RiftCalc

League of Legends · Summoner's Rift

Shaco

The Demon Jester

Range
Melee
Damage
Physical
Resource
Mana
Released
Oct 10, 2009
Last changed
Patch 26.11
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Backstab

Innate: Shaco's basic attacks are empowered to deal 20 – 31.18 (based on level) (+ 20% bonus AD) bonus physical damage when hitting an enemy from behind. This damage is affected by critical strike modifiers.
Deceive and Two-Shiv Poison have additional effects when they hit an enemy from behind.
Targeting
Passive
Affects
Enemies
Damage type
Physical
Spell effects
basic
Spell shield
False
Parry
True
Q

Deceive

Cooldown
13 / 12.5 / 12 / 11.5 / 11 s
Cost
40 Mana
Target range
400
Active: Shaco becomes invisible for a duration, and after a 0.125-second delay, he blinks to the target location.
Invisibility Duration:
2.5 / 2.75 / 3 / 3.25 / 3.5 seconds
Deceive's invisibility breaks when Shaco uses a basic attack or casts Two-Shiv Poison, but not from casting Jack in the Box or Hallucinate.
After breaking the invisibility, Shaco empowers his next basic attack within 0.25 seconds to deal bonus physical damage, which is affected by critical strike modifiers.
Bonus Physical Damage:
25 / 35 / 45 / 55 / 65 (+ 60% bonus AD)
Backstab Bonus: The attack will critically strike for (160% + 18%) damage, increased to (200% + 30%) if a critical strike was rolled.
Targeting
Location
Affects
Self
Damage type
physical
Spell effects
basic
Grounded
True
Parry
true
W

Jack in the Box

Cooldown
15 s
Cost
70 / 65 / 60 / 55 / 50 Mana
Target range
500
Cast time
0.25 s
Detection Radius
300
Active: Shaco summons a box at the target location that becomes stealthed after arming over 2 seconds, lasting for up to 40 (+ 10% AP) seconds. The box is invulnerable and untargetable to enemies while stealthed.
The box will spring out upon enemy contact, fearing nearby enemies for a duration, modified to 2.2 seconds against non-champions, and rooting them for a duration, modified to a 1 second root against non-champions. After a 0.15-second delay of the box's activation, enemies hit also have their movement speed reduced. Enemy champions have their movement speed set to a static 100, while non-champions are set to a static 60. The movement speed reduction lasts for the same duration as the fear plus 0.3 seconds.
Fear Duration:
0.5 / 0.75 / 1 / 1.25 / 1.5 seconds
Root Duration:
0.5 / 0.75 / 1 / 1 / 1 seconds
Slow Duration:
0.8 / 1.05 / 1.3 / 1.55 / 1.8 seconds
Once sprung, the box will remain for 5 seconds, during which it will automatically fire at nearby visible enemies every 0.5 seconds, dealing magic damage with each attack. If the box attacks only one target, it deals increased damage. Boxes deal bonus magic damage to monsters and 50% reduced damage to structures.
Magic Damage:
10 / 15 / 20 / 25 / 30 (+ 12% AP)
Increased Damage:
25 / 40 / 55 / 70 / 85 (+ 18% AP)
Bonus Monster Damage:
20 / 35 / 50 / 65 / 80
Total Monster Damage:
30 / 50 / 70 / 90 / 110 (+ 12% AP)
Increased Monster Damage:
45 / 75 / 105 / 135 / 165 (+ 18% AP)
See Pets for more details about boxes.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
aoe
Spell shield
true
E

Two-Shiv Poison

Cooldown
8 s
Cost
75 Mana
Target range
◎ 625
Speed
1500
Cast time
0.25 s
Passive: Shaco's basic attacks slow enemies for 2 seconds while Two-Shiv Poison is not on cooldown.
Slow:
20 / 22.5 / 25 / 27.5 / 30%
Active: Shaco throws a dagger at the target enemy that deals magic damage, increased by 50% if they are below 30% of their maximum health, and slows them for 3 seconds.
Magic Damage:
70 / 95 / 120 / 145 / 170 (+ 80% bonus AD) (+ 60% AP)
Increased Damage:
105 / 142.5 / 180 / 217.5 / 255 (+ 120% bonus AD) (+ 90% AP)
Slow:
20 / 22.5 / 25 / 27.5 / 30%
Backstab Bonus: The dagger deals an additional 15 – 54.12 (based on level) (+ 10% AP) bonus magic damage, increased to 22.5 – 81.18 (based on level) (+ 15% AP) if the target is below 30% of their maximum health.
Targeting
Unit
Affects
Enemies
Damage type
Magic
Spell effects
Spell
Spell shield
True
Projectile
True
R

Hallucinate

Cooldown
100 / 90 / 80 s
Cost
100 Mana
Effect radius
250
Cast time
0.25 s
Active: Shaco vanishes for 0.5 seconds and blinks in the target direction while creating a clone of himself that is summoned in the opposite direction, remaining within control range of him as a controllable clone for up to 18 seconds.

Hallucinate can be recast at any time while the clone is alive, and can be used while affected by cast-inhibiting crowd control.
Recast: Shaco commands the clone to move to the target location.
The clone will explode upon dying or expiring to deal magic damage to nearby enemies and deploy three mini-boxes that activate instantly, fearing nearby enemies for 1 second, increased to 2.2 seconds against non-champions, and rooting them for 0.5 seconds, increased to 0.6 seconds against monsters and 1 second against minions. After a 0.15-second delay of the boxes' activation, enemies hit also have their movement speed reduced. Enemy champions have their movement speed set to a static 100, while non-champions are set to a static 60. The movement speed reduction lasts for the same duration as the fear plus 0.3 seconds.
Magic Damage:
150 / 225 / 300 (+ 70% AP)
The boxes possess Jack in the Box effects, except they have a doubled, but shared health, and deal modified magic damage with each attack, increased when attacking a single unit. They are also invulnerable for 0.5 seconds after deployment.
Modified Magic Damage:
10 / 20 / 30 (+ 10% AP)
Increased Modified Damage:
25 / 50 / 75 (+ 15% AP)
See Pets for more details about Shaco's clone.
Targeting
Direction / Location
Affects
Self
Damage type
Magic
Spell effects
Special
Spell shield
True
Grounded
false