RiftCalc

League of Legends · Summoner's Rift

Senna

The Redeemer

Range
Ranged
Damage
Physical
Resource
Mana
Released
Nov 10, 2019
Last changed
Patch 26.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Absolution

Effect radius
◎ 2000
Innate - Weakened Soul: Senna's basic attacks on-hit and abilities mark enemy champions hit for 4 seconds. Subsequent attacks or ability hits against marked targets will consume the mark to grant Senna a stack of Mist and deal bonus physical damage equal to 1% – 10% (based on level) of the target's current health, rendering the target immune to being marked again for a few seconds. This damage applies life steal at 100% effectiveness.
Innate: Enemies that die near Senna may spawn a Mist Wraith from their corpse. A Mist Wraith lasts 8 seconds and Senna can basic attack or hit it with Piercing Darkness or Dawning Shadow to kill it instantly, granting her 8 and a stack of Mist.
  • Enemy champions and large monsters will spawn a Mist Wraith.
  • Epic monsters will spawn 2 Mist Wraiths.
  • Minions and lesser monsters that Senna kills have a 5% chance to spawn a Mist Wraith.
  • Large minions that Senna does not kill will always spawn a Mist Wraith, while lesser minions and lesser monsters that Senna does not kill have a 32% chance to spawn one.
  • Lesser minions executed by an allied champion's Support Quest item have a 8.4% chance to spawn a Mist Wraith.
Mist: For each stack of Mist, Senna gains 0.75 bonus attack damage. For every 20 stacks, she also gains 20 bonus attack range and 10% critical strike chance. Additionally, every 1% critical strike chance in excess of 100% is converted into 0.35% life steal.
Innate - Relic Cannon: Senna's basic attacks on-hit deal 20% AD bonus physical damage and grant her 10% / 15% / 20% (based on level) of the target's movement speed as bonus movement speed for 0.5 seconds. The damage applies life steal at 100% effectiveness.
Targeting
Passive
Affects
Self, Enemies
Spell shield
False
Projectile
true
Parry
Special
Q

Piercing Darkness

Cooldown
15 s
Cost
70 / 80 / 90 / 100 / 110 Mana
Range
◎ 1300
Target range
◎ 600 – 1100
Width
◎ 100 • 280
Cast time
80% of Senna's windup time (0.4 at base attack speed) s
Active: Senna fires a beam in the direction of the target unit. The beam consists of a wider ray of light, and a narrower ray of shadow at the center.

The shadow ray deals physical damage to enemies hit and slows them by 15% (+ 15% per 100 bonus AD) (+ 7% per 100 AP) for a duration. The damage dealt to enemy champions applies life steal at 100% effectiveness.
Physical Damage:
30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
Slow Duration:
1 / 1.25 / 1.5 / 1.75 / 2 seconds
The light ray heals Senna and allied champions hit.
Healing:
40 / 60 / 80 / 100 / 120 (+ 40% bonus AD) (+ 35% AP)
Piercing Darkness is considered to trigger a single basic attack against turrets, wards, jungle plants, Mist Wraiths and any other attack-interactive units hit. It also applies on-hit effects against champions and turrets hit, and triggers on-attack effects against one champion hit.
Piercing Darkness' current cooldown is reduced by 1 second on-attack.
Targeting
Unit
Affects
Allies, Enemies, Turrets, Wards
Damage type
Physical
Spell effects
special
Spell shield
special
Projectile
False
Parry
Unknown
On-hit effects
true
W

Last Embrace

Cooldown
11 s
Cost
50 / 55 / 60 / 65 / 70 Mana
Target range
◎ 1300
Effect radius
◎ 280
Width
◎ 140
Speed
1200
Cast time
0.25 s
Active: Senna throws a globule of Black Mist in the target direction that deals physical damage to the first enemy hit and attaches to them for 1 second.
Physical Damage:
70 / 110 / 150 / 190 / 230 (+ 90% bonus AD)
After the duration or when the target dies, the Black Mist spreads out of the target, rooting them and surrounding enemies for a few seconds.
Root Duration:
1.25 / 1.5 / 1.75 / 2 / 2.25 seconds
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
spell
Spell shield
True
Projectile
True
E

Curse of the Black Mist

Cooldown
26 / 24.5 / 23 / 21.5 / 20 s
Cost
70 Mana
Effect radius
400
Cast time
1 s
Detection Radius
400
Active: Senna shrouds herself in an aura of Black Mist and gains camouflage for a duration. If Senna breaks the camouflage, she regains it after 1.75 seconds without performing actions that break stealth.
Effect Duration:
6 / 6.5 / 7 / 7.5 / 8 seconds
Allied champions who enter the mist gain Wraith Form for a duration equal to the aura's remaining duration.
Wraith Form: Gain camouflage. Enemies are granted obscured vision of camouflaged Wraiths moving outside the mist within their line of sight. Wraith Form can be regained if lost by breaking the camouflage after 1.75 seconds without performing actions that break stealth. Wraith Form ends immediately upon Senna's death.
Senna and allies camouflaged by Curse of the Black Mist also gain 20% (+ 5% per 100 AP) bonus movement speed.
Senna can move during Curse of the Black Mist's cast time.
Targeting
Auto
Affects
Self
R

Dawning Shadow

Cooldown
140 / 120 / 100 s
Cost
100 Mana
Target range
Global
Width
◎ 320 • 2400
Speed
20000
Cast time
1 s
Active: Senna fires a massive beam in the target direction. The beam consists of a broad wave of light, and a narrow wave of shadow at the center.
The shadow wave deals physical damage to enemy champions hit and reveals them for 3 seconds, as well as hits all Mist Wraiths.
Physical Damage:
250 / 400 / 550 (+ 115% bonus AD) (+ 70% AP)
The light wave grants a shield to Senna and allied champions hit for 3 seconds, and grants sight of the area along the path for 2 seconds.
Shield Strength:
120 / 160 / 200 (+ 50% AP) (+ 150% Mist)
Targeting
Direction
Affects
Self, Allies, Enemies
Damage type
physical
Spell effects
aoe
Spell shield
true
Projectile
true