RiftCalc

League of Legends · Summoner's Rift

Seraphine

The Starry-Eyed Songstress

Range
Ranged
Damage
Magic
Resource
Mana
Released
Oct 29, 2020
Last changed
Patch 26.18
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Stage Presence

Effect radius
◎ 800
Speed
3000
Innate - Echo: Seraphine's basic ability casts each generate a stack of Echo, stacking up to 2 times. At 2 stacks, the next basic ability cast consumes them all to cast an additional time at no cost after a 0.033 seconds delay. Seraphine gains maximum stacks of Echo when the game starts and upon respawning.
Innate - Harmony: Seraphine's ability casts grant a Note to herself and nearby allied champions that lasts 6 seconds, refreshes on subsequent Notes and stacks up to 4 times on each unit.
While any amount of Notes are active, Seraphine's next basic attack is empowered to have an uncancellable windup, gain 25 bonus attack range per Note, and fire all Notes at the target, with each one dealing 4 – 27.47 (based on level) (+ 4% AP) magic damage, reduced by 75% for Notes from allies.
Targeting
Passive
Affects
Self, Allies, Enemies
Damage type
Magic
Spell effects
proc
Spell shield
false
Projectile
true
Parry
false
Q

High Note

Cooldown
8 / 7.5 / 7 / 6.5 / 6 s
Cost
60 / 70 / 80 / 90 / 100 Mana
Target range
900
Effect radius
◎ 350
Speed
1300 • 875
Cast time
0.25 s
Active: Seraphine hurls a soundwave to the target location that upon arrival expands in a radius over 0.4 seconds, dealing magic damage to enemies within the area.
Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 40% AP)
Against champions and monsters, the damage is increased by 0% – 75% (based on target's missing health).
Maximum Enhanced Damage:
105 / 148.75 / 192.5 / 236.25 / 280 (+ 70% AP)
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
true
W

Surround Sound

Cooldown
22 s
Cost
70 / 75 / 80 / 85 / 90 Mana
Effect radius
◎ 800
Cast time
0.25 s
Active: Seraphine grants a shield to herself and nearby allied champions for 2.5 seconds. For the same duration, she also gains 20% (+ 2% per 100 AP) decaying bonus movement speed and grants other allies 8% (+ 0.8% per 100 AP) bonus movement speed.
Shield Strength:
60 / 80 / 100 / 120 / 140 (+ 20% AP)
If Seraphine already had a shield at the time of cast, Surround Sound will pulse after the duration, healing herself and nearby allied champions.
Heal:
8 / 10 / 12 / 14 / 16% of target's missing health
Surround Sound's shield and bonus movement speed can stack up to 2 times. Seraphine can move during Surround Sound's cast time.
Targeting
Auto
Affects
Self, Allies
Projectile
special
E

Beat Drop

Cooldown
11 s
Cost
60 Mana
Target range
◎ 1300
Width
◎ 140
Speed
1200
Cast time
0.25 s
Active: Seraphine fires a heavy soundwave in the target direction that deals magic damage to enemies hit, reduced to 70% against minions, and slows them by 99% for a few seconds.
Magic Damage:
70 / 100 / 130 / 160 / 190 (+ 50% AP)
Minion Damage:
49 / 70 / 91 / 112 / 133 (+ 35% AP)
Disable Duration:
1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds
Enemies that are already slowed are also rooted for the same duration.
Enemies that are immobilized or grounded are also stunned for the same duration.
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
true
R

Encore

Cooldown
160 / 140 / 120 s
Cost
100 Mana
Target range
◎ 1300
Width
◎ 320
Speed
1600
Cast time
0.5 • 0.5 s
Active: Seraphine projects a captivating force in the target direction that deals magic damage to enemies hit, charms them, during which they are revealed, and slows them by 40% for a duration, increasing by 15% every 0.25 seconds over the duration up to 99%.
Magic Damage:
150 / 200 / 250 (+ 40% AP)
Disable Duration:
1.25 / 1.5 / 1.75 seconds
Encore's projectile resets its remaining travel distance whenever it hits an allied or enemy champion, excluding Seraphine. Allied champions hit gain 4 Notes.
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
true