto
Affects
Self
E

Electro Harpoon

Cooldown
0.5 s
Recharge
6 s
Range
◎ 950 • ◎ 890
Width
◎ 120
Speed
2000
Cast time
0.25 s
Active: Rumble generates 20 Heat to shoot a harpoon in the target direction that deals magic damage to the first enemy hit, inflicting them with magic resistance reduction for 4 seconds and slowing them for 2 seconds. These effects stack additively with multiple harpoons, refreshing their duration and stacking up to 2 times.
Magic Damage:
55 / 80 / 105 / 130 / 155 (+ 50% AP)
Total Magic Damage:
110 / 160 / 210 / 260 / 310 (+ 100% AP)
Magic Resistance Reduction:
10 / 12 / 14 / 16 / 18%
Total MR Reduction:
20 / 24 / 28 / 32 / 36%
Slow:
15 / 20 / 25 / 30 / 35%
Total Slow:
30 / 40 / 50 / 60 / 70%
Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.
Danger Zone Bonus: Electro Harpoon's effects are increased by 50%.
Enhanced Damage:
82.5 / 120 / 157.5 / 195 / 232.5 (+ 75% AP)
Total Enhanced Damage:
165 / 240 / 315 / 390 / 465 (+ 150% AP)
Enhanced Magic Resistance Reduction:
15 / 18 / 21 / 24 / 27%
Total Enhanced MR Reduction:
30 / 36 / 42 / 48 / 54%
Enhanced Slow:
22.5 / 30 / 37.5 / 45 / 52.5%
Total Enhanced Slow:
45 / 60 / 75 / 90 / 105%
If Rumble casts Electro Harpoon before his mech becomes Overheated, he may still use another charge within 3 seconds of the initial cast.
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
spell
Spell shield
True
Projectile
True
R

The Equalizer

Cooldown
130 / 105 / 80 s
Range
◎ -175 • 1135
Target range
1700
Width
◎ 410 - 368.4
Speed
1600
Cast time
None • 0.5833 s
Active: Rumble deploys a barrage of rockets from the sky along the target path in a line over 0.75 seconds. Each rocket impacts the ground to create a field of fire that lasts 4.5 seconds.
Enemies struck by the impact or within the field are marked Burning for 1 second, taking magic damage every 0.25 seconds and being slowed by 35%, refreshing while in the area. Enemies may be Burning for up to 5 seconds, for a total of 20 instances of its effect.
Magic Damage per Tick:
30 / 50 / 70 (+ 8.75% AP)
Magic Damage per Second:
120 / 200 / 280 (+ 35% AP)
Maximum Magic Damage:
600 / 1,000 / 1,400 (+ 175% AP)
Targeting
Vector
Affects
Enemies
Damage type
Magic
Spell effects
aoedot
Spell shield
False
Projectile
false