RiftCalc

League of Legends · Summoner's Rift

Skarner

The Primordial Sovereign

TankFighterVanguardJuggernautJungleTop
Range
Melee
Damage
Physical
Resource
Mana
Released
Aug 9, 2011
Last changed
Patch 26.06
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Threads of Vibration

Innate: Skarner's basic attacks on-hit, Shattered Earth, Upheaval, and Impale apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to
Targeting
Passive
Affects
Enemies
Damage type
Magic
Spell effects
proc
Spell shield
special
Parry
special
Q

Shattered Earth

Cooldown
8 / 6.75 / 5.5 / 4.25 / 3 s
Cost
30 mana
Effect radius
◎ 300
Cast time
0.35 s
Active: Skarner rips a boulder from the ground, empowering up to three of his next basic attacks within 5 seconds of each other. These attacks gain 25 bonus range, bonus attack speed, and deal bonus physical damage to the target and surrounding enemies, including structures.
Bonus Physical Damage per Hit:
10 / 20 / 30 / 40 / 50 (+ 90% bonus AD) (+ 3% of his bonus health)
Total Bonus Physical Damage:
30 / 60 / 90 / 120 / 150 (+270% bonus AD) (+ 9% of his bonus health)
Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%
The final attack slams the boulder, dealing an additional 11% of each target's maximum health physical damage and slowing afflicted enemies by 40% for 1 second. The additional damage is capped against monsters and is not applied against structures.
Monster Percent Health Damage Cap:
150 / 200 / 250 / 300 / 350
After 0.5 seconds of the cast, Skarner gains the ability to use Upheaval during Shattered Earth.
Casting Shattered Earth resets Skarner's basic attack timer. Shattered Earth's duration is paused during Ixtal's Impact.
Targeting
Auto
Affects
Self, Enemies
Damage type
Physical
Spell effects
proc
Spell shield
false
Parry
true
Q

Upheaval

Range
◎ 1050
Effect radius
◎ 300
Width
◎ 180
Speed
1600
Cast time
0.25 • none s
Active: Skarner ends Shattered Earth by throwing his boulder in the target direction. It explodes upon colliding with the first enemy hit, applying the same damage and slow to the target and surrounding enemies as Shattered Earth's final empowered attack would.
Physical Damage:
10 / 20 / 30 / 40 / 50 (+ 90% bonus AD) (+ 3% of his bonus health) (+ 11% of target's maximum health)
Maximum Monster Damage:
160 / 220 / 280 / 340 / 400 (+ 90% bonus AD) (+ 3% of his bonus health)
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
special
Projectile
true
W

Seismic Bastion

Cooldown
10 / 9 / 8 / 7 / 6 s
Cost
60 / 65 / 70 / 75 / 80 mana
Effect radius
◎ 600 • 700
Speed
1650
Cast time
0.3 s
Active: Skarner slams his claws into the ground, shielding himself equal to 8% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal magic damage to enemies hit and slow them by 20% for 1 second.
Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 80% AP)
Skarner can move during Seismic Bastion's cast time.
Targeting
Auto
Affects
Enemies
Damage type
Magical
Spell effects
spellaoe
Spell shield
true
Projectile
false
E

Ixtal's Impact

Cooldown
22 / 21 / 20 / 19 / 18 s
Cost
50 / 55 / 60 / 65 / 70 mana
Collision radius
◎ 160
Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains slow immunity, becomes ghosted, ignores terrain collision, and has unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.
Skarner begins the charge at a static amount of 150 movement speed that increases by 100 every 0.264 seconds, up to 950 total movement speed by the end of the duration. If Skarner collides with an enemy champion or large monster, he grabs them with his claws for the time of the remaining charge, attaching them to himself, suppressing them, revealing them, increasing the charge's turn rate to the maximum, and gaining 300 bonus movement speed, with a minimum total of 650 and a maximum total of 1150. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.
If Skarner's attached target collides with terrain, the charge ends, detaching them from him, dealing physical damage, stunning them for 1.1 seconds, and reducing Ixtal's Impact's cooldown by 35%.
Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 120% bonus AD) (+ 6% of his maximum health)
Recast: Skarner ends Ixtal's Impact. If a target has been grabbed, he detaches them from himself.
Ixtal's Impact ends immediately if Skarner becomes immobilized or grounded, or is affected by any form of cast-inhibiting crowd control, during the charge. The grabbed target is detached if this occurs. While the target is grabbed, they are attached to Skarner 200 units in front of him.
Targeting
Direction
Damage type
Physical
Spell effects
spell
Spell shield
true
Grounded
true
Knockdown
false
R

Impale

Cooldown
120 / 105 / 90 s
Cost
100 mana
Range
◎ -50 – 625
Width
◎ 350 • 200
Cast time
0.75 s
Active: Skarner winds up his stingers over the cast time, then lashes them forward in an isosceles trapezoid in the target direction, dealing magic damage to enemies hit and impaling up to 3 of the closest enemy champions within the area to suppress them for 1.5 seconds. While suppressed, the targets are revealed and attached to Skarner. If he successfully impales at least one enemy champion, Skarner gains 40% bonus movement speed for the same duration.
Magic Damage:
150 / 250 / 350 (+ 100% AP)
If Impale is cast during Shattered Earth, Skarner automatically casts Upheaval in the direction of Impale's cast. Skarner is unable to basic attack, cast Shattered Earth or Ixtal's Impact, or use Flash during Impale. While the targets are impaled, they are attached to Skarner 300 units in front of him. Targets are placed 200 units in the same direction at the end of the effect.
Targeting
Direction
Affects
Self, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
false