RiftCalc

League of Legends · Summoner's Rift

Samira

The Desert Rose

Range
Ranged
Damage
Physical
Resource
Mana
Released
Sep 21, 2020
Last changed
Patch 26.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Daredevil Impulse

Target range
◎ 650 / 725 / 800 / 875 / 950 (based on level)
Speed
2050 • 2800
Innate: Samira's damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times.
Style: For each stack, Samira gains 2.75% / 3% / 3.25% / 3.5% (based on level) bonus movement speed, up to a maximum of 16.5% / 18% / 19.5% / 21% (based on level). At maximum stacks, Samira can cast Inferno Trigger.
Innate: Samira's basic attacks against targets within ◎ 200 units of her use her blade, becoming non-projectile. Blade attacks, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2 – 21 (based on level) (+ 3.5% – 11.32% (based on level) AD) bonus magic damage, increased by 0% – 100% (based on target's missing health), up to 4 – 42 (based on level) (+ 7% – 22.65% (based on level) AD).
Samira's basic attack against an immobilized target is empowered to have an uncancellable windup and fire 6 bolts over 0.5 seconds, each dealing 17% AD physical damage and applying life steal. If the target is a monster or is airborne, the attack also knocks them up for 0.5 seconds.
The empowered attack resets Samira's basic attack timer, is affected by critical strike modifiers, applies on-hit effects only once, and cannot occur on the same target more than once every few seconds.
If the target is further away from Samira's attack range, initiating an attack against the immobilized target while within valid range of them will first cause her to dash toward them up to her attack range, then automatically cast the bolts.
Targeting
Passive
Affects
Self, Enemies
Damage type
Magic
Spell effects
special
Spell shield
special
Projectile
special
Grounded
special
Knockdown
true
Parry
true
Q

Flair

Cooldown
6 / 5 / 4 / 3 / 2 s
Cost
30 Mana
Range
◎ 950 • ◎ 400
Target range
◎ 340
Width
◎ 120 • 130
Angle
100°
Speed
2600
Cast time
0.25 s
Active: Samira fires a shot in the target direction that deals physical damage to the first enemy hit.
Physical Damage:
0 / 5 / 10 / 15 / 20 (+ 110% AD)
If a targetable enemy is in front of Samira at the time of cast, she will instead slash with her blade in a cone, dealing the same damage to enemies hit.
If Flair is cast during Wild Rush, Samira deploys explosives in her wake that detonate upon the end of the dash, dealing the same damage to enemies hit.
Flair can critically strike for (150% + 15%) damage and will apply life steal at 100% effectiveness.
Targeting
Direction
Affects
Self, Enemies
Damage type
Physical
Spell effects
special
Spell shield
true
Projectile
special
W

Blade Whirl

Cooldown
30 / 28 / 26 / 24 / 22 s
Cost
60 Mana
Effect radius
◎ 325
Cast time
0.1 s
Active: Samira spins her blade over 0.75 seconds, destroying all hostile non-turret projectiles within the area for the duration.
Samira slashes twice during Blade Whirl, each one dealing physical damage to all nearby enemies. The first slash occurs immediately and the second one occurs after the duration.
Physical Damage per Hit:
20 / 35 / 50 / 65 / 80 (+ 50% bonus AD)
Total Physical Damage:
40 / 70 / 100 / 130 / 160 (+ 100% bonus AD)
Samira cannot basic attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early.
Targeting
Auto
Affects
Enemies
Damage type
Physical
Spell effects
aoe
Spell shield
true
E

Wild Rush

Cooldown
20 / 18 / 16 / 14 / 12 s
Cost
40 Mana
Range
650 • ◎ 775 • ◎ -125
Target range
◎ 600
Width
◎ 250
Speed
1600
Active: Samira dashes a fixed distance in the direction of the target enemy or enemy structure, dealing magic damage to enemies she passes through. She also gains bonus attack speed for 5 seconds.
Magic Damage:
50 / 60 / 70 / 80 / 90 (+ 20% bonus AD)
Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%
Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Wild Rush's cooldown.
Flair and Inferno Trigger can be cast during the dash. Casting Blade Whirl will buffer it to cast at the end of the dash.
Targeting
Unit
Affects
Self, Enemies
Damage type
Magic
Spell effects
aoe
Spell shield
true
Grounded
true
Knockdown
true
R

Inferno Trigger

Static cooldown
5 s
Cost
6 Style
Effect radius
◎ 600
Active: Samira unleashes a torrent of shots for 2.277 seconds, reducing her movement speed by 30% and rapidly shooting at nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing physical damage with each shot, reduced by 75% against minions. This damage is affected by critical strike modifiers and applies life steal at 100% effectiveness.
Physical Damage Per Shot:
20 / 40 / 60 (+ 30% AD)
Total Physical Damage:
200 / 400 / 600 (+ 300% AD)
Minion Damage Per Shot:
5 / 10 / 15 (+ 7.5% AD)
Total Minion Damage:
50 / 100 / 150 (+ 75% AD)
A nearby visible enemy is required to cast this ability, and targets do not have to be visible to be shot at. Style stacks are consumed at the end of the effect.
Samira cannot basic attack nor cast Flair and Blade Whirl during Inferno Trigger, but she can still move. Inferno Trigger will end prematurely if Samira is affected by any form of cast-inhibiting crowd control as well as disarm. Inferno Trigger cannot be cast while Samira is disarmed.
Targeting
Proximity
Affects
Enemies
Damage type
Physical
Spell effects
aoedot
Spell shield
special
Projectile
true