RiftCalc

League of Legends · Summoner's Rift

Sion

The Undead Juggernaut

Range
Melee
Damage
Physical
Resource
Mana
Released
Feb 21, 2009
Last changed
Patch 26.13
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Glory in Death

Innate: Upon taking fatal damage, Sion enters stasis for 1.5 seconds to reanimate into a frenzy, restoring 100% of his maximum health but losing 2 – 21 (based on level) health every 0.264 seconds, increasing byper subsequent tick. Sion's health regeneration and any healing (except life steal and omnivamp) he receives during this time is 0% effective.
Sion can only move and use his basic attacks and item actives, and empowers himself with the following effects:
  • 1.75 attack speed minimum and maximum
  • 100% life steal
  • Basic attacks deal bonus physical damage on-hit equal to 10% of the target's maximum health, capped at 75 against non-champions
  • Ghosting
  • One cast of Death Surge, which replaces all of his abilities
Sion's damage to structures is reduced to 40% under the effects of Glory in Death.
Targeting
Passive
Affects
Self
Damage type
physical
Spell effects
proc
Parry
true
Passive

Death Surge

Cooldown
100 s
Active: Sion gains 67% bonus movement speed that decays over 2.376 seconds.

Once at least one ability has been learned, Death Surge can be cast using any ability key, even for the abilities that haven't been learned yet.
Targeting
Auto
Affects
Self
Q

Decimating Smash

Cooldown
10 / 9 / 8 / 7 / 6 s
Cost
45 Mana
Range
◎ 500 – 850 (based on channel time)
Width
See notes
Angle
See notes
Active: Sion prepares a strike in the target direction, charging for up to 2 seconds to increase Decimating Smash's range over an area, knock up duration, stun duration, and damage every 0.25 seconds, which has up to a maximum bonus for the base damage and up to a 200% bonus for the scaling damage.
Maximum Base Damage Increase:
200 / 244.44 / 266.67 / 280 / 288.89%
Minimum Physical Damage:
30 / 45 / 60 / 75 / 90 (+ 40 / 50 / 60 / 70 / 80% AD)
Maximum Physical Damage:
90 / 155 / 220 / 285 / 350 (+ 120 / 150 / 180 / 210 / 240% AD)
Decimating Smash can be recast within the duration, and does so automatically afterwards. If the charge is interrupted, Decimating Smash is placed on a 2-second cooldown.
Recast: Sion flails his axe in the direction he targeted at the time of cast, dealing physical damage to enemies hit and slowing them by 50% for 0.25 seconds. Decimating Smash deals 165% damage against monsters and 60% damage against minions.
Minimum Monster Damage:
49.5 / 74.25 / 99 / 123.75 / 148.5 (+ 66 / 82.5 / 99 / 115.5 / 132% AD)
Maximum Monster Damage:
148.5 / 255.75 / 363 / 470.25 / 577.5 (+ 198 / 247.5 / 297 / 346.5 / 396% AD)
Minimum Minion Damage:
18 / 27 / 36 / 45 / 54 (+ 24 / 30 / 36 / 42 / 48% AD)
Maximum Minion Damage:
54 / 93 / 132 / 171 / 210 (+ 72 / 90 / 108 / 126 / 144% AD)
If Decimating Smash was charged for at least 1 second, Sion instead slams his axe down, dealing physical damage to enemies hit, knocking them up for 0.5 – 1 (based on channel time) seconds, and stunning them for 1.25 – 2.25 (based on channel time) seconds.
Targeting
Direction / Auto
Affects
Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Projectile
False
W

Soul Furnace

Cooldown
15 / 14 / 13 / 12 / 11 s
Cost
75 / 80 / 85 / 90 / 95 Mana
Effect radius
◎ 525
Passive: Sion gains 4 bonus health whenever he kills an enemy, increased to 15 for large enemies and takedowns against enemy champions.
Active: Sion grants himself a shield that lasts for up to 6 seconds. Soul Furnace can be recast after 3 seconds while the shield holds, and does so automatically at the end of the duration.
Shield Strength:
60 / 75 / 90 / 105 / 120 (+ 40% AP) (+ 8 / 10 / 12 / 14 / 16% maximum health)
Recast: Sion consumes the shield to deal magic damage to nearby enemies, capped at 400 against minions and monsters.
Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 14% of target's maximum health)
Both of Soul Furnace's casts can be activated during Sion's other abilities.
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
E

Roar of the Slayer

Cooldown
12 / 11 / 10 / 9 / 8 s
Cost
35 / 40 / 45 / 50 / 55 Mana
Range
◎ 800 • 1350
Effect radius
◎ 130
Width
◎ 160
Speed
1800
Cast time
0.25 s
Active: Sion bellows a shockwave in the target direction that deals magic damage to the first enemy hit, slows them for 2.5 seconds and inflicts them with 25% armor reduction for 4 seconds.
Magic Damage:
65 / 100 / 135 / 170 / 205 (+ 55% AP)
Slow:
40 / 45 / 50 / 55 / 60%
If the target is a minion or non-epic monster, they are also stunned for 0.75 seconds and knocked back for up to 1350 units further, though not through terrain, applying Roar of the Slayer's effects to enemies they pass through as well as briefly granting sight of the area around their trajectory.
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
Projectile
Special
R

Unstoppable Onslaught

Cooldown
140 / 100 / 60 s
Cost
100 Mana
Steer Speed
8.3°/s
Active: Sion becomes immune to crowd control and ghosted and, after a brief delay, charges forward in the direction of the cursor for up to 8 seconds, during which he is able to steer at a slow turn rate while automatically navigating his movement. Unstoppable Onslaught can be recast after 0.4 seconds during the channel.
The charge ramps up Sion's movement speed at the time of cast by 40 movement speed every 0.1 seconds, up to 950 total movement speed.
At the end of the charge's duration, Sion leaps forward 300 units, landing after 0.55 seconds and slamming the ground beneath him. Sion will stop upon colliding with an enemy champion or terrain during the charge, ending Unstoppable Onslaught with a slam. Crashing into terrain stuns Sion for 0.5 seconds.
Enemies hit by Sion's charge are dealt physical damage. The base damage increases by 0% – 166.67% (based on channel time) and the scaling increases by 0% – 100% (based on channel time).
Minimum Physical Damage:
150 / 300 / 450 (+ 60% bonus AD)
Maximum Physical Damage:
400 / 800 / 1,200 (+ 120% bonus AD)
Enemies, including turrets, hit by the slam are dealt the same damage and are slowed for 3 seconds. Enemies in a smaller radius are also pulled towards Sion over 0.5 seconds and become stunned after a brief delay for 0.25 – 1.75 (based on channel time) seconds.
Slow:
40 / 45 / 50%
Recast: Sion leaps forward, causing him to stop charging and slam the ground beneath him as if Unstoppable Onslaught had reached the end of its duration.
Targeting
Direction / Auto
Affects
Self, Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Grounded
True