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League of Legends · Summoner's Rift

Sejuani

Fury of the North

Range
Melee
Damage
Magic
Resource
Mana
Released
Jan 17, 2012
Last changed
Patch 25.24
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Fury of the North

Innate - Icebreaker: Enemies stunned by Sejuani are marked Frozen for the disable's duration. Sejuani's next basic attack or ability against a Frozen enemy will consume the mark to deal bonus magic damage equal to 10% of their maximum health, capped at 250 against epic monsters.
Innate - Frost Armor: Sejuani gains Frost Armor, which lingers for 3 seconds after taking damage from enemy champions, turrets, or large monsters. She restores it after 12 – 5.29 (based on level) seconds without taking damage from them.
Frost Armor: Sejuani gains slow immunity, cripple immunity, 10 (+ 75% bonus armor) bonus armor, and 10 (+ 75% bonus magic resistance) bonus magic resistance.
Targeting
Passive
Affects
Self, Enemies
Damage type
Magic
Spell effects
proc
Spell shield
unknown
Parry
Unknown
Q

Arctic Assault

Cooldown
18 / 16.5 / 15 / 13.5 / 12 s
Cost
60 / 65 / 70 / 75 / 80 Mana
Target range
650
Collision radius
◎ 75
Speed
1000
Active: Bristle dashes to the target location until he collides with an enemy champion, dealing magic damage to enemies he passes through and knocking them up for 0.5 seconds.
Magic Damage:
90 / 140 / 190 / 240 / 290 (+ 75% AP)
Arctic Assault can be cast during her other abilities without cancelling them and vice versa.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
Grounded
True
Knockdown
True
W

Winter's Wrath

Cooldown
9 / 8 / 7 / 6 / 5 s
Cost
60 Mana
Target range
600
Width
◎ 150
Angle
70°
Cast time
1 s
Active: After 0.25 seconds into the cast time, Sejuani swings her flail in a cone in the target direction that deals physical damage to enemies hit and knocks back minions and monsters hit, though not through terrain.
Physical Damage:
5 / 15 / 25 / 35 / 45 (+ 30% AP) (+ 4% of her maximum health)
After the cast time, Sejuani lashes out with her flail in a line in the same direction, dealing physical damage to enemies hit and slowing them by 75% for 0.25 seconds.
Physical Damage:
5 / 25 / 45 / 65 / 85 (+ 60% AP) (+ 8% of her maximum health)
Total Physical Damage:
10 / 40 / 70 / 100 / 130 (+ 90% AP) (+ 12% of her maximum health)
Sejuani can move during Winter's Wrath's cast time.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
Special
Projectile
False
E

Permafrost

Cooldown
1.5 s
Cost
20 Mana
Target range
◎ 600
Effect radius
1100
Cast time
0.25 s
Passive - Frostbrand: Winter's Wrath and both Sejuani's and nearby allied melee champions' basic attacks on-hit apply stacks of Frost to enemy champions, medium or large monsters, and large minions for 5 seconds, refreshing on subsequent applications and stacking up to 4 times, though not applying if the target is Frozen. Enemies hit by Permafrost or Glacial Prison bola have all of their Frost stacks consumed. Enemy champions cannot be affected by Frost for 8 seconds after having it consumed.

Sejuani can cast Permafrost against an enemy with 4 stacks.
Active: Sejuani hurls a trap at the visible enemy with 4 stacks of Frost closest to the cursor, which deals magic damage, displaces them slightly, and stuns them for 1 second.
Magic Damage:
55 / 105 / 155 / 205 / 255 (+ 70% AP)
Permafrost resets Sejuani's basic attack timer.
Targeting
Unit
Affects
Enemies, Allies, Self
Damage type
Magic
Spell effects
Single target
Spell shield
True
Projectile
True
Parry
unknown
R

Glacial Prison

Cooldown
120 / 105 / 90 s
Cost
100 Mana
Target range
1300
Effect radius
◎ 450 • ◎ 450 • ◎300
Width
◎ 240
Speed
1600
Cast time
0.25 s
Active: Sejuani throws an ice bola in the target direction that stops upon hitting an enemy champion, dealing magic damage and stunning them for 1 second.
Magic Damage:
125 / 150 / 175 (+ 40% AP)
If the bola travels at least 425 units, it becomes empowered to detonate upon reaching maximum range or hitting an enemy champion, dealing increased magic damage and stunning for 1.5 seconds instead. For the same duration, a frost storm is created around the location of the detonation that slows enemies within by 30% and grants sight of the area in a smaller radius.
Increased Damage:
200 / 300 / 400 (+ 80% AP)
After 2 seconds, the storm shatters to deal the increased magic damage to enemies within and slow them by 80% for 1 second, as well as revealing them and granting sight of the area for 0.5 seconds.
The enemy hit by the bola is unaffected by the storm's effects.
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
Special
Spell shield
Special
Projectile
True